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FIRST Video Game: Cementing auxillary file formats
While there is still a debate in the other thread, I would like the programmers that have expierience in this or who are planning to pitch in to start discussing the file formats.
I believe we will be working in MS VC++, but this hasn't been finalized. Since we are using OOP, we need to decide what interfaces any DLLs present. Also, we need to decide on what format the CADs will be in, how each section is packed, etc. Assume we will have to do this, and try to remain Engine independent. we need:
My thought is renamed ZIPs. |
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