Go to Post Swerve Drive (n.) - a set of mechanisms to ensure the robot will sit dead on the field for half of that robot's first event - Kevin Leonard [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: Fuel vs. Gears
Fuel 121 28.34%
Gears 306 71.66%
Voters: 427. You may not vote on this poll

Reply
Thread Tools Rating: Thread Rating: 5 votes, 4.60 average. Display Modes
  #76   Spotlight this post!  
Unread 09-01-2017, 11:11
rocketgamer102 rocketgamer102 is offline
Registered User
FRC #2544
Team Role: Mechanical
 
Join Date: Jan 2017
Rookie Year: 2014
Location: Pennsylvania, USA
Posts: 3
rocketgamer102 is an unknown quantity at this point
Re: Fuel Vs. Gears

Team 2544 is very early in the deciding. We are very clearly NOT going for a high goal fuel. Our prior experience in shooting of every kind were complete failures. Even if we go for the low goal fuel, it requires 360 fuel to get the 40 KPa required for the 1 QP. This 1QP is going to be like the tower at 0 health in Qualifying last year... very rare. An auto gear this year if all 3 teams can put gears on the airship, it is 120pts. Gears is a no brainer, but a fuel person is super important not for points in a game but for that elusive 1QP.
But that fuel person is only important in Qualifying since in the finals that 1 QP turns into 40 pts, as much as the reserve gear can get.
But Fuel hording may be a strategy this year, and if you can plow fuel in the boiler corner, you could get a pile up into the opening.
This is just thoughts from team 2544, so if it helps, you are welcome.
Reply With Quote
  #77   Spotlight this post!  
Unread 09-01-2017, 11:21
mypie4050's Avatar
mypie4050 mypie4050 is offline
Registered User
AKA: Micah Young
FRC #4050 (Biohazard)
 
Join Date: Feb 2016
Rookie Year: 2013
Location: PA
Posts: 19
mypie4050 is just really nicemypie4050 is just really nicemypie4050 is just really nicemypie4050 is just really nicemypie4050 is just really nice
Re: Fuel Vs. Gears

I am hesitant to reveal too much of Team 4050's current strategy outlook, but I will note the following:

1. Gears are by far the most efficient way to score points

2. Because of 1, many of the higher-caliber teams at regionals will be gear-focused, thus leaving a lack of quality, fuel-scoring teams.

3. Winning (playoff) alliances will almost always include 1 team that focuses on scoring fuel, however it is unlikely that such a team will rank well in qualifications.

4. It will be very difficult to create a robot that effectively focuses on both gears and fuel; I'm not saying it won't be done, but it will be very difficult. The best robots will be the ones that focus on one or the other, while still having limited capabilities to perform the other.
Reply With Quote
  #78   Spotlight this post!  
Unread 09-01-2017, 11:46
madman404 madman404 is offline
Registered User
AKA: Ethan Rousso
FRC #5736 (Royal Robots)
Team Role: Webmaster
 
Join Date: Jan 2016
Rookie Year: 2015
Location: New York
Posts: 3
madman404 is an unknown quantity at this point
Re: Fuel Vs. Gears

From the looks of it, gears seem to be most popular by far. However, my team is much more interested in making niche bots that fill the roles others don't. For that reason, we MAY be aiming to round out alliances as a pure fuel or support bot. Perhaps more to come as we decide.
Reply With Quote
  #79   Spotlight this post!  
Unread 09-01-2017, 11:48
madman404 madman404 is offline
Registered User
AKA: Ethan Rousso
FRC #5736 (Royal Robots)
Team Role: Webmaster
 
Join Date: Jan 2016
Rookie Year: 2015
Location: New York
Posts: 3
madman404 is an unknown quantity at this point
Re: Fuel Vs. Gears

(sorry for the double post, but it seems mobile has no edit button!) this is in no way conclusive, as our team has barely even begun to discuss our strategies. the rest is a secret, though.
Reply With Quote
  #80   Spotlight this post!  
Unread 09-01-2017, 12:02
riley.jean23 riley.jean23 is offline
Registered User
FRC #5871
 
Join Date: Jan 2017
Location: Boise
Posts: 3
riley.jean23 is an unknown quantity at this point
Re: Fuel Vs. Gears

While gears seem like an awesome opportunity for scoring points, one has to consider if everyone goes for gears, not only does that not create a balanced alliance at all but there is only 2 spots for gear loading, and with 3 robots trying to use those loading stations could cause quite a commotion and a jam up. The alliance would have to be very careful in their strategy planning. And that's assuming that no one on the other alliance is playing defense.

