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#31
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Re: Yellow card / Red card usage at 2004 IRI
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infractions. Why? It encourages doing illegal things as a strategic move. If intentional tipping was 25 points, it's a no brainer to tip 237 before they get on the bar. Even if it's 50 points, I'd still rather have 237 on the ground, then keeping other people off the bar. What about intentionally ramming 45 as they get ready to put the 2x ball on a goal full of 15 balls. As long as you ram then 7 times or less (and keep them from placing the ball) you've come out ahead. Even if it was 100 points for an intentional tip, it wouldn't be that hard for 2 good offensive teams to beat the 1 remaining team, where they might not have been able to if both were there. If it were 200 points, you might as well DQ, the team. |
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#32
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Re: Yellow card / Red card usage at 2004 IRI
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#33
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Re: Yellow card / Red card usage at 2004 IRI
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#34
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Re: Yellow card / Red card usage at 2004 IRI
I am strongy against a point penalty, and here is why....
Who remembers watching the webcast of the first FIRST regional this year? For all of Friday, if you scored 60 pts, it was basically an automatic win. At Nationals, a 60 would win maybe 6% of matches. So how could you set a point penalty system? At nationals the penatlies wouldn't mean as much, and that is where they are most important! Also, would the change the point penalties from year to year? I rarely saw a 100+ match in 2003 (stack attack); but this year, that was only two hanging bots! A point system would be too confusing to inforce, and too confusing to change from week to week and year to year. There must be penalties that carry the same weight no matter what year, what week, what tournament. -Ben |
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#35
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I've seen a lot of really great ideas come out of this topic. I have a few of my own.
I noticed that a lot of people are trying to use a (seemingly obviously and accurate) comparison between sports and that of FIRST. I think there may be a few things to consider. 1. Athletic events tend to be longer, in many sports refs can take time to discuss between plays and see instant an replay. 2. FIRST has historically used a tournament format very different than that of sports (qualification and elimination rounds). 3. The "team" size in first is very unique since there are only two "players" per "team." I agree with a lot of the principles with a card system... but I think there's a penalty that nobody here has metioned which should be used MUCH more frequently. Anybody remember that disable switch? How about this for a rule: If you're not playing nice, then you don't play for the rest of the round. Doesn't that seem fair? Examples: If you tip a robot, you're shut off. If you're banging up against a robot destructively, you're shut off. This rule could probably be coupled with that of the card system to avoid a kamikaze type playing style. I'll admit that this will take swift action by one ref or nearly instant voting, but nevertheless, I think that this sort of penalty should be used more often in gameplay. Just my two cents, Matt |
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#36
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Re: Yellow card / Red card usage at 2004 IRI
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I'd say I agree in a way. I think a lot of things would work if they were enforced consistently and across the boards. I think people know the rules. Drivers should definitely know the rules. They know what is friendly play and playing mean. I lifeguard and I constantly tell kids to play nice. They know what it is to play nice and usually stop at least until I turn my head. The greatest issue I saw was to be consistent, be fair, be simple, and be open. Point penalty or time penalties can be obscure and confusing. The previous reffing wasn't consistent and definitely wasn't open and easy to understand. I relate a lot to sports because it is somethings a lot of people can relate. Basketball is good when it comes to talking about consistency. If I drive the lane (ha!) and get called for a charge and then go down the court and get ran over by their player, I expect to get the same call. That's what most people are looking for here. Consistency with the game and within the game. BTW, We also need to add some ridiculous signals for the ref to use to make calls, just to watch Andy do them. Just imagine Andy calling team A for ramming team B doing the techno ticks dance. Ha! |
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#37
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Re: Yellow card / Red card usage at 2004 IRI
I thought the Yellow card/Red card system was great. FIRST has needed something like this for years. I think it was properly enforced at the IRI. The only change that I would make is that if FIRSt continues to award point penalties for other game violations (ie foot faults, robots in ball chute, etc) that there should also be a point penalty associate with a yellow card. After all, breaking the ball chute plane can cause you to lose if you get a penatly, but you more or less get one free game misconduct with a yellow card. A yellow card should have a negative point value so that it has risk of reversing the game outcome if it is awarded.
