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Unread 01-05-2018, 04:54 PM
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paper: ZebraReality 0.1-0.3

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ZebraReality 0.1-0.3 by Forrest_Hurley
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Unread 01-05-2018, 04:54 PM
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Re: paper: ZebraReality 0.1-0.3

In continuing with our Star Wars theme, I just want to say that we're really proud of this technological terror that we've constructed and that the ability to simulate a robot is insignificant next to the power of our students.
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Unread 01-05-2018, 05:11 PM
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Re: paper: ZebraReality 0.1-0.3

Sooooo you basically did what Synthesis has been doing but in the Unreal Engine.

Neat.
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Unread 01-05-2018, 06:04 PM
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Re: paper: ZebraReality 0.1-0.3

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Originally Posted by marshall View Post
In continuing with our Star Wars theme, I just want to say that we're really proud of this technological terror that we've constructed and that the ability to simulate a robot is insignificant next to the power of our students.
Wow this is awesome! We played with the idea of doing this and even spent a little bit of time working on the models but never finished anything. Really cool!
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Unread 01-05-2018, 06:06 PM
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Re: paper: ZebraReality 0.1-0.3

At first I thought this would be a paper explaining how to see the world through the twisted alternate reality of a Zebracorns student. Then I realized that's impossible.

Turns out I wasn't so far off in the end.
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Unread 01-05-2018, 09:48 PM
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Re: paper: ZebraReality 0.1-0.3

I had the privilege to try this out in Houston. It's the real deal. One match of it and I was raving about it to all kinds of people.

As to the thought of multiplayer, I bet you could get 80% of the benefit just getting one additional robot running around. That's enough to simulate a lot of defense strategies, traffic flow around scoring locations, and even some endgames like in 2012.
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Unread 01-06-2018, 07:41 AM
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Re: paper: ZebraReality 0.1-0.3

Quote:
Originally Posted by Billfred View Post
I had the privilege to try this out in Houston. It's the real deal. One match of it and I was raving about it to all kinds of people.

As to the thought of multiplayer, I bet you could get 80% of the benefit just getting one additional robot running around. That's enough to simulate a lot of defense strategies, traffic flow around scoring locations, and even some endgames like in 2012.
I seriously thought about getting Andy to provide a quote for this paper but I think I’m going to roll with “it’s like Synthesis, except in unreal” from now on.
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