Fuel is going to be difficult because in order to even match the same amount of points that gears can achieve a team would have to put 360 out of 500 fuel in the low goal. However, seeing as a lot of teams are looking at getting gears it could be a smart decision to go for fuel to create a well balanced alliance.

This is all assuming the other alliance won't be playing defense.


None of this is taking into account auto, but mostly just alliance strategy. This entire game is coming down to excellent strategy, excellent teamwork, and an INCREDIBLY well working robot. I feel like the debate between fuel and gears is like being stuck between a rock and a hard place
Reply With Quote
  #81   Spotlight this post!  
Unread 09-01-2017, 12:30
Classified*'s Avatar
Classified* Classified* is offline
Work smarter, not harder
AKA: Julia Cecchetti
FRC #0291 (CIA: Creativity in Action)
Team Role: Leadership
 
Join Date: Nov 2015
Rookie Year: 2015
Location: Erie PA
Posts: 36
Classified* is on a distinguished road
Re: Fuel Vs. Gears

Quote:
Originally Posted by riley.jean23 View Post
While gears seem like an awesome opportunity for scoring points, one has to consider if everyone goes for gears, not only does that not create a balanced alliance at all but there is only 2 spots for gear loading, and with 3 robots trying to use those loading stations could cause quite a commotion and a jam up. The alliance would have to be very careful in their strategy planning.
There are actually 3 pegs:
Quote:
One (1) LIFT is mounted to each of the three (3) sides of the deck that face the PLAYER STATIONS.
EDIT: Sorry, I misread loading stations for lifts. That being said, robots should not take long at all to accept a gear from the loading station.
__________________
Team291.com

Last edited by Classified* : 09-01-2017 at 12:33.
Reply With Quote
  #82   Spotlight this post!  
Unread 09-01-2017, 13:24
Cothron Theiss's Avatar
Cothron Theiss Cothron Theiss is offline
Registered Muser
FRC #4462 (Full Metal Jackets)
Team Role: College Student
 
Join Date: Feb 2016
Rookie Year: 2013
Location: Kingston, Tennessee
Posts: 570
Cothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond repute
Re: Fuel Vs. Gears

Quote:
Originally Posted by madman404 View Post
(sorry for the double post, but it seems mobile has no edit button!) this is in no way conclusive, as our team has barely even begun to discuss our strategies. the rest is a secret, though.
Not to stray off topic, but you likely don't see an Edit button because you're a new user. New users aren't able to edit posts until they get a certain amount of posts under their belt. This is to reduce the spam problems we had in the off-season.
__________________
"It's taking longer than expected, which was to be expected."
Reply With Quote
  #83   Spotlight this post!  
Unread 09-01-2017, 13:29
Zebra_Fact_Man's Avatar
Zebra_Fact_Man Zebra_Fact_Man is offline
]\/[ Go Blue!
AKA: Solomon
FRC #1076 (Pi Hi Samurai)
Team Role: Coach
 
Join Date: Mar 2012
Rookie Year: 2006
Location: Ann Arbor, MI
Posts: 473
Zebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant future
Re: Fuel Vs. Gears

Quote:
Originally Posted by Doug G View Post
I think this is the grand poobaa auto with this game... like the 2 ball auto last year or the 2/3 ball auto in '14. If a robot or alliance can get 40 balls in the top boiler in Auto... you can spend the rest of the game cycling the gears. As mentioned previously... it is definitely feasible and we will see the top teams inch closer and closer to achieving it at each regional they attend. By champs, there will be teams that can pull this off.
I very much believe 40 auto balls will happen a LOT for an alliance, even at districts. Even 40/robot is probable. I do NOT believe 100 will ever happen (even for an alliance).

