I have been throwing around the idea of an adaptive suspension system for a robot for a while now, and I don't know whether or not to invest the time and effort into designing one. The idea behind is to cancel out as much swaying as possible on a top heavy bot, to keep it steadier while driving, and while scoring things requiring precise alignment. The 2005 game was a great example. Level playing field, no obstacles, but you have fast moving play while carrying a heavy object high in the air. And as always, people trying to hit you while you're trying to score. I was considering a 4 wheel drive, with short pneumatic cylinders on each wheel. If you can control each wheel, I believe that you can cancel out much unwanted movement. I got the idea from the Bose suspension,
Here .
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