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| View Poll Results: Penalties are: | |||
| Good |
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17 | 68.00% |
| Great! |
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4 | 16.00% |
| Even Better! |
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1 | 4.00% |
| The Very Bestest! |
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3 | 12.00% |
| Voters: 25. You may not vote on this poll | |||
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#1
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Re: On Rules, Referees, and Rewards (aka Penalties)
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Basically I say let the kids play and unless there is a safety issue, don't shut the kids down. BTW the only time I saw people hit by tetras over the glass there was no shut down. I also saw no robots that pushed the "offending" robot disabled when they were the ones responsible for the infraction. |
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#2
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Re: On Rules, Referees, and Rewards (aka Penalties)
Perhaps I am being more concerned about safety than is reasonable, but breaking the plane of the wall in front of the operators station seems like a suitable stopping point for the infracting robot and the stop should be for the rest of the match. Any referee that disables a robot that takes an unsafe action will get cudos from me.
I'll let the refs sort out whether or not a shoving robot should share some of the "penalty liability," but what is unsafe should be responded to without delay. It is only the failure to disable a robot that breaks the plane of the wall in front of the operator station, or breaks the plane of the edge of the field by swinging its arm where people could be, that is of concern to me, and this concern is not for fairness reasons... In reality, there should be some sort of barrier in place and contact with this barrier should be cause for stopping a robot "for safety reasons." Similarly, there have been close calls at the loader stations. Designing a barrier here, similar to the barrier used around the "10 point balls" last year, would have been in order. With such a barrier a robot that swings its outside of the edge of the field would contact the barrier before it hit a students head, and should be disabled when it does so. When it comes to safety, I think that we need to step back from the issues of what the penalities should be and whether or not "the unsafe operation of a robot is over." The robot that is being operated in an unsafe manner should be shut down. Students will get it, and will be more careful in the next match. This is as it should be... |
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#3
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Re: On Rules, Referees, and Rewards (aka Penalties)
Steve W, I'd like to ask you to please move your discussion to a more appropriate thread. This thread is about discussing how the rules are good, and how they help the kind of game environment that we like to see in FIRST. It's nothing against defensive robots, and it isn't about bad calls. This thread is just about the rules themselves, and how they are helping to make the game safe and effective.
Let's keep on topic here, please. Sammy |
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#4
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#5
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Re: On Rules, Referees, and Rewards (aka Penalties)
Steve W. I can't agree enough on the robots breaking the plane issue. When the head ref announced that a robot breaking the plane for any reason would be disabled instantly, even if it were pushed there, I was flabbergasted. Especially when he then mentioned that the pushing robot may or may not be disabled. This was nowhere in the rules, and you can't even argue that a robot getting pushed around is operating unsafely. You might as well disable and DQ a robot that gets knocked over and falls out of bounds.
Ryan, I agree that designing a completely penalty free game is incredibly difficult. It's just an ideal to strive for and judge a game against. Penalties can still be minimized. The loading zones this year obviously necessitated penalties to protect them since they're such obvious defense points. If your game has such obvious points of weakness, they should be removed instead of protected with penalties. If at all possible. To quote the Evil Overlord List: "One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation." |
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#6
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Re: On Rules, Referees, and Rewards (aka Penalties)
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On the other hand, even in games like football, there still are penalties (not in points, but in yards) to make sure the game doesn't get out of hand. I'd like to restate that if FIRST allows too much "defense" (I say it in quotes because its funny to me that "defense" is attacking other robots) then the same robot could win year after year. Thats not the point of the competition, in my opinion. Rather, the point is to force teams to come up with novel solutions each year. Now, this year I think they have done that well, because the robots that I have seen that are actually good at defense have to be suited to the game still. And penalties made that possible. So its a tough call. Certainly, it would eb ideal to not ahve to have any penalties. But the way teams play these days, I think the game designers would be hard pressed to come up with a game without penalties where "defense" wouldn't be the only way to win. |
