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| View Poll Results: Do you think that the scoring system was bad? | |||
| Yes |
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16 | 11.68% |
| No |
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111 | 81.02% |
| No Opinion |
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10 | 7.30% |
| Voters: 137. You may not vote on this poll | |||
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#46
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Re: Worst Scoring System in Years
it was fun all working together in 2001, wish they brought that back...
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#47
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Re: Worst Scoring System in Years
Quote:
Last edited by gburlison : 28-03-2004 at 19:43. |
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#48
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Re: Worst Scoring System in Years
Quote:
Last edited by Karthik : 28-03-2004 at 19:02. Reason: Typo |
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#49
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Re: Worst Scoring System in Years
Eugene you have several options.
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#50
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Re: Worst Scoring System in Years
My only problem with this year's scoring system is the way that it handles penalties. I feel that, instead of points being subtracted from the penalized alliance's score, they should have been added to the other alliance's score. If the penalized alliance loses, then both alliances are penalized with lower RPs. Other than that, I completely approve of this year's system.
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#51
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Re: I really hate to be repetitive but i dont open my mouth very often
I'm going to be a bit cynical here, but add some reality to the discussion.
I've always said FIRST is very much like a micro-real world experience. Competitive alliances are becoming a larger part of the real world experience. In my day job, we are involved with at least 2 now between my group and groups of other companies/organizations. There are winners and losers. In the real world, if you aren't on the winning side, you don't continue to work. There are also bad losers too who (in FIRST terms) "knock down our stacks" or "pull their goals out at the last second to leave us with no QP's" That is part of life, but our society says that winning is important, and you play to win by the rules laid down. The scoring system is the rules we play by, and this year the game and scoring system reflect the idea to curb the "bad losers" who in my opinion, don't help anyone. All we can do is evaluate the entire system after all the dust settles. I personally think this year strongly represents a tie to the real world more than any year since alliances were started. Steve |
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#52
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Re: Worst Scoring System in Years
Quote:
Currently if a team breaks the rules, and then loses the match; the only innocent people to suffer will be the winning team, they just lost QPs. That's almost like rewarding the team that broke the rules. Last edited by MikeDubreuil : 28-03-2004 at 22:40. |
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#53
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Re: Worst Scoring System in Years
Quote:
I think you've come up with the perfect system, Eugene! But for some wierd reason, it sounds familiar... |
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#54
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Re: Worst Scoring System in Years
Yeah, strength of competition should also be a factor. We didn't win so much, but we got picked by the #1 alliance (which never picks terrible robots, at least not if its 111). [p.s. Thank you Wildstang, 461 loves you!]
I also think strenght of alliances should be a factor. If you have a good robot, but get allied with cardboard boxes, that leaves too much to good (or absolutely terrible) luck. |
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#55
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Re: Worst Scoring System in Years
I have to say that this is a great scoring system. This year a team's first priority is to go into a match with what they built their robot to do...its no longer "well let me perform well and then if im going to be penalized for doing well let me go try to score points for my opponents." QP's still play a big part in this years game...if youre in the middle of the pack you will be higher than those that didnt score as much. but by putting Wins & Losses first and QP's second teams are ranked more for their strong performances and less for their ability to balance scores or inflate a losing alliances score and at least at the BAE regional it seemed that for the most part if you did well you were rewarded with a higher rank.
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#56
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"Rigged" Partner Assignment?!?!
Quote:
But, back to the original topic of this thread: A high number of wins indicates a robot and team that can do what the game called for consistently, no matter who their opponents or partners are. A high number of points only indicates that the robot and team can score high consistently. That would also mean that hanging teams would often score higher than others. An emphasis on wins indicates that you must adapt your strategy to meet challenges from your opponent. This might mean you have to score lower to beat them. Thus, you are rewarded for being a real scientist or engineer. You're being creative and you're completing the objective. |
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#57
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Re: Worst Scoring System in Years
Didn't Dean say FIRST wasn't meant to be fair?
I love the new scoring system, by the way. We are able to stick to our strategy and play against the robots in front of us, not the entire pack all at once...though I would like to see, instead of the points of the losing alliance as seeders, the strength of schedule (wins/losses), head to head matchups and record vs common opponents to break ties. |
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#58
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Re: Worst Scoring System in Years
I don't see why almost everyone's complaining about the scoring system. No matter what there will be a problem. The fact that there are these changes make teams more careful. For example, with the penalty system... it makes teams want to be more cautious cause it hurts everybody in the end. I think that this being a "terrible" scoring system in some peoples minds... is just that it's different. If it were the same each year, boy would that get boring. Changing it around makes you have to change a bit to coup with the problems you'll encounter. If anything it adds to the game.
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#59
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Re: Worst Scoring System in Years
I like the scoring system, and it's better than any other year's system.
It's easy to understand. People understand wins, losses, and ties. This system is just like the process of rankings (conference and league rankings, not polls) in professional and college sports, so it is a proven system that works. Andy B. |
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#60
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Re: Worst Scoring System in Years
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FIRST, just go back to last year's system. It's fast, easy, and simple to use. *edit*not saying that this year's is bad, but I think last year's was easier to remeber and use*edit* Last edited by Joe Matt : 29-03-2004 at 09:02. |
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