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#1
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Re: Removing Tetras
I think you can hinder a robot from getting to a tetra or moving out of the loading zone
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#2
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Re: Removing Tetras
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I would imagine you could block him from leaving the loading zone though, but I would think you can't go inside his loading zone to pin him against a wall for 9sec. Though - if he's already received his tetra, I don't know for sure if you can touch or enter his loading zone while he's still in it. Technically you wouldn't be "interefering with a robot retrieving a tetra". There's a rule that states "a robot can only occupy one loading zone at a time", but I don't see a rule that states "only one robot can occupy a loading zone at a time". (there's not that much room the zone, but that kind of statement would then mean two robots, regardless of alliance, could not touch a loading zone at same time). |
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#3
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Re: Removing Tetras
what if a -red- robot goes and sits in the blue loading zone, over both pads, to prevent blue robots from being manually loaded? ;D
i'm thinking it would be a good defense, but the red robot would not be provided the loading zone immunity. do you think they'd have to move? |
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#4
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Re: Removing Tetras
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A robot may occupy only one loading zone at a time. A violation will result in a 10-point penalty. |
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#5
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Re: Removing Tetras
Could you take tetras from the opposing team's automatic loading zone and just keep placing them outside the field, preventing them from getting any tetras at their auto loading zone?
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#6
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Re: Removing Tetras
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#7
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Re: Removing Tetras
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#8
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Re: Removing Tetras
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I haven't seen anything preventing you from taking tetras from their auto load zone, but any tetras outside will come back in. |
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#9
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Re: Removing Tetras
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Yeah, I know.. it was just a question I was just wondering if that would be legal... it doesn't stop them from getting tetras, but it limits them to at most 3 loading stations.This year's game sure is going to be interesting, though |
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