Quote:
Originally Posted by Cory View Post
I think it's far more likely that a single robot comes close to scoring 100 balls in auto than I do that no alliance will score 100 balls in auto.
No way any one robot scores more than 75 auto balls.

Quote:
Originally Posted by Joe G. View Post
Agreed. Collection is pretty easy -- trip the dump so that you collect them in the air from the far bin, then turn your intake on on the way to the boiler to scoop many of the remaining balls off the floor as possible. Should be able to get 70+ in the robot that way. Additionally, I think many people are seriously underestimating the potential fire rate of elite shooters in this game. Comparing to past games with heavy and large game pieces that largely did not incentivize fire rate optimization is not a good way to gauge how fast teams that really try to pump balls through their robots as fast as possible are going to be. Pure throughput is going to be more like lunacy dumpers than any recent more conventional "shooting" game, and also like Lunacy, absolute accuracy isn't as important due to the huge number of balls on the field. Like Lunacy, I do not think a single ball wide, turreted, angle adjustable shooter with heavy camera control is optimal for this game because it forces your game pieces to come out single file...
Quote:
Originally Posted by indubitably View Post
Do you expect the official high goal to process fuel at a rate faster than 5 per second? Because if not, this feat isn't even possible (100 balls / 5 balls per second) = 20 seconds. It would need to be AT LEAST 25% faster to be possible and likely 50% faster when factoring in scoring latency, hang time of the first shot, and robot travel time to the hopper.
Quote:
Originally Posted by Cory View Post
My personal opinion is that the scoring feeder is going to be a disaster, because automated scoring has never worked properly in a FRC game before and now they're also introducing moving parts.

That being said, 5 balls per second is the average and it counts faster with more balls in. So if it's functioning correctly it needs to count 100 balls in say 8-10s which seems more reasonable.

In reality an alliance may score 100 balls in auto but not have 20+ counted until teleop. That would suck, but they still put 100 balls in the goal in auto, which is impressive.
FIRST has used automated scoring multiple times in the past and I don't ever remember them giving up on it at some point during the season (correct me if I'm wrong). It will not be a disaster.

Furthermore, robots will not be scoring the entirety of the 15 seconds, eating some of that counter time. Bots would have to shoot their 10, travel, trigger hopper deploy, re-aim, and empty their entire hoppers, all while collectively having an 84% shooting accuracy.

4-5 ball/sec is the average. I do not believe any single counting system will ever count faster than 6-7 bps. You're basing your entire 8-10sec on a hunch? Why would the GDC just lie to us like that in the Game manual?

Hate to play the "technically" card, but technically, those last 20 balls would not be scored in autonomous, meaning technically the alliance didn't score 100 pts in auto. It shot 100 balls in auto, scored 80 in auto and 20 in teleop for a total of 87.3 pts.
__________________
My Journey in FIRST:

Mentor/Coach/Engineer
2014-2017: Team 1076 - Pi Hi Samurai
____ 2014: Team 5220 - The Rockets
2009-2014: Team 313 - The Bionic Union/Bionic Zebras
Student
2006-2009: Team 313 - The Bionic Union
Reply With Quote
  #84   Spotlight this post!  
Unread 09-01-2017, 13:39
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,760
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Fuel Vs. Gears

Quote:
Originally Posted by Zebra_Fact_Man View Post
FIRST has used automated scoring multiple times in the past and I don't ever remember them giving up on it at some point during the season (correct me if I'm wrong). It will not be a disaster.
Games where automated scoring of game pieces shot into a goal was a problem at one point or another, that I know of: 2006, 2010, 2013, 2016 (but to a fairly small extent last year)

Games where automated scoring was abandoned by the end of the season: 2006, 2013

It's an extremely valid concern. In 2013, the automated goal scoring was abandoned for pure manual count. In 2006, the light sensors were a mess and humans manually counted scored balls later on (if I remember correctly). Both of these games are notable for having a large number of game pieces shot into a goal.

