|
|
|
![]() |
|
|||||||
|
||||||||
| View Poll Results: Animation Contents? | |||
| Robot and Field |
|
9 | 32.14% |
| Robot only |
|
8 | 28.57% |
| Field Only |
|
0 | 0% |
| Neither Field or Robot |
|
11 | 39.29% |
| Voters: 28. You may not vote on this poll | |||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
||||
|
||||
|
Animation Ideals
Ok here's my golden question for all of you.....
In an ideal animation, what do you think should be in your animation as far as objectwise if you really want to have a good chance of winning? robot and field, robot only, field only(however you do that), or neither the field or robot I'm not really trying to influence people a whole lot here but the thing is, most of the time i see the same thing over and over again. People showing the robot and the field. You know there's not much taste to that. Especially, since this year the quality of the animation's value has increased by 10 points. I'm thinking you know, if you have the robot and/or the field in the animation, all it's telling me is that you entered FIRST just to build a robot and go to a competition you know. That's not what FIRST is all about! The main thing FIRST is about is bringing people together to accomplish something! Your animation should be able to get beyond just the robot! There's so much more you can do! Last edited by animater31405 : 11-01-2004 at 17:04. |
|
#2
|
|||
|
|||
|
Re: Animation Ideals
I voted neither I wish to change it to robot only becuse it is a very key part of what should be in the animation.
|
|
#3
|
|||
|
|||
|
Re: Animation Ideals
Well, as of now, it looks like we have some very conclusive data. Hahaha. I voted for both robot and field.
|
|
#4
|
||||
|
||||
|
Re: Animation Ideals
this topic always comes up every year..... and it never had any impact on final animations
yes, do I wish the animaion had very few shots of the robot and field, but in reality it is just very easy to do. We also have to remember that animation is a small operation on about 75% of the teams that actualy compete in the animation category. That's why the really good teams are usually a little bit more creative. But face it, the robot on the field is what FIRST means to alot of teams. Topics like these are understandable because we are all sick of seeing the same thing, but just remember, if you're sick of seeing the same thing, then change it yourself and be different. It'll be alot harder than you think. |
|
#5
|
||||
|
||||
|
Quote:
![]() |
|
#6
|
||||
|
||||
|
Re: Animation Ideals
Quote:
|
|
#7
|
|||
|
|||
|
Re: Animation Ideals
I think the storyboard is most important in the animation. Like, if you can use the robot and the field creatively to show some aspect of FIRST then it doesn't really matter in the end. Its great when there's a story in there. I think those are some of the best and memorable animations.
But I was looking over some animations a while ago, and last years winner had a really simple animation. It was basically shots of a bot on a black background with words and some video (they did have a really cool sounding narrator, which I always find neat), so there's really no one way to go. Generally, i feel that animation doesn't get the recognition it deserves in FIRST. Last year at the regionals I went to, the judging was done on a tiny TV screen in the pits. You couldn't hear anything, and the whole affair was very distracting... |
|
#8
|
||||
|
||||
|
Re: Animation Ideals
Quote:
|
|
#9
|
|||||
|
|||||
|
Re: Animation Ideals
Creativity is a big thing... have fun with it, make it enjoyable for others to watch
that's what we're going with this year anyways... |
|
#10
|
||||
|
||||
|
Re: Animation Ideals
Quote:
|
|
#11
|
||||
|
||||
|
Re: Animation Ideals
Another good question would be what can you put into your animation to prevent you from winning?
What I mean by this is "what has been so overdone that it will not get you very many creativity points?" Honestly, I'm getting tired of space and explosions. So many teams have a space scene including spaceships, explosions, and sometimes even aliens. Thats great if you can do it technically well, but it just lacks the creativity that FIRST teams should try for. I admit that Team 116 did a space scene two years ago. It went like this: Space ship is seen in space. Space ship crash lands (cue explosion). Robot exists and enters a field on Mars (cue banjo music). If you look in your DVD from two years ago you will see it. It's rather amusing and I sugest you watch it just to hear the music. For Rookie teams it can be forgiven, but if your team has an animation group that has some experience, try to go for something more technically difficult that shows some creativity (just my opinion about the space scenes). Or you can all follow this script: Narrator: FIRST ROBOTICS - INSPIRING STUDENTS (See two students building robot) Narrator: FIRST ROBOTICS - INSPIRING ALIENS (See space ship fly by - camera zooms in and you see two aliens) Narrator: FIRST ROBOTICS - INSPIRING THE PLANET MARS (See mars) Narrator: FIRST ROBOTICS - INSPIRING EXPLOSIONS (See explosion) THE END Sorry to seem sarcastic, it just seems that these space scenes are just so cliche. What else have you all seen done repetitively? |
|
#12
|
||||
|
||||
|
Re: Animation Ideals
I agree but how many have a space animation that looks like a SNAPSHOT? or a MOVIE CLIP? We do!
|
|
#13
|
||||
|
||||
|
Re: Animation Ideals
Although this is my first year doing this (only one doing animation for the team) I already have a pretty creative idea this year (no space scenes) but I did notice from watching the DVD of animations, a lot of them were pretty repetive, and some that just didn't make any sense at all
I think that a lot of teams need to focus not on making a super-cool SFX but rather being able to tell a story clearly and quickly in 30-sec. 30-sec may sound like a short time, but seriously think about what you can fit in 30-sec. I know that I have a lot of ideas (If any of you play Americas Army, think HQ Raid ) and I hope to finally get this pengiun finshed and rigged! |
|
#14
|
|||
|
|||
|
Re: Animation Ideals
Geez feed me an idea, I'm far from a director/producer and our team has NO IDEAS of what to do.
|
|
#15
|
|||||
|
|||||
|
Re: Animation Ideals
I remember watching animations from a couple of years ago and they all showed the game (or at least most of them did) and IT WAS SO BORING! They all looked the same and there is only so many different ways you can featuire the game. after a while I was truly glad that I wasn't watching from a building in a high office because I could not be held reesponsible for my actions.
I would rather try for something different than just showing the game. To me the teamwork process is much more important thatn the game itself. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| A joke they called Regional Animation Competitions | Lev | 3D Animation and Competition | 50 | 18-03-2003 21:18 |
| award for regionals | Tyler Olds | 3D Animation and Competition | 13 | 20-12-2002 18:16 |
| 1999 Animation award | archiver | 1999 | 11 | 23-06-2002 23:08 |
| How to develop your animation idea and keep your sanity too! | Robby O | 3D Animation and Competition | 0 | 25-01-2002 01:25 |
| the animation teams of F.I.R.S.T. animation teams are under appreiciated! | Zeinin | 3D Animation and Competition | 11 | 14-01-2002 10:36 |