|
|
|
![]() |
|
|||||||
|
||||||||
| View Poll Results: Most Important Game Aspect of '05? | |||
| Autonomous Mode |
|
18 | 13.33% |
| Tetra Capping |
|
102 | 75.56% |
| Defencive/Blocking |
|
14 | 10.37% |
| Tetra Herding (underneath goals) |
|
1 | 0.74% |
| Voters: 135. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
As I read the rules i beleave that it says that u get points just for haveing a tetra on top it doesnt have to be the top on it just has to be on. I could be wrong ill check with Dave tomarrow. But i think the most important aspect is just being able to get the tertas-themselfs ask fast and effeciently as possible so that they are there to use.
|
|
#2
|
|||||
|
|||||
|
Re: Most Important Game Aspect of '05
Quote:
It has to be on top to count as a row though |
|
#3
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
Quote:
|
|
#4
|
|||||
|
|||||
|
Re: Most Important Game Aspect of '05
Quote:
Maybe I just mis-read your comment.... |
|
#5
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
Quote:
|
|
#6
|
|||||
|
|||||
|
Re: Most Important Game Aspect of '05
Quote:
However, from Q/A, if you and opponent have the same number of tetras, and they're at the same height inside the goal, then nobody owns the goal. There's so much to watch for in this game. |
|
#7
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
Untrue, you have 'owned' a goal..if you have onw below until someone else caps
|
|
#8
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
Quote:
anyway whats the likelihood that noone will put one on top if you can plz post the rule to clarify |
|
#9
|
|||||
|
|||||
|
Re: Most Important Game Aspect of '05
None of the above.
Tetra manipulation. Plain and simple. Although, if it had to be one of those choices, it would be tetra stacking. --Petey |
|
#10
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
Why do we keep saying tic-tac-toe? It reminds me of bingo, but with 3 per row
![]() I think the stacking's one of the most important aspects. If you can get your robot to hold the tetras relatively stable-y AND stack while collecting (go in and out of the loading zone, collecting more than one tetra and forming a stack before you put it onto the goals) ... you've got a pretty good advantage there. Then again, they're pretty heavy to keep holding. And I have no idea how such an arm mechanism would work. .. But anything's possible! |
|
#11
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
Quote:
I think that the most important thing here is going to be having a team of three robots that work well together, just as it has been in the past few games. Teamwork is what you'll need to win, right? |
|
#12
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
Quote:
Think of a string of detachable aerial ski lifts. |
|
#13
|
||||
|
||||
|
Re: Most Important Game Aspect of '05
Quote:
![]() |
|
#14
|
|||
|
|||
|
Re: Most Important Game Aspect of '05
No Question,
Tetra capping is harder, but it's unreversable and how many points can you score in autonomous mode? If any robot scores more than three single handedly, I will marry that robot. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 2002 game prediction contest!!! | Ken Leung | Rumor Mill | 41 | 31-12-2007 18:18 |
| [Official 2005 Game Design] OK, so YOU design the 2005 game... | dlavery | FRC Game Design | 37 | 26-10-2004 23:15 |
| Least Important Aspect | Steve Howland | Rules/Strategy | 10 | 21-04-2004 20:28 |
| Most Important Aspect of Game? | Jeremy L | Rules/Strategy | 36 | 08-04-2004 14:11 |
| Ok, so YOU design the 2003 game... | dlavery | General Forum | 157 | 07-01-2003 23:55 |