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| View Poll Results: You Make The Call | |||
| 10 Points for Redalliance ... Redalliance is going to the Championships! |
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31 | 70.45% |
| Only Two Redalliance 'bots in the End Zone! Blualliance is going to the Championships! |
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13 | 29.55% |
| Voters: 44. You may not vote on this poll | |||
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#1
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Re: YMTC: Bluabot Pushes Red Vision Tetra
many of you have said that a tetra only counts as part of your robot during human loading, but it also counts with cases of the autoloader. If a robot has a tetra in its possession and that tetra makes contact with another tetra on the autoloader, then because the held tetra is part of the robot, the robot has made contact with the autoloader tetra while not being in the auto loading zone, and should be addressed a 10 point penalty.
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#2
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Re: YMTC: Bluabot Pushes Red Vision Tetra
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#3
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Re: YMTC: Bluabot Pushes Red Vision Tetra
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#4
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Re: YMTC: Bluabot Pushes Red Vision Tetra
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Heheh, it sounded funny to be saying, too. But still, it's more of an "isn't part of the robot, except when it is." under the current rulings, then the only exception is loading.I feel an appropriate way to cover it all is that a tetra loaded on a bot (either by human loading, auto loading, or pickup on the field) is considered part of the robot when determining if the bot is in contact with something (specifically a loader or the field) because the bot is in control of the tetra, and the tetra may under certain conditions may support the bot. This doesn't seem to be true, though, as accordng to Dave, a robot may rest on a tetra outside of the end line, and still earn the 10 point bonus. |
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#5
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Re: YMTC: Bluabot Pushes Red Vision Tetra
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I think it should be the way it is now. Tetra is part of the robot in the case of HP zone. So long as the "robot" as defined, is not touching a stack or outside the endzone or the autoload tetra, it's good. |
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#6
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Re: YMTC: Bluabot Pushes Red Vision Tetra
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The reason it's an issue with the autoloading zone is that you may be able to use it to pull a tetra in, or in another manner load it, without being in the loading zone. A safety hazard, for numerous reasons. The most apparent being that the attendant will not load another tetra until you leave the zone. If you never enter, how do they know when you've left? :/ Counting it as a part of the robot or not, the carried tetra hitting the autoloader tetra is a safety hazard, and should be ruled as such. |
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#7
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Re: YMTC: Bluabot Pushes Red Vision Tetra
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If you use a tetra to violate G15, you get penalty. If you remove an oppoents tetra from their autostation, you'll get a penalty (G28). If you descore a stacked tetra from a goal with a tetra in your gripper, it's a penalty (G18-so technically the tetra is part of the robot in this case per the definition of that rule). So, with that, I'm assuming if we're holding a tetra, and that accidentally knocks off our own auto tetra, it's also a penalty.... I guess technically it should be, but this should be included in the definition of when a tetra is part of the robot. I don't think they were calling these penalties at some regionals, and just picked the tetra up and put it back on the loader (even if it fell inside the field). |
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#8
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Re: YMTC: Bluabot Pushes Red Vision Tetra
I have to say the play was smart. Seeing as how the alliance member also looked ahead to determine that their alliance would be in the losing alliance, they simply used the elements that they were granted with on the field, a vision tetra, and used to to their advantage. I say it's clean and fair that they used the tetra to stop possible points, as the vision tetras were also used to stop robots from capping the goals by being pushed in front of their 'bot while the arm was in the process of hanging, so why not be able to use the vision tetra to stop the homezone bonus from being scored?
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#9
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Re: YMTC: Bluabot Pushes Red Vision Tetra
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