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#1
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Pushing robots out of loading zone
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#2
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Re: Pushing robots out of loading zone
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Once a robot is in the loading zone, you cannot touch or interfere with a robot retrieving a tetra. |
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#3
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Re: Pushing robots out of loading zone
This rule is especially relevant while in human loading zones. Safety is paramount in everything FIRST does. Imagine how dangerous it would be if a robot could shove your robot, as your human player is reaching onto the field right in front of it.
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#4
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Re: Pushing robots out of loading zone
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#5
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Re: Pushing robots out of loading zone
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#6
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Re: Pushing robots out of loading zone
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#7
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Re: Pushing robots out of loading zone
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I wonder how they will judge that, since it states a DQ for impeding the "trade-off between HP and robot"... so does that mean you might only get 30pt deduction if the HP didn't get there yet (not yet handing off tetra), or a DQ-30 no matter what, if you interfere at any time on the HP side? I'd almost rather see the same penalty for both sides, for interference any time in load zone, being DQ - 30pts.... just for consistency sake. But at least it seems like the number and variance of penalties has been reduced this year. |
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#8
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Re: Pushing robots out of loading zone
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but still, i wouldnt run the risk anyway, even if your up by more than 30 and they might steal a row and somehow come out with a win or something, to risky. Also, if it hits, or comes dangerously close to hitting, the field attendant, DQ as well, as they might not be completly out of the area by the time the robot goes for the next tetra. |
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#9
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Re: Pushing robots out of loading zone
Do you know if the 30 pts penalty is an alliance or team penalty? If its an alliance penalty, I suppose the partners won't be all that happy with the team that reduced the alliance score and also shot their chances of getting the bonus for having all 3 teams back home (I am assuming the bad robot will be turned off immediately and not have time to drive too far) That should eliminate alot of interaction around that area of the field. I will also assume that the penalty will still apply even after the human player gets back on the pressure pad - this could be a good place to stay until the coast is clear!
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#10
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Re: Pushing robots out of loading zone
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#11
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Re: Pushing robots out of loading zone
If in having a pushing match or playing defense, one or both of the robots happen to cross over or accidentally touch the loading zones, but there is obviously no intent to use the loading zone, is it still considered illegal?
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#12
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Re: Pushing robots out of loading zone
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I don't know how they will enforce, interpret, or play out this rule. I think it will be difficult since the rule allows you to be touching any part of the zone to be considered inside it. The rule states that that zone is not intended as a "safe" zone for teams to squat in during the match, but as a safety issues so that tetras can be loaded without injury. In a pushing match scenario, I think it would be difficult for the opponent to see across the field and know if his prey is touching that zone or not. I don't know. This one will be an interesting rule. |
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#13
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Re: Pushing robots out of loading zone
You are allowed to stop them from getting into the loading zone in the first place though!
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#14
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Re: Pushing robots out of loading zone
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#15
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Re: Pushing robots out of loading zone
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In S05 rule, a robot may not impede the hand-offs of tetras, or the auto loading by field attendant, or the robot will be disabled, and DQ of the "alliance". But.. in reading G15 with the no interfere rule, it does say that if a violation occurs, a 30pt penalty assessed to the "alliance"... they throw 3 separate flags (10pt ea). There are some unclear penalty pt assessments in G13, G17, and G21. Just says a 10pt penalty will be thrown (for the respective violation), but doesn't say to team or alliance. G22 says is the coach touches the controls, the robot will be disabled and "team" DQ'd. There may need to be some clarification from FIRST on some of these and how they will deduct points and assess penalties in all cases. |
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