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#16
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Re: New Rules for the 2006 AVA
Man only 5 weeks! I was still doing tutorial book when i turned in our teams animation last year. I worked really hard at it even though I didn't know what I was doing half the time. Looked like crap but hey least i did it. This year I know a lot more about the software, but still only hit the very tip of the iceberg of what 3ds max can do. Wish I could get professional help from someone who really knows the software. I am going to be rushed to get everything done this year since I am by myself again. Also, was a frosh last year so less homework than this year so everything is going to be cramped. Our team only has like 6 dedicated kids this year. Anyways, I had one question about the theme. It pretty much means what I, or the team, is going to get out of robotics?
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#17
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Re: New Rules for the 2006 AVA
Yeah - we've been having some discussions about the new theme:
"Ideas Realized – the process of visualizing what you want to achieve from being part of FIRST." I suppose you can look at it short term (what want to achieve this season) or long term (what you achieve in your future careers). |
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#18
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Re: New Rules for the 2006 AVA
I first thought the idea meant ideas you think of becoming a reality. Like the team imagines what the robot looks like and then builds it from taht idea. First idea for animation was now to future looks. Like I modeled my room just to learn more stuff about 3ds max and I am thinking of doing something to take it from now to the future. One of the team member's dad is a professional cartoon artist and he is going to help me storyboard and might get professional animators to help *crosses his fingers.
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#19
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Re: New Rules for the 2006 AVA
How strict are the judges likely to be with the theme? Our animation team already has a concept, a storyboard, and a bit of actual animation done, but it's more along the lines of "an idea being realized" rather than "the process of visualizing what you want to achieve from being part of FIRST."
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#20
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Re: New Rules for the 2006 AVA
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#21
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Re: New Rules for the 2006 AVA
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#22
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Re: New Rules for the 2006 AVA
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"the process of visualizing what you want to achieve from being part of FIRST!"!!! That was not in the rule book we got. here i am 2 days before the animation needs to be submitted and i JUST found out that was what it might mean. *Crosses HIS fingers* OH PLAESE don't let the judges be picky I'm going with the ideas becoming reality bit I've got a anima of a robot trying to get to the Hardware store. I just hope it flies. Last edited by Walkin Stummik : 10-02-2006 at 19:37. |
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#23
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[quote=Pat Fairbank]Just a clarification on the video compression: the file format must be QuickTime (.mov), and the codec used must be DV-NTSC.
That's not the way I read it. While I don't know Pat's qualifications (so he might just have the power to say, "Sorry, I don't think so"), I thought the DV-NTSC refered to the "Pixel-Aspect Ratio." Seeing it this way means that the next two lines of the codec regulations are not merely redundant, but simply narrow the field of codecs allowed while allowing each team to compress as they see fits their animation best. Seeing as there are other regulations that are independent of the codec (frame size, frame rate) I figured this wasn't a bad assumption, especially when exporting with the DV-NTSC format resulted (even after 6 hours of tweaking) in a file the five times larger than when using the H.264 codec with much, much worse image quality. Will this still get disqualified? (H.264 is neither cinepak nor a non-standard codec and we set pixel-aspect ratio to DV-NTSC with fps at 29.97 and frame size a 720x480). |
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#24
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Re: New Rules for the 2006 AVA
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#25
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Re: New Rules for the 2006 AVA
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Last edited by yixak : 14-02-2006 at 00:05. |
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