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| View Poll Results: Fuel vs. Gears | |||
| Fuel |
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121 | 28.34% |
| Gears |
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306 | 71.66% |
| Voters: 427. You may not vote on this poll | |||
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#31
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Re: Fuel Vs. Gears
I fully expect Einstein alliances to put 100+ balls in the high goal in auto.
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#32
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Re: Fuel Vs. Gears
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It seems strange that FIRST would limit the dream of the perfect auto with a slow ball counter. To the Q&A we go! |
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#33
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Re: Fuel Vs. Gears
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#34
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Re: Fuel Vs. Gears
Gears are all about cycle time. Look back to 2014 for an idea on cycle times. Now factor in the field is covered in fuel. If all the bins are dumped on the field, that's one mess of balls. Now what is the center line of a ball and what is the bumper height. What happens when your robot's bumper contacts the balls?
If your going to do gears, figure out how to drive in a sea of balls. |
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#35
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Re: Fuel Vs. Gears
At this point, we're thinking gears as our primary function (and a rope climb of course).
If these both go smoothly, we have two likely paths for an additional manipulator: Bee able to gather balls in passing and dump them into the low goal or at the same height as the HOPPER (we'll need to do tall configuration for this) to facilitate passing fuel to a high goal scorer who is set up to load at the HOPPER. We'll be sure to have an optional autonomous mode which begins with dumping our ten pre-load fuel (into an alliance partner) before scoring our gear. Gather gears from the floor (and get them to our hanger). Last edited by GeeTwo : 08-01-2017 at 11:10. |
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#36
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Re: Fuel Vs. Gears
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#37
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Re: Fuel Vs. Gears
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#38
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Re: Fuel Vs. Gears
If you can trigger the hopper and collect and shoot those balls, it is possible to reach 40 kPa in auto
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#39
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Re: Fuel Vs. Gears
Also that amount is under the hypothetical 75 fuel limit for counting during autonomous (15 sec * 5 fuel/sec)
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#40
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Re: Fuel Vs. Gears
realistically, this is helped timewise by shooting at both goals. our team is discussing this option. This brings the 40kPa fuel processing time from 10 seconds to around 6.
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#41
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Re: Fuel Vs. Gears
Team 1571 is considering the possibility of shooting multiple fuel into the high goal at the same time. Each fuel is 5 in. wide, and the high goal is 21.5 inches wide with a decently accurate shooter (vision targeting will be handy here) it is possible to realistically score 2 or 3 fuel at the same time.
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#42
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Re: Fuel Vs. Gears
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Is it 5 fuel/sec in the low goal and 5 fuel/sec in the high goal? or is it just 5 fuel/sec? |
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#43
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Re: Fuel Vs. Gears
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#44
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Re: Fuel Vs. Gears
We debated the ability of just gears because they give a lot of points. But in order to get a Ranking Point, assuming you are the only robot placing gears, you need to make about 12 shuttle runs between the feeder and the airship. In previous years and games, some of the best teams were only able to make 7 or 8 runs across the field. We decided that is was seemingly impossible to get a Ranking Point by yourself. Just my thoughts.
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#45
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Re: Fuel Vs. Gears
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While it's true an opposing robot can just prevent you from reaching the retrieval zone in the first place, that's a lot harder to do, and depending on the robot, not worth the time and the points they could be scoring instead of preventing you from scoring. |
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