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Cybersonics 103 Animation Teaser...
on ChannelsUsed pCont do
( pCont.useTime = true pCont.useInteger = true pCont.usePosition = true pCont.useSpeed = true ) on Init pCont do ( count = pCont.NumParticles() --random targets for i in 1 to count do ( pCont.particleIndex = i pCont.particleInteger = random 0 23 ) ) on Proceed pCont do ( count = pCont.NumParticles() for i in 1 to count do ( pCont.particleIndex = i --determine distance from origin (correct straying particles) point = pCont.particlePosition dist = sqrt ((point.x * point.x) + (point.y * point.y)) dist = sqrt ((dist * dist) + (point.z * point.z)) --adjust stray particles if dist > 50 then ( if point.x > 0 then pCont.particlePosition.x = pCont.particlePosition.x - .25 else pCont.particlePosition.x = pCont.particlePosition.x + .25 if point.y > 0 then pCont.particlePosition.y = pCont.particlePosition.y - .25 else pCont.particlePosition.y = pCont.particlePosition.y + .25 if point.z > 0 then pCont.particlePosition.z = pCont.particlePosition.z - .25 else pCont.particlePosition.z = pCont.particlePosition.z + .25 ) --set target position sel = execute("$conn_target_" + pCont.particleInteger as string + ".pos") --find vector of separation vect = sel - pCont.particlePosition --set target finding pCont.particleSpeed = vect / 1000 --success test, is particle considerably close to target? if ((vect.x > -4) and (vect.x < 4)) and ((vect.y > -4) and (vect.y < 4)) and ((vect.z > -4) and (vect.z < 4)) then ( --choose new target at random old = pCont.particleInteger do ( num = random 0 23 if not (old == num) then new = true ) while new = false pCont.particleInteger = num --store position pos = pCont.particlePosition --spawn new on success pCont.AddParticle() pCont.particleIndex = pCont.NumParticles() pCont.particlePosition = pos do ( num = random 0 23 if not (old == num) then new = true ) while new = false pCont.particleInteger = num ) ) ) on Release pCont do ( ) |
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