Hahaha! We shall rule the world! Our auto mode is so superior to yours! Bwahahaha!
Eh.. ok, probably not.
Ok, my automatic code probably doesn't work as well as yours does. But, what kind of automatic programs is everyone using? I've seen so many good ideas (some of which I've borrowed.. naturally!) so let's see.. here's what my team has:
line tracking (4 "agression" settings)
dead reckoning using timer (4 seperate times)
Operator stored paths (8 stored paths)
We only had the line tracking and timer-based programs working before we shipped, and out of them the line tracking one was the fastest with a 4.8 second time to the top of the ramp as the fastest we had.. and that was because we have to have a .3-.5 second delay to switch into high gear..
To select all of these nice proggies, we hooked up 4 switches to the OI and they can be pre-selected before a match all the way to the human player period at which time you're not allowed to touch the OI (d-oh!)
Now, out of the 3 different types of proggies we have, the stored paths program is by far the most accurate, with line tracking fairly accurate and the dead reckoning being very unpredictable (although I think its cuz our wheels kept spinning on the invisible carpet we had

)
So.. what kind of results has everyone else had?