|
Alliance Selection 2005- Like it?
So today we all have a lot more extra time; I decided to go read the rules, and noticed something interesting regarding alliance selection:
(and yes I did search the forums)
8.4.1: (After the top 8 teams pick 2 partners)
Of the remaining eligible teams, the highest seeded teams (up to eight) shall remain on standby and be ready to play. If a robot from one team in a three-team alliance becomes inoperable, at the discretion of the alliance captain, the highest seed of the standby teams shall join that alliance. The resulting alliance would then be composed of four teams, but only three teams will be permitted to continue with match play. The inoperable team remains part of the alliance for awards but cannot play, even if their robot is repaired
Wow. I have a lot of thoughts about this:
8 teams won't be able to pack up fully (and that kills you at championship when you really don't want to be stuck in the pits until 6:00)..
If you're in an alliance, would you rather go a round without one of your teams- or 'draft' a weaker team and sit out your best team for the rest of the playoffs? In the final round this might be a no-brainer, depending on the strength of the highest ranked team.
This is definitely not the year to have a fragile robot. In the past there would be another alliance partner ready to step in...
So what do all of youse think?
|