2010 had a specific problem where two game pieces passing through the ball return at the same time would be counted as one, and then DOGMA penalties would stack infinitely as a ball was never returned. Similar problems at the goal too. I don't know how this was fixed or if it was just avoided.

2016's problems were fairly limited, but occasionally autonomous balls would not be scored until teleop, or very rarely two balls would be scored as one. But it was better than previous years.

There is absolutely reason to be cautious as FIRST has no history of automatically scoring dozens of game pieces accurately throughout the season. I'm hopeful that they can do it, but it's a valid concern.
__________________
Mentor / Drive Coach: 228 (2016-?)
--2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
.
College Mentor: 2791 (2010-2015)
-- 2015 TVR Motorola Quality, FLR GM Industrial Design -- 2014 FLR Motorola Quality / SFs (with 341, 4930)
-- 2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
-- 2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 MN 10K Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
  #85   Spotlight this post!  
Unread 09-01-2017, 13:39
Zebra_Fact_Man's Avatar
Zebra_Fact_Man Zebra_Fact_Man is offline
]\/[ Go Blue!
AKA: Solomon
FRC #1076 (Pi Hi Samurai)
Team Role: Coach
 
Join Date: Mar 2012
Rookie Year: 2006
Location: Ann Arbor, MI
Posts: 473
Zebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant future
Re: Fuel Vs. Gears

Quote:
Originally Posted by mypie4050 View Post
I am hesitant to reveal too much of Team 4050's current strategy outlook, but I will note the following:

1. Gears are by far the most efficient way to score points

2. Because of 1, many of the higher-caliber teams at regionals will be gear-focused, thus leaving a lack of quality, fuel-scoring teams.

3. Winning (playoff) alliances will almost always include 1 team that focuses on scoring fuel, however it is unlikely that such a team will rank well in qualifications.

4. It will be very difficult to create a robot that effectively focuses on both gears and fuel; I'm not saying it won't be done, but it will be very difficult. The best robots will be the ones that focus on one or the other, while still having limited capabilities to perform the other.
1. According to our team's math model, it is VERY probable for a top ball-focused robot to go toe-to-toe with a top gear-bot. Based on estimated hopper size, robot speed, and average travel distance, the point values should be near equivalent.

2. I believe the necessary complexity of being a top ball-bot (shooting calibration, probable floor feeder necessary) will cause many teams to focus on gears.

3. I agree with your first point, disagree with your last point. I think good ball-bats will be capable of scoring 40 kPa by themselves with much more consistency than 2 gear-bots will score 4 rotors. As such, ball-bots will get the 3rd rank point more frequently. Due to my point from #1, I think wins will be equivalent, meaning ball-bots will come out ahead in the standings.

4. Agreed. The best way for 99% of teams to fall flat on their face is to try to manipulate both game pieces. There simply isn't enough time in a match to do both, so pick one and get great at it.
__________________
My Journey in FIRST:

Mentor/Coach/Engineer
2014-2017: Team 1076 - Pi Hi Samurai
____ 2014: Team 5220 - The Rockets
2009-2014: Team 313 - The Bionic Union/Bionic Zebras
Student
2006-2009: Team 313 - The Bionic Union
Reply With Quote
  #86   Spotlight this post!  
Unread 09-01-2017, 13:44
Zebra_Fact_Man's Avatar
Zebra_Fact_Man Zebra_Fact_Man is offline
]\/[ Go Blue!
AKA: Solomon
FRC #1076 (Pi Hi Samurai)
Team Role: Coach
 
Join Date: Mar 2012
Rookie Year: 2006
Location: Ann Arbor, MI
Posts: 473
Zebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant futureZebra_Fact_Man has a brilliant future
Re: Fuel Vs. Gears

Quote:
Originally Posted by Chris is me View Post
Games where automated scoring of game pieces shot into a goal was a problem at one point or another, that I know of: 2006, 2010, 2013, 2016 (but to a fairly small extent last year)

Games where automated scoring was abandoned by the end of the season: 2006, 2013

It's an extremely valid concern. In 2013, the automated goal scoring was abandoned for pure manual count. In 2006, the light sensors were a mess and humans manually counted scored balls later on (if I remember correctly). Both of these games are notable for having a large number of game pieces shot into a goal...
I was not aware that FIRST quit using the Frisbee goal scales. I was under the impression weight was used for live scoring, and a tally was used at the end to confirm the count.

