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#1
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Re: LOL! Code easter egg! I love it!!
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-Kesich |
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#2
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Re: LOL! Code easter egg! I love it!!
And here's another one:
According to the Oscar protocol used in AIM, every packet sent is started by 1 command start byte. And guess what its value always is? 0x2A. (That's 42 in decimal for those illiterate in hex) HITCHHIKER'S GUIDE TO THE GALAXY PLOT SPOILER SECTION BELOW ----------------------------------------------- From what I remember, the question and the answer were "mutally exclusive", to be exact. Last edited by Mongoose : 08-01-2004 at 00:32. |
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#3
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Re: LOL! Code easter egg! I love it!!
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Hence, maybe the 2004 FIRST game is really the culmination to Earth's calculation of the final question. Last edited by Mark McLeod : 07-01-2004 at 17:05. |
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#4
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Re: LOL! Code easter egg! I love it!!
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#5
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Re: LOL! Code easter egg! I love it!!
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However, since that question (answer) comes from Arthur Dent as the culmination of Earth's calculation of the question, and since Arthur Dent himself may be a decendent of the telephone sanitizers that crash landed on Earth and messed up the whole thing, then the mice have to start all over again with a new Earth. Maybe that's really us this time. |
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#6
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Re: LOL! Code easter egg! I love it!!
But, The mice said that any person, organism, thing left on Earth for a long enough time became part of the system. That means that every being on Earth knows the Answer to the question whether he/she/it likes it or not.
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#7
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could "#define THE_ANSWER 42"
also give a clue that their might be info in a 42'nd memory location of the default Pic C code that comes on the Edubot or the new FIRST controler? I was just reading on varibles in programing. And a memory location would be a point at which data is inputed, but is normally only refered to as a file with a name that is easier for us to understand. ex. a variables folder called "Sales" would be easier to remember and relate to (from a human aspect) than the 4376th memory location. I'm just a noob at programing but that idea just poped into my head. I don't have the edubot with me or any of the default code for it so i can't check to see if i am right or not. But if someone could check that would be great. PS tell me if i am way off and not remotley correct in what i am saying. ![]() |
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#8
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Re: Idea on the "easter egg" hint, concerning memory locations, Programers please read***
Looks to me like this is just somebody's insider HHGG joke, since THE_ANSWER is never used.
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#9
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Re: Idea on the "easter egg" hint, concerning memory locations, Programers please read***
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#10
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Re: LOL! Code easter egg! I love it!!
the decimal number 42 is * in ASCII (thats a star if you can't really tell) .
Somthing to do with stars or multipliers? |
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#11
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Re: LOL! Code easter egg! I love it!!
Where the heck is "user_routines.h" in the first place?
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#12
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Re: LOL! Code easter egg! I love it!!
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Mike The problem with designing something completely foolproof is to underestimate the ingenuity of a complete fool. - Douglas Adams |
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#13
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Re: LOL! Code easter egg! I love it!!
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#14
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Re: LOL! Code easter egg! I love it!!
Sorry pal, but that cookie shall be mine! BWAHAHAHAHAHAHAHA!
Sorry, I got really excited when i found out the programming this year was going to be in C, and will continue to be excited until I screw it up, because its something I actually know very well, and I know that this will make the competition so much better. |
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#15
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Re: LOL! Code easter egg! I love it!!
I was just watching The Two Towers and Legolas' count in the orc-killing game is 42.
Also, keep in mind that the neaderthal that Arthur met randomly spelled out "What do you get if you multiply six by nine" with the Scrabble tiles that Arthur made. |
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