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| View Poll Results: In a 2 minute full contact match how many can you cap on average? | |||
| 0 we're defense or bottom scoreres |
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1 | 2.27% |
| 1-3 high traction pushing fighting caps |
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7 | 15.91% |
| 1-3 low traction finess caps |
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5 | 11.36% |
| 4-7 high traction pushing fighting caps |
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15 | 34.09% |
| 4-7 low traction finess caps |
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7 | 15.91% |
| 8-11 high traction pushing fighting caps |
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3 | 6.82% |
| 8-11 low traction finess caps |
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4 | 9.09% |
| 11-higher high traction pushing fighting caps |
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0 | 0% |
| 11-higher low traction finess caps |
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2 | 4.55% |
| Voters: 44. You may not vote on this poll | |||
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#1
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Strategy Poll "please vote!"
Whew, it's OVER!
So now that your finished, you've had a chance to run it around. You more than likely have a little number in your head. That number I'm speaking of is how many tetras you think you can cap in 2 minutes under fire. Now, experience has taught me most people think they can do better than reality. When you start strategy sessions with other teams, I think this will be the first question (How many do you average "in a match"?). Once you mix in the effectiveness of other teams defensive capabilities, whatever's said regarding no contact practice goes out the window. Also can your drivers stay cool under pressure. Capping is not easy, and I don't think any machine is going to make it simple enough to do it blind folded. So all that said, I'm curious to see what's the average teams out there think they'll be able to cap under fire? So to me one important thing is good traction and power to push on through to where you want to cap while hanging on to the tetra. I think this will be a good poll to start basing a real world strategy for your team. So please if you read this, make a vote you're helping yourself! |
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