|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#1
|
|||||
|
|||||
|
[Official 2005 Game Design] Radical Tournament Ideas
This thread is a spin-off of this discussion, and has been started to focus on radical tournament structure changes. This thread is intended to collect innovative ways to structure tournament play. Using previous years as an example, this might include ideas to add human players to a robot-only format, or to change the three robots playing at once to a two-team alliance format. Like the above thread, this thread is meant to collect creative ideas that can be applied to any game concept.
-dave Last edited by dlavery : 06-05-2004 at 18:54. |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Official 2005 Game Design] OK, so YOU design the 2005 game... | dlavery | FRC Game Design | 37 | 26-10-2004 23:15 |
| [Official 2005 Game Design] Game Elements and Subtasks | dlavery | FRC Game Design | 60 | 19-10-2004 21:06 |
| [Official 2005 Game Design] Autonomy Discussions | dlavery | FRC Game Design | 53 | 04-09-2004 22:29 |
| Ideas about the new game | John JediMaster | Rumor Mill | 61 | 05-10-2003 16:36 |
| Ok, so YOU design the 2003 game... | dlavery | General Forum | 157 | 07-01-2003 23:55 |