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| View Poll Results: Fuel vs. Gears | |||
| Fuel |
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121 | 28.34% |
| Gears |
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306 | 71.66% |
| Voters: 427. You may not vote on this poll | |||
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#16
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Re: Fuel Vs. Gears
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You score 10 points, but also gain 10 kPA. You're 50 points behind what you would be, yet 10 kPA closer to threshold pressure of 40. Now in teleop, you collect a gear, and put it on the peg. Now you get the 40 points because the rotor is on. So we're at 10 kPA and 50 pts (10 pts behind). If you went with the gear, you'd need to shoot 30 balls in to catch up to kPa. |
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#17
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Re: Fuel Vs. Gears
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#18
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Re: Fuel Vs. Gears
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#19
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Re: Fuel Vs. Gears
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#20
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Re: Fuel Vs. Gears
Please correct me if I'm wrong, but from my reading of the rules I haven't found anywhere that states that the pre populated gears are fixed to the airship, nor any rules restricting moving them. I would find it interesting if they were not allowed to be moved as they would seem somewhat pointless, except in the regard that they could be taken away as the level of play increases at champs. On the other hand, if there are no rules restricting their movement, i'm sure that's something that will be clarified.
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#21
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Re: Fuel Vs. Gears
A robot in playoffs will absolutely have to do both. I foresee an alliance of 3 robots being able to get all 4 rotors spinning nearly every match. The infinite source of points will be the deciding factor.
I think robots will be doing the 50-foot dash for a gear from the feeder station while passively intaking balls. While on the friendly side of the field you can perform both point-scoring actions with efficiency. The bigger question is what should a team focus if they are the only operational robot on an alliance? If only one robot can shoot/capture rotors, which should they focus? If the enemy alliance is good, the single easy RP from shooting will be a good option. If the enemy alliance is also non-operational or weak, then the story changes. Focusing on only gears during a match is probably the best way to score points if only robot is doing anything. However, scoring 12 gears alone during teleop leaves you with little room for error. You'd have to be scoring one every 11 seconds, dodging defenders and intaking/placing flawlessly. As such, a single robot probably can't get the RP from turning all 4 rotors. They may win the match through points alone and get the 2 RP making it a risky all-or nothing play. Shooting would still net the safe 1 RP but lower point values put the 2 RP from winning out of the question. |
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#22
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Re: Fuel Vs. Gears
Another thing to consider is the mechanical limitations of building a robot intended to collect gears, shoot fuel, pickup, and climb all at once. It would be very difficult to fit all of those systems on to a bot and still have room to fit a funneling system to process the balls. It will definitely be doable by the best funded and most veteran teams, but to the average team it would be a lot more efficient to focus on 2 goals such as gear handling and climbing rather than all 4 listed above.
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#23
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Re: Fuel Vs. Gears
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the two rules that make me believe this are H10 which states gears cant be moved after they complete a gear set and get a rotor spinning, which moving the prepositioned gears would not violate and A05 which states the reserve gear cant be moved in auton, but this doesnt apply to prepostioned gears |
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#24
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Re: Fuel Vs. Gears
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#25
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Re: Fuel Vs. Gears
I voted too prematurely, for the sake of rank points I should've put Fuel.
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#26
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Re: Fuel Vs. Gears
Last edited by BotDesigner : 08-01-2017 at 00:47. |
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#27
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Re: Fuel Vs. Gears
Would it be possible for all three robots to shoot their fuel into the HE stack? That would give you 30kPa and you would only need to dump another 30 in to the high energy stack or 90 into the low energy stack to get to 40kPa and get the extra rank point?
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#28
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Re: Fuel Vs. Gears
3495 is leaning heavily toward fuel collection as a primary scoring strategy, but we may change. Currently our other option is to prioritize collecting and placing the gears, and in the process of driving, we'll be picking up dropped fuel (since there's gonna be a ton on the floor). Once we place the gear, we unload our storage tank into the high efficiency boiler. Rinse and repeat.
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#29
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Re: Fuel Vs. Gears
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Either way, I'll put this in the Q&A if it's not addressed by the time it opens. |
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#30
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Re: Fuel Vs. Gears
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I see the potential for a very fast shooter to lock up 40kpa in autonomous thus giving then a ranking point within the first 15 secounds. After auto it takes 3 times as long to reach the 40kpa limit tending it rather useless unless in a game that can both alliances can turn all four rotors... Basically in my opinion hitting the top goal in auto an being able to hit 20+ in 15 secound which should not be hard. Makes get the extra ranking point a ton simpler and quicker 40 high goal is auto equals a ranking point 120 high goals in Telekom is a ranking point Don't get me started on low goals Last edited by who716 : 08-01-2017 at 02:44. |
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