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#1
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Rule <R06>
In intresting new rule poped out when i was browsing through the manual.
The the robot manual, look at <R06> You will notice how it says that all possible components of the robot must be weighed in and be under the 130lbs limit. Now, let's say we looked at 111 from last year. The rules say "A team has decided to design its robot such that, before any given match, it may quickly change the configuration of the robot based on perceived strengths or weaknesses of an opponent team's robot." Now, the changeable(sp?) wings they had last year did not configure the robot differently. Therefore, only one pair of wings would have to be counted in the weigh in using this years rules? correct? Just found this as something way new and wanted to point it out. Jack |
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#2
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Re: Rule <R06>
As I understand it, and I think some one might have answered it already. Both wings can be used as long as the total of all part is under 130 lbs part may be removed before a match.
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#3
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Re: Rule <R06>
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#4
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Re: Rule <R06>
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#5
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Re: Rule <R06>
I believe this rule has come under question in previous years. Before, the rule has always been that any possible configuration must be weighed-in and inspected before you can use it on the field. If you had interchangeable mechanisms, those would each be weighed in on the robot as they would be set up in competition i.e. if you have 3 different arms on your robot, you have to weigh it in with arm 1, arm 2, and arm 3 separately.
Now, let's look at the rule: Quote:
Now, taking the example of Wildstang's wings from last year, those would be considered spare parts, as they were identical to the wings used. Thus, I believe they would not need to be weighed, so long as they were just identical spares, and not modified versions. |
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#6
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Re: Rule <R06>
We (111) did have a different set of wings that we rarely used. So, those would not be considered spares and would not be eligible per this year's rules.
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#7
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Re: Rule <R06>
I agree with Rauls intpretation. If it is an optional configuration, it has to be weighed in. Spare parts would not if they were identical.
This probably avoids the issue of a team having an "optional configuration" that might end up as "all inclusive". This new rule will force a team to select a configuration and go. It would be really tough to have two configurations that could stay under 130#. |
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#8
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Re: Rule <R06>
Im looking at the rules from last year, and it says:
M5 at the time of robot inspection,you must present ALL mechanisms that you will use on the robot during the entire competition event... Only mechanisms that were present during the inspection may be added, removed or reconfigured... I took that to mean all mechanisms must be presented "on the robot" - in previous years they spelled it out more explicity - last year this could be taken two ways From what Raul said a few posts up, it sounds like they had their robot inspected with different attachments added OR removed - was it clear to the judges that this is what you were doing? On our bot last year we had 4 wheel drive and we also had castors for the front if we wanted to take the front wheels off - we had it inspected with the 4 wheels AND the castors on at the same time, but when we played each match we were free to attach the front wheels OR the castors - this sounds like what is required this year maybe I was mistaken about last years rules? either way, its clear for this year - everything you use must be on the robot at the same time for the whole inspection process - then if you choose, you can leave things off or put them back on. Last edited by KenWittlief : 10-01-2004 at 22:01. |
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#9
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Re: Rule <R06>
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As for this year, I'm a little curious as to why they changed this rule. Did they suspect that people weren't being honest, and were actually competing overweight? Hopefully not, as a good percentage of the rules rely on teams being honest. It's been mentioned before, but if someone's really interested in cheating at this competition, it wouldn't be too hard. |
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#10
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Re: Rule <R06>
I think its another way to put a challenge into the game. This year there are so many things that the robot could possibly do, that it would be pretty easy (remember: everything's relative) to make your robot perform any given function as its primary function and do it well (one module for manipulating the multiplier balls, one for the pull-up bar, one etc etc etc), and swap them out to complement the capabilities of your alliance partner. By changin the rule, a limit is placed on teams who choose a modular interchangable design, and thus teams are encouraged to build one robot that can do multiple goals in a single match, which CAN DEFINATELY be a tougher task. Just another challenge FIRST wants to give us
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#11
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Re: Rule <R06>
ah AH! so the Klingon verison of the manual WAS correct!
"Seven ways to score all day one bot to rule them all one bot to find them..." :c) |
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#12
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Re: Rule <R06>
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I think it is cleaner this way. But... ...then again, it isn't my ox getting gored. We've never used the module rule so we didn't really loose anything. Joe J. |
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#13
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Re: Rule <R06>
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#14
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Re: Rule <R06>
At first I did not particularly like the rule, but now I do not care that much.
It just forces us to implement additive instead of substituitive (did I just make up a word?) modularity. |
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#15
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Re: Rule <R06>
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that was not my intention or question. I read the rule from last year and took it the other way - what Im trying to ask (or understand) is how did you clarify the rule, or did you think you needed to? 1. did you think the rule was clear enough as you understood it, and no clarification was needed? 2. did you ask FIRST about it? was there a team update that made it clear? 3. did you wait and ask the judges about it? or did you assume your multiple attachments were ok and simple have your bot weighed more than once? we only have a few mentors on our team, and we dont have time to pour over every rule - so we probabally miss several things - which could be missed opportunities. I know some teams delibrately WONT ask FIRST during the build season, cause they dont want to give their idea away. Some teams have been burned by this when the issue came up later, and part of their bot was not acceptable. Personally I like the modular idea - in the playoffs the game will probabally become more aggressive - it might come down to one or two critial functions (like hanging or dislodging the 2x ball) - and it is worth considering what you can leave off you bot for those matches when you have an excellent alliance that augments your functions with others. Another thing I have learned over the years - teams often modify their bots a little here and there during the events, after they have been inspected. Is this bending the rules? I think if you have your bot re-inspected after the mods were made, its ok (or if you only make a minor change) but if you add a new function that wasnt there when the bot was inspected on thursday, you are using a new subsystem that you didnt have before - I think this is okay too (as long as the bot changes are inspected) - most of the magic and excitment at an event happens in the pits, not on the field Sorry if Im rambling here - I think its important that teams understand what they are allowed to do, and whats prohibited. It sounds like our team missed out last year on the opportunity for switchable subsystems. Last edited by KenWittlief : 11-01-2004 at 12:54. |
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