|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
||||
|
||||
|
Anyone using sensors???
I was just wondering if any teams were opting for linetrack over dead reck or were adding that in as a demo ability for sponsors or anything.
Does any team plan on using a tote seeking ability, or have a working tote seeking program? |
|
#2
|
|||||
|
|||||
|
I believe the line seeker bots will fail. It would caus a hassle to do, but our team may, or maynot be using them...honestly I'm not sure.
|
|
#3
|
|||||
|
|||||
|
Dead reckoning seems to be faster, easier, and more reliable. I haven't yet seen a benefit of sensors, unless you count the cool factor. We probably will hook them up after the competition for demos and such.
|
|
#4
|
|||||
|
|||||
|
I have no idea what all the strategies mean (like, what does dead reckoning mean your robot will do). But yea, sensors will scale high for the "Oh! Sweet mama! This bot follows this line...mommy, can I buy this toy?"
|
|
#5
|
||||
|
||||
|
looking at all the variables in dead reckoning, we opted to make a line tracker, we use 6 sensors to do it, (3 per side) and we got it working almost 100% reliable and its quick, still in the tweaking but it works nice. with dr there are too many things that can go wrong, one wheel slips for a second and its off. just a little risky for us
|
|
#6
|
||||
|
||||
|
Nice i get to see your 6 sensor linetrack at LI regional right?
Actually we are working on a intergration of both dead reck and line track into one code. Just wait.... it's gonna be good. |
|
#7
|
||||
|
||||
|
we have the capability to do both. six sensors? that would be nice.
|
|
#8
|
|||||
|
|||||
|
we use 2 sensors to do line tracking. they are situated side by side towards the front of the bot. not saying anything else as far as exact location of the sensors !
![]() |
|
#9
|
||||
|
||||
|
anyone who wants at the events were at can come take a look at our sensors array. we have it set up differently for each side of the feild. we were having a little problem getting it to track the line like a conventional tracker, so we set up the sensors in a v formation, and enabled one side at a time depending on where we start on the field. from there it will go and only use one side driving it up to the ramp. then the gyro detects when we reach the ramp, wings come out, and we go full up the ramp slighty drifting into the middle by the time we get up to the top and take down a cool 5 stacks. our auto code programmer joe will be around if you have questions about the auto mode
|
|
#10
|
|||||
|
|||||
|
I would think that a sensor on front, and 1 on back would be a better usage for them. The back detects a change of the line, and turns the right way if it is detected. Same with the front (this is if your front and back wheels drive independently)
|
|
#11
|
|||||
|
|||||
|
Quote:
You have to use trial and error to make sure you go the right distance and your turns are right. The big problem is wheel slip. We have a dead reckoning program loaded, but we have it so it works on linoleum because we didn't have enough carpet to test it. So the first practice match we are going to take off all the breakables, put on all the armor, and use that to tweak the program for carpet. Another problem is colliding with another bot, but we figured that by the time you hit another bot you would be on the ramp and the line tracking wouldn't help you any. Actually we have sensors wired and mounted and a working line tracking program, but with our bot and strategy it is much faster and more reliable with dead reckoning. I see few advantages with sensors and line tracking, but its a decision each team has to make based on their individual bot and strategy. |
|
#12
|
||||
|
||||
|
Quote:
|
|
#13
|
||||
|
||||
|
dead reckoning - too inconsistent put a few bins in the way and while your robot thinks it is going straight up the ramp it is now going off at an angle. You get a battery that has a higher or lower charge the motors will act differently. just too inconsistent
|
|
#14
|
||||
|
||||
|
Quote:
I don't know what you're talking about, but that would be a useless deadreckoning mode. the robot can travel in a curve much easier than in a rectangle. set one POT before the match and have it relate that number to a constant on one of the wheels. the code may look something like: (this is psuedo-code)if (POT > 127) right motor = POT + 127 left motor = 127 else left motor = 393 - POT right motor = 127 end if or something like that. Just throw in the gyro, and test if it's going up and step on it. Last edited by Duke 13370 : 24-02-2003 at 23:59. |
|
#15
|
||||
|
||||
|
If you're going towards the ramp with a bot that is knocked off greatly by bins, then perhaps the bot isn't quite strong enough to attack the wall.
Then again, I could be completely wrong and victim of putting too much faith into dead reckoning. Time shall tell... Out of curiosity, how long does it take on average for you line trackers to get to the top of the ramp? And are you having and problems once on the grill? |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Robotics Tournament at Sensors Expo & Conference | Kyle Fenton | Off-Season Events | 4 | 04-05-2003 12:15 |
| Q&A Discuss: Optical sensors with EduBot | CD47-Bot | Extra Discussion | 2 | 01-03-2003 18:37 |
| Q&A Discuss: optical sensors | CD47-Bot | Extra Discussion | 0 | 15-02-2003 22:58 |
| Robogui ! sensors don't work | Fares | Programming | 2 | 07-01-2003 16:31 |
| pre-built autonomous sensors? | BandChick | Technical Discussion | 4 | 05-01-2003 22:06 |