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Unread 25-02-2004, 20:33
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Re: how many people are on your animation team?

Quote:
Originally Posted by Matt Hallock
I am the soul animator for my team. Sound was done by another person but I supervised that and editing. All models, textures, etc., were sterenuously done by myself.
Very impressive for a solo project. I really liked the materials and lighting in your animation.
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Unread 25-02-2004, 20:49
Matt Hallock Matt Hallock is offline
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Re: how many people are on your animation team?

Thank you very much, makes six weeks of work really worth it when someone says that to me
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Unread 25-02-2004, 23:03
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Re: how many people are on your animation team?

A big goose-egg. We have no animation at all.
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Unread 25-02-2004, 23:27
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Re: how many people are on your animation team?

ditto to that, no animation, hoping to be judged as rookies next year though
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Unread 25-02-2004, 23:48
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Re: how many people are on your animation team?

We don't allow the mentors do the animation, or help on anything major. The mentors are allowed to help when asked how to do specific things, but they merely tell us what tool to use, and not how to use it. Unfortunetely, we had 5 students sign up to do the animation, and towards the end, it turned into 3 of us doing the whole animation. Due to time restrictions and excessive schoolwork, we were unable to finish the animation, with simply 3 students, without extensive 3DSM experience. We hope to get more students involved to help next year, and complete it in time to submit.
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Unread 26-02-2004, 17:06
Ryan M. Ryan M. is offline
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Re: how many people are on your animation team?

Quote:
Originally Posted by Sscamatt
ditto to that, no animation, hoping to be judged as rookies next year though
What's an animation?

We don't have one for this year, but we are anticipating one for next year. (Hopefully we actually will... )
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Unread 26-02-2004, 17:24
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Re: how many people are on your animation team?

We have three very dedicated animators, two students and one mentor. This year they had something go horribly wrong. The night before the animation was due they began rendering, and the computer crashed and lost half of their animation. They stayed through most of the night and came back at 5 AM the next morning to finish it and submitted it on time. Despite what happened it was the best animation we have ever had.
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Unread 26-02-2004, 19:02
Matt Hallock Matt Hallock is offline
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Re: how many people are on your animation team?

It's nice to see some of you got mentors though, I didn't have one (I was partial to not wanting one either).
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Unread 26-02-2004, 08:41
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Re: how many people are on your animation team?

Our Team has one student animator, KA.
One student for moral support and story help, SEE (doesn't know how to animate)
And me for technical support.
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Unread 26-02-2004, 16:52
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Re: how many people are on your animation team?

We had three main people (an animator, a modeler, and a lighting/sound person), but had a bunch of other people show up and help with specific parts, so the full animation team was more like 6 people, plus "quality control" and random grunt work people that were hanging around.
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Unread 10-05-2004, 15:25
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Re: how many people are on your animation team?

We had only 2 people on the animation this year, but one held the up-to-date models of everything on his computer. One night he was doing a test render of a project he was working on, and his computer fried, so we had to start over. Our final animation was done in my room over about 10 hours one night >.<
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Unread 10-05-2004, 20:57
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Re: how many people are on your animation team?

animation? team? From what I heard, some team's animation team are bigger than our total team. I did most of our computer stuff, like the website, and photography. Next year we hope to have an actual animation.
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Unread 13-05-2004, 16:53
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Re: how many people are on your animation team?

2

they're both seniors and were screwed next year
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Unread 13-05-2004, 19:58
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Re: how many people are on your animation team?

We have a four-man animation team. We're all essentially novices, but I was very much satisfied with the animation that we built, considering that we're rookies. We might get two more to join the animation team in 2005, but the way I like to run the department is without any mentors. We learn from eachother and it's really fun having a "guys' night" with animation parties in which you stay up till 4AM doing 3ds max... because you put the AVA entry on the backburner during the build season and had five days to do the entire thing. I really don't think that the amount of people on your animation team really counts, though. With even one determined person, you can shell out some really hot stuff in the two months you have to work on it, compared to a group of ten people who don't put their heart into it. But, it's just better and friendlier when you have more than one person; you make really close friends with them throughout the season and when all's said and done, you have a very impressive, teamwork built animation entry--and teamwork is what it's all about, right?
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Unread 15-05-2004, 20:01
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Re: how many people are on your animation team?

Hmm...I'd say we have about 2 people who are strictly animators because they suck at modelling, 2 main modellers who are really good at it, about 2 people who just learned this year and are getting good, and 1 texture artist. I'd say we have a very good animation team, except we're just a bunch of slackers, so we don't always do the work quickly anyway, animation is awesome, and im lookin forward to it next year when i get to teach the new freshman interested in it. Need to make someone to carry on the Polymodeller's Anti-Boolean legacy

to impulse3d: i see what your saying where w/ out a mentor, things run much smoother, but you need someone there who does this for a living to criticize your work seriously, and help you make it better

Last edited by -PauL- : 15-05-2004 at 20:05.
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