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#1
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Re: Realistic high goal scoring rate
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#2
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Re: Realistic high goal scoring rate
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Longer than I expected actually. |
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#3
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Re: Realistic high goal scoring rate
He has to have some kind of intelligent filter that notifies him of joke opportunities, I swear.
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#4
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Re: Realistic high goal scoring rate
That's the first time I've ever heard him referred to as "intelligent"
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#5
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Re: Realistic high goal scoring rate
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#6
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Re: Realistic high goal scoring rate
97.1 balls per second.
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#7
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Re: Realistic high goal scoring rate
next thing you know 254 does better than that
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#8
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Re: Realistic high goal scoring rate
So, check my math, but assuming a single Fuel leaving the shooter wheel which is located at the top of a tall robot parked in the key against the boiler wall. My trajectory model calculates about 86 degree launch angle at about 5.7 m/s muzzle velocity. At a 5" pitch, that is 40 to 45 Fuels per second.
So that would be the max; of course, there would be a gap as you wouldn't be feeding the shooter as fast, so something less than that. Am I missing something? |
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#9
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Re: Realistic high goal scoring rate
I can't hear you over my ACTUAL TRANSFORMER ROBOT*
![]() *Whose design I didn't contribute to in the slightest |
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#10
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Re: Realistic high goal scoring rate
At 25 ft/s, that's about 12 lbs of thrust. I don't think you'll be going to space today with that engine.
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#11
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Re: Realistic high goal scoring rate
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#12
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Re: Realistic high goal scoring rate
it seems possible for now to stay under 24", that would allow for a larger drive base, and a larger intake
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#13
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Re: Realistic high goal scoring rate
We are looking at about 12 balls per second at the moment with our protoype with consistency.
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#14
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Re: Realistic high goal scoring rate
Peak rate or sustained rate? I could see some team with peak rates well above 30 balls/second.
Flywheel shooters are the only way to launch a ball |
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#15
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Re: Realistic high goal scoring rate
I would take a bet and say 3 balls a second will be the average scoring rate. Just a thought though.
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