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#31
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Re: If you could change one rule
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Just as a thought to the former sentence--suppose FIRST loosened the cylinder requirements to a reasonable chunk of the Bimba catalog. Then the burden would be placed on teams to prove to inspectors that the cylinder had not been modified from its COTS condition. This could come in the form of FIRST posting a PDF (or series of PDFs) with pictures and other identifying techniques to show what the stock, unmodified cylinder is supposed to look like. Teams would then bring the applicable sections from this PDF along with them to the inspection table, just like their cost accounting form. If the cylinder on the robot doesn't clearly match the cylinder in the FIRST Book Of Cylinders, then the robot fails inspection. As for tubing, it did seem a little bit silly from my view in the corner. If my understanding is right, (properly-rated) tubing is (properly-rated) tubing. |
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#32
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Re: If you could change one rule
The reason behind the tubing is probably due to the fact that SMC was the supplier as Bimba and Parker were for cylinders. 2 years ago we in Canada were able to use SMC cylinders as they were an official sponsor in Canada. That provided a lot of issues when we went to the US to compete. Don't forget that FIRST is international and all that is good for US teams is not always good for the rest.
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#33
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Re: whoa baby
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Now, if you restrict the rules, it means that each subcomponent will end up being more creative. Why is this? Because you can't just buy one off-the-shelf. If AndyMark is selling a shifter, I'd be much less likely to design my own when I could just buy one from them. Is it the best shifter possible? Probably not (no offense to either Andy or Mark intended here, very few things are the best possible). Now if I'm not allowed to buy one, I may spend my time designing one and I may make one better; in all likelyhood, at least, it will be different and I will have applied creativity to it. I end up believing that the restricted rules make it more creative as I think most teams end up using off-the-shelf parts whenever possible. The less off-the-shelf parts you have, the more creative you have to be in designing what you'd like to do. Honestly, I think the key is not to so much restrict which parts are used but the total cost allowed for purchasing things to go on the robot. This requires great creative in deciding how to build things at the lowest cost and what you really need to include. Matt |
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#34
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Re: If you could change one rule
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#35
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Re: If you could change one rule
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Frankly I would like to see a longer autonomous mode. This kind of plays on what Mr. Lavery was saying about adding difficulty and strictness of rules. Lets say that 1/4 of the time was spent in autonomous. Yes i know that its hard for teams to make autonomous modes that work well especially for new teams but I think it would be interesting to see how teams adapt. I guess what has held this back is that some teams with access to programmers would have huge advantage. Oh well, always trade offs. |
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#36
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Re: If you could change one rule
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My $0.02 after not having posted anything significant in months. |
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#37
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Re: If you could change one rule
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Anyway, cause and effect, more restrictions -- keeping the 6 week build period constant - will lead to more adult created concepts. |
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#38
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Re: If you could change one rule
If we had a one year build period i might be able to see some logic in the restrictive school of thought. I think that by forcing teams to reinvent the wheel , rather than buying one off the shelf, you cause them to waste time on unimportant and mundane details. Rather than engineering a cool new carriage as a whole they are faced with figuring out how they are going to make wheel spokes. A greater repertoire of available parts lends itself to an exponentially greater wealth of new ideas by allowing teams to focus on what is really important.
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#39
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If you could change one rule - eliminate ship requirement discussion
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First, power is listed in the specifications of practically every RF transmitting communication device in existence -- often in milliwatts, and sometimes up to kilowatts and higher. Second, it's not electricity which travels from transmitter to receiver, it's electromagnetic radiation. You don't need particularly high voltage to generate radio waves. |
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#40
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Re: If you could change one rule
(I split off the discussion about eliminating the ship date -
Here is the eliminate ship date discussion carry on. [fixed the merge, Thanks Andy.] Last edited by dez250 : 20-10-2005 at 18:45. Reason: Remerged Al's post |
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#41
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Re: If you could change one rule
The rule I would change... well, it's not a rule. But every year I think it would be fun to have ONE totally off the wall requirement or restriction - one that is different every year.
Change the box size No more than 3 wheel on the ground Robot gets extra points if it can shut it's self off at the end of the match Whatever... |
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#42
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Re: If you could change one rule
This reminds me of past discussions about the Battlebots tech regs on their forum. The rule book had grown to a rather ridiculous length that was very specific about what could or could not be done(up to and including a revision at one point that specificied red colored power lights, IIRC).
For me, the less restriction on the design and build process the better. I might even go as far as to say reduce the amount of kit parts so teams will -have- to find options. |
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#43
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Re: If you could change one rule
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#44
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Re: If you could change one rule
I must agree with Dave. Teams seem to go out and buy the hardware they need to solve a problem ready made, instead of building a solution themselves.
The problem is, relaxing the presure of overcoming obsticles in the competition would undermind the whole idea of FIRST. The idea is to give students chalanging problems with no clear and obvous solutions. This promises that no two teams will have the same idea to solving the same problem, get every student thinking, and it gets the brainwaves flowing around the room. If FIRST gave the students all the answers upfront, the challange would be gone, and the inspiration part of FIRST would vanish; replaced with an apathy for "building the same old robot." With each passing year, I look forward to hearing what limits FIRST places on the students, and I enjoy watching the minds of the students churn as they sit around talking about how they could overcome; creating solutions. My moto: If I can tell any old joe that knows nothing about the competition about the game that needs to be played, and he understands it the first time I tell him, then it's failing in it's mission. Don't think of FIRST's limits as stupid anoyances, think of them as challanges that you must overcome, together as a team. We are drawing the line in the sand... don't whine about it, step up the the challange. Last edited by fnsnet : 20-10-2005 at 22:01. Reason: BCode... not HTML Code |
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#45
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Re: If you could change one rule
First let me address some comments from other posts I've seen here that imply that more restrictions in materials will mean less creative robots:
FIRST has been peeling away restrictions (rather than adding) for years. In 1995, you were given a KOP, a list of certain materials and quantities that you could use (i.e. 1 4'X8' sheet of 1/2" plywood, 3 8' 3/4" dia pieces of electrical conduit, etc), and a very small ($250?) budget that could be spent on additional parts from the Spare Parts Inc. catalog. I think you may have been able to use as many fasteners as you want and other really small things like that but I think nearly everything else was regulated. As far as I could tell the robots back then were just as creative as they are today. Sure, some of the designs today are fancier, but there was plenty of clever engineering being done back then with limited supplies. Quote:
I may be drifting a bit too far off-topic here, but.. One of my favorite experiences in FIRST was when our team attended the very first Chief Delphi Invite in 1997. Back then it was a one-day event. We showed up at 8am, each team was given a kit of parts and told that inspections were at noon and the competition began at 1 (or something like that). The KOP was pretty basic: I remember a sheet of Styrofoam, some duct tape, maybe some coat hangers and other "household" items, and a pair of drive bases from some children's RC toys (think of the bases of plastic Tonka trucks with a wired remote control), one tank style and one standard 4 wheel with steering. We were supposed to basically pick up Frisbees off the ground and place them on a shelf. The creativity shown with such a limited set of materials was amazing. We found also that the limited time and materials also really leveled the field between the kids and adults. Working with that stuff was so different than what our engineers were used to at work that I don't think they were really any better off than us. It was so much fun having to think really fast and not having much time to plan - I keep thinking that we need to recreate that event with our own team as a fall activity. It's amazing how much you can learn about teamwork and problem solving in just 4-5 hours! |
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