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#1
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Re: Team Update 2
I'm going to stake a claim that hoop-side velcro strips will remain legal when all is said and done. We can keep lawyering the rules until you have a very fuzzy rope, and it would still work. It's just a *very* good solution to the problem. (Although the Ri3D 1.0 version still requires the drum to move. Lets see if we can improve that).
And I don't buy that lawyering the rules is outside the spirit of the game. This is a design challenge, with a very specific spec. If the "client" wanted something different, they'd put it in the spec. And along those lines, if they wanted us to solve a specific rope climbing problem, they would have made the ropes a standardized game pieces and made us all use the same thing. (sorry, this should probably go in the velcro thread) |
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#2
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Re: Team Update 2
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#3
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Re: Team Update 2
Ok , I guess I am missing something here. In the team update 2 why are there two knots in the Rope Anatomy diagram in Fig 9-2?
Also is the end with the loop, showing an option that you could use a loop or a straight piece with fraying prevention? |
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#4
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Re: Team Update 2
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the loop on the end is made using a segment of the rope, as a result, the end with fraying prevention is not part of the loop. since the loop is longer than the fray-prevented part, the loop constitutes the end of the rope for the purpose of length measurement. |
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#5
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Re: Team Update 2
"...whipped or fused ONLY to prevent fraying." I interpret that to mean 'for no other purpose.' Q&A does not like to address specific design issues. They are trying to let us know Velcro will not be legal without saying it out loud.
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#7
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Re: Team Update 2
They are really going to need to address this Velcro thing one way or another at some point. I'm a bit worried that the Velcro questions in the Q&A are going to be dismissed as "can't rule on legality of specific designs" or something like that, and we'll carry this ambiguity past the first week of build season.
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#8
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Re: Team Update 2
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You could, in theory, still use a rope that acts like the loop-side of velcro that you could grip with hook-side on your robot. |
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#9
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Re: Team Update 2
Yeah, I read that as saying "you can't use a strip of Velcro and claim it is the mechanism by which you are preventing the end of your rope from fraying", as it then has more purpose than simply fusing the end of the rope.
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#10
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Re: Team Update 2
Velcro only on the end of the rope seems to be banned. I think Velcro sewn along the length of the rope is also banned, or will be one you guys push on it. Velcro as rope probably has a short lifespan as well. I'd suggest you temporarily forget Velcro exists and see if you can come up with a different climbing design, just to save time. It's not like a Velcro climber is hard, people.
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#11
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Re: Team Update 2
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#12
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Re: Team Update 2
If the Q&A is fixed long enough I think the Velcro question will be answered. But with I am thinking the way the update 2 is written, it will not be legal.
On the other hand you should be weave fibers in the rope to simulate the hoop part of the velcro. That would be enough to thread the rope on the lift drum. Think 'Superfrayed" the polar opposite of superfusion. Last edited by FrankJ : 13-01-2017 at 14:07. |
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#13
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Re: Team Update 2
My question is couldn't someone just braid, mesh or tie a rope of less than 1 inch out of yarn that would be strong enough to support a robot, and still use the "hook Portion" of the Velcro on the robots spooling mechanism? I feel like that would be really easy to create, and still have the "Velcro" properties that everyone is trying to achieve.
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#14
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Re: Team Update 2
This is highly relevant. I forgot the strand part of the definition. I don't think braiding strips of Velcro will work, since a strip of Velcro is hardly a strand. I think the Velcro brigade is down to hoping that a strip of Velcro counts as a rope.
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#15
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Re: Team Update 2
Once robotics becomes an exercise in linguistics and semantics, we've lost our way.
Instead of saying, "Hmmm, having my robot climb a rope is a challenge. Lets see if we can do that." Teams are saying, "Hmmm, attaching to and climbing up Material X is easier than rope, and provides less of a challenge. Let's see if we can use Material X." While there's nothing wrong with this, technically, it is not in the "spirit" of the challenge. As a teacher, I give game/challenge projects to my students. Every year I need to field a variety of "why can't I..." questions because they want to bend the challenge to meet their design preference. I know this is NOT the same thing as the "velcro controversy", but it has the same flavor. Go to the rope section at Home Depot. If there is a spool of Velcro there, you have an argument. |
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