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  #31   Spotlight this post!  
Unread 08-01-2005, 22:39
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Re: Basic Game Breakdown

Quote:
Originally Posted by Mike Ounsworth
I appologise for posting needlessly, but I'm having troubles finding info on this new 'fixit window' rule, could someone please enlighten me?
For info about the fix-it window Read R13 on page 10 in Section 5 of the manual.
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Unread 08-01-2005, 23:21
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Re: Basic Game Breakdown

Just a note - there is a ton of rules explanations and clarifications and questions in the "rules/strategies" thread...
But.....

Quote:
Originally Posted by greencactus3
well in the animation the short robot lifted one wheel to be behind the line, as in no contact with the ground past the line but hanging over the plane, so i would think yes its ok.
Hanging over should be ok.. It says you're not in the endzone if you're touching the field beyond the white line. So if an arm is hanging over the white line, but not touching the field, then that should be ok.

Quote:
But can you go under or into the goals in the end zone so that all robots fit?.
I don't see why not. Roll over the goal pipe, and you should be ok. I have not seen any clear rule that says you can't drive under, or go under, the goals.

Quote:
how many bonus points do u get for capping with the vision tetra and knocking off the hanging tetras???.
You don't get bonus points, you get bonus tetras placed on your corner goal(s). You don't get bonus points for knocking off the hanging tetra, it just comes into play much sooner than if you don't knock it off.. (it'll be removed from field if you don't knock off in auto).

Quote:
But what about the "Robots may not extend under"...does that mean you cannot drive under or you cannot expand your robot under as to lift the goal?.
I believe "under" does not mean you can't drive thru or go inside a goal. I would think extend under is in context with the tipping/lifting of a goal, meaning you can't lift or tip the goal by ripping it's bottom leg from it's velcro secure.
If you couldn't extend under a goal at all, you would have a tough time getting the tetras under the goal, or removing them from under a goal ("contained" in a goal)... which is all legal.. so that's my take..
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Unread 08-01-2005, 23:29
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Re: Basic Game Breakdown

it mentions tipping as a no-no but if nothing is said about lifting, that could make some very interesting robot designs
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  #34   Spotlight this post!  
Unread 08-01-2005, 23:30
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Re: Basic Game Breakdown

How will the tetras be distributed in the beginning? I would guess 5 on the field (2 hanging, 2 vision, and 1 robot), then the other 35 be distributed as follows (7 to each team in the alliance (21), and 7 for each manual station (14).) What would happen if one station or human player runs out? Do they take tetras from the "automatic" despenser or what? For example, if an automatic despenser field attendant runs out of tetras, will s/he take tetras from the human players?
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Unread 08-01-2005, 23:35
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Re: Basic Game Breakdown

Quote:
Originally Posted by Michael Hill
How will the tetras be distributed in the beginning? I would guess 5 on the field (2 hanging, 2 vision, and 1 robot), then the other 35 be distributed as follows (7 to each team in the alliance (21), and 7 for each manual station (14).) What would happen if one station or human player runs out? Do they take tetras from the "automatic" despenser or what? For example, if an automatic despenser field attendant runs out of tetras, will s/he take tetras from the human players?
Michael - this is all answered in the rules/strategy section.
Please read that for tons of information.
40 tetras per color... 4 automatically start on the field.. with the5th possible on the robot if you choose.
Dave Lavery posted in the other thread that they will try to keep the HP and auto load zone quanitites balanced at all times. So they will try not to totally deplete one side, and keep both side flowing.

Levin571 - it does clearly say no lifting.
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