2006 was the year before my rookie year, so I am unaware of any field problems from that time or before.
__________________
My Journey in FIRST:

Mentor/Coach/Engineer
2014-2017: Team 1076 - Pi Hi Samurai
____ 2014: Team 5220 - The Rockets
2009-2014: Team 313 - The Bionic Union/Bionic Zebras
Student
2006-2009: Team 313 - The Bionic Union
Reply With Quote
  #87   Spotlight this post!  
Unread 09-01-2017, 13:57
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,760
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Fuel Vs. Gears

Quote:
Originally Posted by Zebra_Fact_Man View Post
I was not aware that FIRST quit using the Frisbee goal scales. I was under the impression weight was used for live scoring, and a tally was used at the end to confirm the count.

2006 was the year before my rookie year, so I am unaware of any field problems from that time or before.
It was used for real time throughout the season, but there were initially plans to only manually count the score in close games, or no games at all. By the time the Championship rolled around (maybe much before?), discs were manually counted every game.
__________________
Mentor / Drive Coach: 228 (2016-?)
--2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
.
College Mentor: 2791 (2010-2015)
-- 2015 TVR Motorola Quality, FLR GM Industrial Design -- 2014 FLR Motorola Quality / SFs (with 341, 4930)
-- 2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
-- 2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 MN 10K Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
  #88   Spotlight this post!  
Unread 09-01-2017, 14:00
Cothron Theiss's Avatar
Cothron Theiss Cothron Theiss is offline
Registered Muser
FRC #4462 (Full Metal Jackets)
Team Role: College Student
 
Join Date: Feb 2016
Rookie Year: 2013
Location: Kingston, Tennessee
Posts: 570
Cothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond reputeCothron Theiss has a reputation beyond repute
Re: Fuel Vs. Gears

Quote:
Originally Posted by Chris is me View Post
By the time the Championship rolled around (maybe much before?), discs were manually counted every game.
I specifically remember after the first day of the 2013 Smoky Mountains Regional, they started manually counting every match. SMR was a Week 5 event.

EDIT - Oh, and we were explicitly told not to look at the real time scoring for any accuracy. They were having real issues with the automated scoring at that event.
__________________
"It's taking longer than expected, which was to be expected."
Reply With Quote
  #89   Spotlight this post!  
Unread 09-01-2017, 15:00
Basel A's Avatar
Basel A Basel A is offline
It's pronounced Basl with a soft s
AKA: @BaselThe2nd
FRC #3322 (Eagle Imperium)
Team Role: College Student
 
Join Date: Mar 2009
Rookie Year: 2009
Location: Ann Arbor, Michigan
Posts: 1,935
Basel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond reputeBasel A has a reputation beyond repute
Re: Fuel Vs. Gears

I'm not very concerned about the ball counters. 2010, 2016, and 2017 are all similar approaches (ball passes through counter that uses prox sensor or similar). Given that it worked great in 2016, the only cause for concern for 2017 would be the sheer volume of balls because they'll be going in back-to-back-to-back-etc. Still, I think it's likely that it'll work fine all season. Hopefully FIRST doesn't make me regret this optimism.
__________________
Team 2337 | 2009-2012 | Student
Team 3322 | 2014-Present | College Student
“Be excellent in everything you do and the results will just happen.”
-Paul Copioli
Reply With Quote
  #90   Spotlight this post!  
Unread 09-01-2017, 19:49
Duct_tape_lover Duct_tape_lover is offline
Registered User
FRC #4329 (Lutheran Roboteers)
Team Role: CAD
 
Join Date: Jan 2017
Rookie Year: 2017
Location: St. Charles, MO.
Posts: 1
Duct_tape_lover is an unknown quantity at this point
Re: Fuel Vs. Gears

The problem is that in order to achieve maximum points it seems that an entire alliance has to be focusing on the same thing. It comes down to how can a team work together to get all the points.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:56.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi