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#1
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Here's a serious question that perhaps some have not thought about_:
What percent of your team's budget is put into building the robot? I would say that most typical small-medium teams are running budgets of 20-30k aren't limited by the costs on building the robot. The $5,000 for the first competition and $4,000 for a second regional, plus all of the buses or airplane tickets hotel arrangements... this isn't cheap stuff. This is prohibitive. Money doesn't help you build a better robot... or even level the field. Great engineers will do more with less. The real quality difference isn't the cost, it's the machining setup. If you or a local sponsor has access to CNC equipment, you've got a huge advantage to the small team using hand drills in a janitor's closet. This is a fact of life, and nothing can change this. Team 461 has CNC's set up at their high school... which has been a huge advantage. Lots of money, lots of top notch engineers and high school students, large facilities, and off season programs are making FIRST teams more competitive. Each teams needs to decide for themselves how much they want to invest in being competive, and how much they want to invest in engineering inspiration. They are only mildly intertwined. As to regards to this years game, I don't think that picking up a ball and placing it on the goal was an extraordinatorly difficult task. However, hanging was trickier for one reason... so I'll go a little off topic. It would be a very different game this year if the bar was 8 or 9 feet off the ground instead of 10. Because of the robot's 5 foot height limit, you couldn't have a two link arm fold in on itself once and be tall enough to reach over the 10 foot bar to hang. Hanging required an arm to either two revolute joints, or a revolute and prismatic joint. This makes arms much more complicated in terms of finding kinematic solutions for object placement by the drivers, and requires an additional motor to provide this function. You could get around this requirement by being able to climb the 6" steps, but often still, many teams still required an additional link on their robot due to the angle of approach and additional length required. Anyway, those are some thoughts. Thanks to everyone for bringing up this interesting topic. Matt Last edited by Matt Adams : 29-04-2004 at 22:09. |
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#2
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Re: On Game Design
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Ellaborate systems are not needed to make a winning robot. Sure, they may be nice....but once they break down your in a very tight spot. We use simple...but effective solutions, that we know will work match after match after match. In the end, what matters is consistency. |
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#3
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Re: On Game Design
While there are many teams there are a few teams that can build anything they want to out of raw materials, they are in the minority and will almost always be so. However, that doesn't remove the fact that it's a legitimate point that they can build any part that they would want to buy. That said, I don't think that the small number of teams that this refers to should be what the decisions are based around.
In fact, it may not be possible for a team to always build all the components that they want. I remember specifics instances in 1998 and 1999 where we built our base out of steel, not because of strength issues, but merely because of cost issues (this was when the cost limit was around $500). When that becomes the case, the cost issues can become quite a limiting factor. (I realize that for a single gear this isn't a large issue but it does add up over time). As for robots not looking good enough for television, as long as I've been involved with FIRST, there have always been good looking robots (and that includes times when the price limit was much lower). In my opinion, the winning robots have begun to look worse rather than better the past few years (but this is just my personal opinion). In fact, by including more ways to score in the game, it makes it less likely that FIRST will ever get television coverage (which may or may not be a good thing). While I normally don't like to include more rules and I'm not even sure if this would ever be a good idea, but perhaps FIRST needs to look into a way of recording the costs of machining time? If FIRST is supposed to approximate real-world engineering in any way, this would seem to be an important part of the program. That said, I don't think any simple system would work nor am I proposing any. It's simply a thought. Matt |
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#4
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Re: On Game Design
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On the issue of rookie team competition, no way can anyone say that rookie teams have a huge disadvantage. And, a big obstacle is just a bigger motivation to do even better. There are always some rookie teams at the top of the rankings (if you want to measure success that way). FIRST's methods for desiging the game are great, and I've only seen their games get better every year! |
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