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#1
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Iventor to 3DS MAX
I have a solution for the inventor / max import
Inventor has a plugin for 3DS max that allows Inventor files to be imported directly into Max. Inventor and Max must be on the same computer. Start Max Under the Customize Menu choose Plugins Path Choose the Additonal Plugin Tab Add a new path ...\Inventor\bin my system is c:\program files\autodesk\inventor\bin Click use path ( It can be named inventor ) Close Max and restart. Under the File Import, Inventor files are now available, both part files and assembly files. It imports the files as an editable mesh Assemblies import into max in one scene as seperate objects in named Filename01 Filenaem02 etc..... I have not had any problems with this procedure Good Luck Dennis Heberlein Delphi ELITE Team #48 |
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#2
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thats hella sweet!! i would have guessed that there would be somthing like that going on, seeing as inventor has a liberal amount of MAX code in it, IE its render engine.
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#3
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Thanks!
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#4
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i cant get it to work i keep geting an error
i dont uderstand it ether but it says sompthing about the paths of the files but they are right |
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#5
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I am having problems importing huge assemblies into 3DS Max, it appears that it doesn't want to import assemblies with things that use the pattern feature of Inventor.
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#6
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Re: Iventor to 3DS MAX
Last year when I did this, I had a problem importing large files from Inventor in Max. The entire file wouldn't completely transfer through, only bits and pieces. Did anyone else have this problem, and if so how do you fix it??
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#7
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Re: Iventor to 3DS MAX
I just tried exporting to IGES.
It worked fine with me. |
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#8
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Re: Iventor to 3DS MAX
But when you export to max in IGES, doesn't it all become one piece and therefore, say I wanted to import our robot from Inventor to Max, well... animating would not be possible this way because Max thinks it's all one piece.
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#9
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Re: Iventor to 3DS MAX
This takes work but after importing in to max you could explode it, but then you have to go through and re group all peices that should be one.
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#10
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Re: Iventor to 3DS MAX
That would be a lot of work...
How do most teams make their robots anyways??? Do they just create them in Max from scratch or what? ![]() |
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#11
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Re: Iventor to 3DS MAX
I knoew when I was on the Technokats animation team we imported the parts from Auto CAD and then assembled them in 3DS Max
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#12
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Re: Iventor to 3DS MAX
For some reason the plug-in isn't working with max 6.
In fact, none of the plugins that I download for max work. I am in need of some help... |
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#13
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Re: Inventor to 3DS MAX
I'm also having the same problem, can't even get the plugin to show up on Max 6... so therefore the option to import inventor files into Max 6 isn't an option. Looks like I'll be importing into 5 and then saving it as a 3DS file, then opening it in Max 6...
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