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#1
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pic: OmniSwerve chassis Bottom View and Concept Discussion
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#2
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Sorry, double posted the pictures.
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#3
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Good concept IMO. This would probably also be advantageous if a motor/gearbox/drive module failed, as it seems like it could be pulled along by just one wheel. All of the gears should probably be protected better so debris doesn't get in them.
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#4
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
this is ridiculous, a complete waste of time, and probably not particularly effective. I love it!
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#5
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
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#6
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
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#7
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
I'm really having trouble seeing what this gains over a normal kiwi drive setup.
If you have six motors on it, you're going to have plenty of torque in any direction of travel even if all wheels aren't pointing in the same direction. You'll be able to do advanced maneuvers (simultaneous rotation + translation) with a kiwi drive, but not with this drive. |
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#8
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
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You are able to do advanced maneuvers with this because you can just tank turn at any time, there's no scrub from the omni wheels so even with the sub optimal platform it would still work. |
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#9
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
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I think we can all agree that this design is not meant to be realistic anyways. |
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#10
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Maybe i'm missing something, but how does it turn?
If all pods are ganged together then you have no control over what your heading is or you have no ability to strafe. |
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#11
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
TL;DR Trying to wrap my brain around what this does and why you'd want to do it.
If all the wheels steer in unison, you have crab drive - with the inherent [crab] inability to rotate the chassis (not good for a triangular chassis in most conceivable games) and the additional [omni] weakness of being highly vulnerable to cross-drive forces. I don't see any way to get anything faster than geared speed in this scenario, either. If only the wheel near the steering motor is steered, I can imagine a scenario where you can get up some extra speed, though I haven't done the math to convince myself it's viable. If this is the case, why are the two non-steered wheels built up so they appear to be swerve modules? Or is something else going on (e.g. one of the wheels steers counter to the other two, or something even more arcane)? Edit: Quote:
Edit2: That is, at maximum speed, saying you don't lose forward momentum, even ideally, is not valid. Maximum speed is inherently the result of significant loss of forward momentum due to friction. Last edited by GeeTwo : 18-06-2016 at 11:42. |
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#12
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
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The reason you can't turn in conventional crab is because the drive is all chained together and because the wheel scrub from trying to tank turn is too significant. here's a crude vector diagram of my 3 wheeled swerve rotating. http://imgur.com/0HMYj0g If they were traction wheels the steering would be awful (non existent) because the wheels would oppose the lateral forces exerted on them. With omni wheels this does not happen so it should be able to turn quite nicely. Last edited by Scott Kozutsky : 18-06-2016 at 00:17. |
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#13
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
Hahahahahahahahaha.
I love the three wheels though. Also, your packaging on a non-coax module is not bad. Last edited by Aren Siekmeier : 18-06-2016 at 00:53. |
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#14
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
How are you getting above max speed? You might get more power in a direction (like with a kiwi), but not more max speed.
The major advantage I can see to this is being able to run a crab drive without worrying about turning scrub, but at that point one might as well run mecanum or pure swerve. I think this would be usable for a team with low programming resources that wants to get into swerve (say during the build season) but wants a good backup plan for if it doesn't work out. Crab is significantly easier to program than full swerve. Last edited by asid61 : 18-06-2016 at 01:19. |
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#15
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Re: pic: OmniSwerve chassis Bottom View and Concept Discussion
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There are also the standard "butterfly" advantages of this over traction wheels. See 33 in 2014 for similar reason, why would they go for omnis over traction in a standard tank. This concept is silly but IMO does merit actual consideration, even as just a thought experiment; it has some significant advantages. Last edited by Scott Kozutsky : 18-06-2016 at 07:15. |
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