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#38
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Re: Yellow card / Red card usage at 2004 IRI
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I still think that this year's DQ rules should be in place. Intentional tipping, entanglement, damage, etc should be an automatic and immediate DQ. The point penalties would be reserved for more of the gray area of the rules. Basically, I'm proposing to replace the yellow card with some points. When I mentioned that accumulated penalties should result in a DQ, I was thinking like basketball: someone can be immediately ejected for a flagrant offense (in FIRST: immediate DQ for intentional damage), or they can foul out after so many fouls (in FIRST: DQ after so many penalties or penalty points). Does anyone really think that point penalties are confusing? It seems we had point penalties this year for a lot of things - breaking the plane, stepping out of bounds, goal tending, etc. I don't think that was too confusing. Last edited by Chris Hibner : 16-07-2004 at 09:05. |
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#39
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Re: Yellow card / Red card usage at 2004 IRI
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I think if FIRST were to implement a disable penalty system like you suggest, the rules for disables would need to be extremely well-defined. If you rely on one lone referee to make a snap judgement, you open up the whole situation for argument. And, even with well-defined disable rules, you will still have plenty of controversy every time a robot gets shut off. No matter how defined the rules are, teams will always complain and say the rule does not apply in that situation. The current system of DQs and the IRI card system aren't perfect, but it's a lot more reliable than instant disables, IMHO. Having had to make calls with far less gravity and ambiguity, I don't think it's a better solution. If it could be made completely objective and defined, it might work, but any time you leave total decision power to one person in the heat of the moment, you're asking for trouble. |
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#40
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Re: Yellow card / Red card usage at 2004 IRI
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This was what I originally came up with in the <G101> thread. Three cards (Black, Yellow, Red). A black card is issued for overly aggresive behavior and results in a 5 second shutoff for that robot. A yellow card is issued when a robot damages part of another robot and results in a 10 second shutoff for the offending robot. A red card is issued when a robot disables (IE, tips, destroys vital components) another robot and results in a 15 second shutoff for the offending robot. Perhaps I'm speaking from inexperience here, but it shouldn't be TOO hard to make these calls. I think it wouldn't be that difficult to see when a robot is being really aggresive or damages/disables another robot. A temporary shutoff time seems like an adequate penalty (perhaps throw in some point reductions?) because it could seriously hamper one alliance's strategy. So if you screw up somebody else's strat by being violent, your strat should get screwed too. Seems fair. You can see my post (with much more detail) here: <G101> Thread Enjoy! MrToast |
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#41
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Re: Yellow card / Red card usage at 2004 IRI
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#42
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Re: Yellow card / Red card usage at 2004 IRI
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MrToast |
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#43
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Re: Yellow card / Red card usage at 2004 IRI
I must disagree that it would be easy to say what is agressive or not. Just by reading this thread there are many different opinions. Take the Championships last year. One of the teams (forgive me for my poor memory) was built for one purpose only. To play defensive. I heard many coments on how well they played. I also heard just as many comments on how they should have been DQ'd and not allowed to continue with their agressive play. This thread is not to discuss either point but this is stated to show there are always different ways to look at agressive or defensive.
As for issues like entanglement, our team had it's wire/pulley system destoyed a couple of times at Championship alone. Should the team that did it be DQ'd or penalized? I don't believe so. Maybe FIRST could have fixed the problem by giving us a little more weight to work with. We then could have protected our wires. This is also unreasonable. We built the robot knowing what the pitfall might be. The wires were partly protected by our frame but we had to go with weight. We were given the instructions to build our robot robust. We knew from day 1 that there could be interaction. I give no fault to the teams that caused us damage. This does not mean that a team that INTENTIONALLY damages another should not be shut down as per the rules. There is also a rule that states if a ref decides that a robot has a part that can cause damage that it must be fixed before their next match. One other issue. It is nice if you have time to explain rules like they did at IRI. This would cause every team to have at least 1 less match at competitions. Having worked as an announcer for the last 3 years and being at 10 regionals and 2 Championships, I see how rushed we are to keep things going. I continually have someone pushing to keep things on time. There is no time to stop and explain all of the penalties and infractions to the teams and spectators. I even had a hard time getting explanations for refs calls during the change over as the refs were busy scoring andgetting ready for the next match.. Sorry again for the ranting. |
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#44
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Re: Yellow card / Red card usage at 2004 IRI
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Though the problem i see with this whole suite is not what type of penalty system to employ, but the penalties themselves. As of being 8 events thus far this season (4 being offical events, 3 others using FIRST ref crews) is the refs themselves. They are human and have emotions and thus not one ref crew to the next, have the calls been consistant and 100% the same like it should be. I think before we spend time to come up with a way to call penalties, i think the we should find out how the penalties should be defined and held consistent from the first event to the last event. |
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#45
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Re: Yellow card / Red card usage at 2004 IRI
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Fair or not fair it they are the rules to follow at all competition and everyone much deal with it. It was a great idea to beta test the color card penalty system at IRI. I do like the idea of using color card penalty system. It is recognized worldwide because it is used in international soccer. It will convey penalties quickly to the audience and teams when the cards are held up instead of flags tossed on the floor. Only change I would suggest is to have the referees show the cards immediately when the violent is detected and expand the reason for the penalty afterward. ![]() |
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