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#1
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Lets do it again...
If you were given a redo of one first season's robot for your team, which season would you redo?
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#2
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Re: Lets do it again...
2014.
It was a really cool game in my opinion but our team never truly got to play it. |
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#3
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Re: Lets do it again...
Our 2015 season. Many things to change there.
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#4
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Re: Lets do it again...
2012 or 2013 for 1257. It wasn't until after those seasons that we really got the hang of designing and building within our resources.
Last edited by Brian Maher : 12-06-2016 at 15:07. |
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#5
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Re: Lets do it again...
2016
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#6
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Re: Lets do it again...
I wish I could do 2015 and 2016. These were the only two years since our initial rookie year that we haven't made it past qualification rounds. Both of these years we made some very idiotic choices early on which led to our downfall each year. In 2015, we decided to go with a winch driven forklift, which then would get tangled or break. We replaced this with a chain link system for our off season, and was the second pick on the #3 seed. In 2016, we decided to make our main manipulator out of copper tube because a mentor was confident in it. "It won't bend, and if it does, we'll just bend it back". Five matches later and we're desperately trying to reinforce this. If it wasn't for these two stupid mistakes, I think we would have gone on to at least quarter finals in the KC regional.
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#7
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Re: Lets do it again...
Absolutely 2013. It was our rookie year, so we stuck to a basic design for just the low goal. Certainly, just adding a high goal capability would be fun to do
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#8
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Re: Lets do it again...
Since my one and only FRC season went pretty well, I'll answer with a game I wish my team got to do, 2013: Ultimate Ascent. At least for me, a frisbee shooting robot that can also climb a pyramid would just be awesome to design and build. Also, you get a pretty cool bot for demos out of it.
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#9
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Re: Lets do it again...
2004.
Great game. We were top heavy and fell over alot. |
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#10
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Re: Lets do it again...
2015.
Easily the most beautifully engineered robot we've ever made (it even had WINGS!) that placed 34th and 35th at low tier districts q.q The entire season we were pretty much a beautiful bot that was worse than most KoP bots. If I was given the ability to make small changes, 2016. The robot had the potential to be so much better but our mechanical crew couldn't stretch outside of their comfort zone (allowing our intake to get balls on the edge of the bumper, speeding it up to get balls faster, *cough* auto targeting *cough*, pneumatic wheels) |
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#11
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Re: Lets do it again...
2014 pretty easily. Ironically, that was the year we reached the finals at one of our events.
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#12
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Re: Lets do it again...
Me personally, 2006.
My team... let's just go with there are a few years that we don't talk about. |
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#13
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Re: Lets do it again...
2014 / 2015 for the same reason.
Active control of game pieces throughout all stages of your robot's interactions with it is critical. Never let gravity/inertia control the game piece. If you want a game piece to go somewhere, you MAKE it go there. |
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#14
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Re: Lets do it again...
Can you further explain 2015 seeing that you were world champions
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#15
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Re: Lets do it again...
Quote:
Our 2015 robot was by no measure a dominant tote handling robot. While the claw itself held onto totes reasonably well, the system by which the totes were staged for the claw was sort of an afterthought. We relied on totes exiting the chute door consistently and landing on the floor in the same position every time. By the time we hit the competition field, we realized that this was not something we could rely on. Adding an active intake system would have solved this issue and made us a better tote handler. We later confirmed this at our final offseason event where our newly installed intake system helped us to increase our tote output from 2-4 totes scored per match to 8-10 totes scored per match. As a team, we like to look at everything we do, from great success to disappointing losses, and we try to learn from them to continuously improve. Every experience will yield a powerful lesson learned. I believe that critically evaluating all past experiences, regardless of win or lose, is a skill that will make average teams good and good teams great. |
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