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| View Poll Results: High goal shooters: Turret shooter or fixed position shooter? | |||
| Turret (We can adjust the angle and position from which we shoot.) |
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38 | 40.86% |
| Fixed (We can shoot from only a single position, however it is not from the bottom of the boiler.) |
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26 | 27.96% |
| Fixed #2 (We can only shoot into the high goal by being pressed against the base of the boiler.) |
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29 | 31.18% |
| Voters: 93. You may not vote on this poll | |||
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#1
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High Boiler Shooters: Turret, or fixed shooter?
I believe this might be beneficial to lots of teams so as to avoid traffic- if there are two robots that can only score by being pressed against the boiler, an alliance might need to plan accordingly!
EDIT- PLEASE READ: If there is not an option that describes your team in any way, please feel free to comment it below! Last edited by S1LK0124 : 06-02-2017 at 21:51. |
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#2
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Re: High Boiler Shooters: Turret, or fixed shooter?
I feel like many teams won't fit into any of the options you've presented. A turret isn't the only way to shoot into the hopper from multiple positions.
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#3
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Re: High Boiler Shooters: Turret, or fixed shooter?
True, I did leave that out, but I guess we could include the robots that do that in the "turret" category because what I'm really looking for is how many teams will be up against the boiler when shooting.
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#4
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Re: High Boiler Shooters: Turret, or fixed shooter?
Agreed...our students built in 4 degrees of freedom - swerve to aim in the open field and a ±15° turret for both fine adjust and shooting with bumpers against the hopper, boiler or driver station wall. We also have an actuated shooter hood to change the release angle and closed loop flywheel speed control.
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#5
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Re: High Boiler Shooters: Turret, or fixed shooter?
Oops. I already selected "fixed and a single position that is not the boiler" before I read this lol. We will be able to shoot from multiple positions and angles without a turret.
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#6
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Re: High Boiler Shooters: Turret, or fixed shooter?
Haha, it's all good. I made his in the heat of the moment to figure some stuff out for what I needed. The only relevant data here is the fact that you're up against the boiler or you're not. The other is just extra in case I need it for some reason.
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#7
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Re: High Boiler Shooters: Turret, or fixed shooter?
Quote:
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#8
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Re: High Boiler Shooters: Turret, or fixed shooter?
We won't have a turret. The first iteration will shoot from 1 position but we may add a second one if needed.
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