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Unread 02-05-2016, 12:57
PaulJeffs PaulJeffs is offline
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Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by Chris Fultz View Post
Each year, we look at what official rules might need to be adjusted for IRI.

We have the benefit of seeing how the game is played, and we can adjust the level of difficulty (when needed) to match the level of play we see at IRI.

Gneral guidelines we use are that we won't make changes that are a major impact to designs, and we try to limit changes so that teams don't feel compelled to spend all of June and July working on their robot to meet some new challenge. We are also have to consider changes that impact FMS, automated systems, and referees.

As a note, we were already discussing the Tower Strength change to 10. We will see how that plays out at CHP.
I like the game where RPs are used for qualification and then converted to points for eliminations. Raising the Tower strength at CMPs was a good idea, perhaps even a bit more would be good. Another thing might be to require all defense weakening to occur in teleop, effectively raising the number of defense crossing by three. Points could be earned during AUTO but the defense would not be weakened.
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Unread 02-05-2016, 14:08
piersklein piersklein is offline
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Re: 2016 IRI Rule Change Suggestions

Allow the possession of up to three boulders at a time.

Did someone say 6 ball auto?
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Unread 11-05-2016, 07:14
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Re: 2016 IRI Rule Change Suggestions

Whatever you do, please do not get rid of the Category C defenses completely. Many teams (including mine) use it as a safe way to get out of the courtyard, which is a valid strategy.

Second note: if IRI's rule changes are about trying to increase scores, and if they are to standardize the defenses (which I would recommend to make field reset much easier), I would recommend choosing the ones with the highest damage rate per category, if its possible to find that out (I don't know what those are).
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Unread 11-05-2016, 08:08
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ZamericaZ ZamericaZ is offline
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Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by 3175student17 View Post
Whatever you do, please do not get rid of the Category C defenses completely. Many teams (including mine) use it as a safe way to get out of the courtyard, which is a valid strategy.

Second note: if IRI's rule changes are about trying to increase scores, and if they are to standardize the defenses (which I would recommend to make field reset much easier), I would recommend choosing the ones with the highest damage rate per category, if its possible to find that out (I don't know what those are).
I also agree about not removing category C defenses for this same reason, as well most tall bots are designed to be able to solo them so i think it'd also be unfair to those teams.

http://www.thebluealliance.com/insights/2016 the damage rates can all be found there
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