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| View Poll Results: What would work good for human player? | |||
| All balls go in. |
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0 | 0% |
| Set Probability |
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7 | 70.00% |
| "Ball in" powerups |
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3 | 30.00% |
| Metronome accuracy meter with space bar press |
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4 | 40.00% |
| "Accuracy up" powerups |
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2 | 20.00% |
| Other (please post) |
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1 | 10.00% |
| Multiple Choice Poll. Voters: 10. You may not vote on this poll | |||
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#1
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The popular decision seems to be that we are going to use FIRST Frenzy as the game. However, i have not seen any ideas on how we are going to handle the human play aspect.
i see a few options: -we have all balls that go into the player station automatically make it into the goal through human players. -we have a probability set for how often the human players will get it in the goal -we have some "videogamey" system for whether or not the human play makes the shot. examples: -----"ball in" powerups that pop up on the field which the robot must touch for the ball to go in -----a metronome meter, which sways back and forth over the central point, the player presses space to set the HP's accuracy for the throw -----the robot picks up "accuracy ups" on the field throughout the match which increase the accuracy of the human player (which starts out low) personally i'm for "accuracy ups", set probability, or "ball in" powerups, but it's your choice Last edited by Mike Ciance : 21-06-2004 at 18:55. |
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