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#7
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Re: On Rules, Referees, and Rewards (aka Penalties)
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I'm in the same boat as Ryan - I've only seen a small handful of regionals. I've only personally attended Pittsburgh, and while I admit I didn't get to watch nearly as many matches as I'd have liked while I was there, my impression is that the penalties were being called fairly and consistently, and also according to the rules. I thought good defensive strategy was permitted, but dangerous and damaging strategies weren't. That is my opinion based upon a limited number of matches viewed. The question is, is this refereeing "style" similar enough to all the regionals that have been held to be labeled "consistent"? One would hope yes, but frankly, based upon accounts on ChiefDelphi, I'm just not sure. That's why I ask about penalties for "aggressive play" in the final match at Boilermaker - I want to understand how and why penalties are being called at other events to determine if FIRST is doing a good enough job of promoting consistency in rule interpretation. Inconsistency is the easiest way to breed anger and frustration in teams. MLB umpires are horrible at this; while the NFL seems to keep tighter wraps on the performance of their refs. Let's hope FIRST follows the NFL model so the games can be judged fairly across the board, solely on the talents and skill of the teams putting their robots on the field, and not the inconsistent judgment of the volunteers watching from the sidelines. (*Clarification* - This "inconsistent judgment" I'm referring to is on a regional to regional basis, not a single event basis. In no way am I being critical of any one ref crew's performance at a competition. It's the inconsistent interpretation of rules across the board that I'm hoping we can avoid. If any past or present FIRST ref took what I said the wrong way, I apologize.) Steve W was the announcer in Pittsburgh, among other regionals - he witnesses every single match of an event in person from one of the best viewing spots possible. His job is to watch the action on the field, and his final act after every match is to announce the penalties that have accrued. His accounts of the refereeing and penalty calling would be far more credible than mine. His opinions on what he is seeing on the field are certainly up for debate, but what he actually saw is not. I consider Steve's input to be a valuable resource in judging fairness and consistency of refereeing at FIRST events. The one big gray area seems to be arms dangling tetras over the operator's station. I remember when we got precariously close to doing this during the course of the match, and I had no idea what the refs would call, primarily because there is no set rule that defines what is and is not legal. Some refs have disabled robots for breaking the plane by a thousandth of an inch. Others have actually left robots enabled even after they dangled tetras over the operator station that actually STRUCK a student. This call seems to be left solely up to the interpretation of the individual refs, and that is unfortunate. One clearly defined rule should be in place across the board, and if it already is, it should be communicated to everyone! The fact that we are debating what should and should not be called regarding tetras over the operator's station is evidence enough that this particular act has not been adequately addressed by FIRST in the rules and/or communicated to the teams. While the mid season rule updates may be frustrating for many, as long as FIRST goes out of their way to communicate these changes to everyone via team updates and verbal announcements at the events - things they have done for many rule changes in the past - and as long as the refs enforce the rules in *nearly* the same manner at each event, it's no big deal. But if our robot does something that's considered perfectly legal at one event but suddenly becomes a penalized action at another, that's when I'd start to get my feathers ruffled. With proper communication and training, there's absolutely no excuse for that situation to ever happen. If FIRST fails to address issues like these in a timely manner, as time goes by, I think it becomes increasingly more difficult for teams to employ Gracious Professionalism in dealing with these problems when the professionalism of the game itself is being compromised by the governing organization's failure to maintain the integrity of the rules. I think we can and should all be patient with mistakes (alliance selection snafus, scoring software) and oversights (inadequate or missing rule definitions) the first time around, as long as we see that FIRST responds quickly and effectively once they occur. I think they have done a great job of that in the past, including earlier this season, and I am hopeful they come through again on this particular area of debate. Last edited by Travis Hoffman : 21-03-2005 at 17:45. |
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#8
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Re: On Rules, Referees, and Rewards (aka Penalties)
I have been reading this thread and I think it is time I got my chance to rant and stuff too.
