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Unread 08-01-2005, 21:45
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Re: Removing Tetras

I think you can hinder a robot from getting to a tetra or moving out of the loading zone
Quote:
<G21> A ROBOT cannot pin (inhibit the movement of another ROBOT while in contact with one or more field
elements) for more than 10 seconds. If a ROBOT has been pinned for 10 seconds, the team with the pinning
ROBOT will be told by the referee to release the pinned ROBOT and back away approximately 3 feet. Once
the pinning ROBOT has backed off by 3 feet, it may again attempt to pin its opponent and, if successful, the
10 second count starts over. If a referee determines this rule to be violated, a 10-point penalty flag will be
thrown for each violation.
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Unread 08-01-2005, 22:04
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Re: Removing Tetras

Quote:
Originally Posted by Red Dragon
I think you can hinder a robot from getting to a tetra or moving out of the loading zone
You can only hinder him from getting a tetra if he is not touching any of his loading zone. One he touches his loading zone, you cannot interfere with his retrieval of a tetra.

I would imagine you could block him from leaving the loading zone though, but I would think you can't go inside his loading zone to pin him against a wall for 9sec.

Though - if he's already received his tetra, I don't know for sure if you can touch or enter his loading zone while he's still in it. Technically you wouldn't be "interefering with a robot retrieving a tetra". There's a rule that states "a robot can only occupy one loading zone at a time", but I don't see a rule that states "only one robot can occupy a loading zone at a time". (there's not that much room the zone, but that kind of statement would then mean two robots, regardless of alliance, could not touch a loading zone at same time).
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Unread 09-01-2005, 00:29
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Re: Removing Tetras

what if a -red- robot goes and sits in the blue loading zone, over both pads, to prevent blue robots from being manually loaded? ;D

i'm thinking it would be a good defense, but the red robot would not be provided the loading zone immunity. do you think they'd have to move?
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Unread 09-01-2005, 01:05
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Re: Removing Tetras

Quote:
Originally Posted by innovativechic
what if a -red- robot goes and sits in the blue loading zone, over both pads, to prevent blue robots from being manually loaded? ;D

i'm thinking it would be a good defense, but the red robot would not be provided the loading zone immunity. do you think they'd have to move?
If the robot was over both pads then <G16> would apply:
A robot may occupy only one loading zone at a time. A violation will result in a 10-point penalty.
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Unread 09-01-2005, 08:16
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Re: Removing Tetras

Could you take tetras from the opposing team's automatic loading zone and just keep placing them outside the field, preventing them from getting any tetras at their auto loading zone?
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Unread 09-01-2005, 10:22
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Re: Removing Tetras

Quote:
Originally Posted by n0cturnalxb
Could you take tetras from the opposing team's automatic loading zone and just keep placing them outside the field, preventing them from getting any tetras at their auto loading zone?
If your arm goes out of bounds with the Tetra touching the ground but not the arm, I'm going to assume that the Tetra becomes an extension of the robot and thus you are disabled. Since you cannot use the Tetras as projectiles, and may only drop them on top of goals, I'm going to assume that you cannot.
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Unread 09-01-2005, 13:06
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Re: Removing Tetras

Quote:
Originally Posted by Aignam
If your arm goes out of bounds with the Tetra touching the ground but not the arm, I'm going to assume that the Tetra becomes an extension of the robot and thus you are disabled. Since you cannot use the Tetras as projectiles, and may only drop them on top of goals, I'm going to assume that you cannot.
That is incorrect. You are not disabled if you touch outside the field, you are disabled if the referees determine that it is unsafe for any reason, or if you apply force to an out-of-bounds surface to get back.

Quote:
Originally Posted by <S02>
If a ROBOT goes out-of-bounds (outside the playing field) to the point where it has to apply force to any out-of-bounds surface to rejoin play, its control system will be disabled and the ROBOT will be disabled for
the remainder of the match.
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Unread 09-01-2005, 12:11
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Re: Removing Tetras

Quote:
Originally Posted by n0cturnalxb
Could you take tetras from the opposing team's automatic loading zone and just keep placing them outside the field, preventing them from getting any tetras at their auto loading zone?
Why would you want to do that? Those tetras that you put outside the field would come back into play eventually. And they have a second auto load zone they could use.

I haven't seen anything preventing you from taking tetras from their auto load zone, but any tetras outside will come back in.
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Unread 10-01-2005, 05:26
n0cturnalxb n0cturnalxb is offline
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Re: Removing Tetras

Quote:
Originally Posted by AmyPrib
Why would you want to do that? Those tetras that you put outside the field would come back into play eventually. And they have a second auto load zone they could use.

I haven't seen anything preventing you from taking tetras from their auto load zone, but any tetras outside will come back in.

Yeah, I know.. it was just a question I was just wondering if that would be legal... it doesn't stop them from getting tetras, but it limits them to at most 3 loading stations.

This year's game sure is going to be interesting, though
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