I attended the Pittsburgh regional and went to Chesapeake on Saturday to watch, I did notice a difference in the way teams played the game and in the calls the refs made. At Pittsburgh, one of the very few our bots auto went didn't do what it should have, a controller reset was blamed, our arm broke the plain of the drivers station. I was frozen in the stands waiting for the refs to shut us down, it did not happen. I am on the that is a bad "rule" bandwagon breaking the plain is a bad rule, there are to many reasons a team can break the plain unintentionally and then be DQ for it. I also think that the penalties are like rewards for the other alliance, I also agree that they are to high, well the 30 pointers are but I can see the reason for the 10's. We lost Pittsburgh because of a penalty, I am not going to complain about it because it was the correct call and the other alliance beat us fair and square in the next finials match. I think that FIRST should really look into the penalties to score ratio in next years game. This years game and rules seem like they were made to try to insure that teams would play less defence and score more, that is probably why the tetra points are so small, the less hitting you do the more scoring you can do. I think that is a good call BY FIRST but it is also making the game less liked by each week of regionals. When a rule change comes mid season it is completely un fair, At Pittsburgh there was a rule change on Thursday night that effected the regional. What about the regionals before that where those new rules could have made the difference between a team winning and losing? I hope next year the up dates stop at 13 or 14 and then the rules are set unless a major problem occurs. When I first saw the game animation this year at kick off i kept wondering why there wasn't any protection over the drivers station or on the sides of the field, I think that the sides of the field other then the loading zones should have a raised wall at least 3 feet on each side from the upper rail. That would make the matches much safer. sorry about the randomness of all of that, I am horrible at long posts like this where I could rant for hours. |
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#9
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Re: On Rules, Referees, and Rewards (aka Penalties)
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Maybe somebody has some good ideas on how a game could be designed that is competitive but doesn't need penalties? Because I can't think of how to do that yet. But I do like the idea, Kevin. |
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#10
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I Have to agree with this. There are just too many penalties going around and plus did the judges even tell you who got the penalties. it seemed unfair though we performed our best but because of penalties it seemed as though nobody wanted to alliance with us for the quarter final rounds. Andd we think it is just because of or ranking that influenced it. I guess it was not very clear on what you could and could not do. it just did not make any sense to me that is all. If you are having a competition and are giving out penalties just tell the players who got the penalties and what they were for. |
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#11
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Re: On Rules, Referees, and Rewards (aka Penalties)
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#12
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Re: On Rules, Referees, and Rewards (aka Penalties)
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...back on topic... I agree that it's good that the rules are being enforced consistently. The 30 pointers seem excessive, but they are having the desired effect on play. Basically, I'd like for the penalties to be less serious, but when it comes right down to it, that would make the game what I wanted it to be, and not what it is. I do take issue with the characterization of rough play as something inherently bad. FIRST has the same problem that the NFL has - it's a fact that hard hits are more exciting, and make more people want to watch. It's also a fact that hard hits make for broken robots, and neither broken robots nor broken quarterbacks can play the game. It is, however, entirely possible to make a rough game that is both interesting and not battlebots, and FIRST did that in 2002 and 2003. They have also moved as far as possible away from a rough game, in 2001, and you'll be hard pressed to find people that liked the 2001 game better than either of the years that followed it. Last edited by Kris Verdeyen : 20-03-2005 at 03:53. |
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#13
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Re: On Rules, Referees, and Rewards (aka Penalties)
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And as for this game, I don't think that it disallows rough play, just restricts it to a certain role in the game that makes it so that a purely defensive robot can not adequately play the game. I think that is a wonderful effect, but there will of course be different opinions on this. As I stated in the original post, some games had a lot of defense. The final game of the final match, where presumably the two best alliances faced off, the loosing alliance had only 6 points, I believe. The winning alliance not only stacked their own tetras, but played defense and effectively prevented their opponents from stacking more than two tetras as well. For these reasons, I believe that defense is alive and well, but it along can not win a game. Thanks for the interesting discussion Kris! |
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#14
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Re: On Rules, Referees, and Rewards (aka Penalties)
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My main problem with the penalites, and I've said this elsewhere, is that they make the score too much of a surprise at the end of the match. If the real time scorer, or announcer called out the penalties as they were going on, it would make them much more of a part of the game, and not a big "gotcha" at the end. |
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