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#1
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Explicit promotion of both offense AND defense! NO HUGE LIFT ARMS! Projectiles!
I think the FIRST GDC hit a homerun with this one (I'd have said they scored a touchdown, but Joe Montana would suddenly run into the room and admonish me for using a football cliche). Great job! Last edited by Travis Hoffman : 07-01-2006 at 13:45. |
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#2
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Re: ***THE GAME OFFICIAL: AIM HIGH***
the balls say 7" diameter right?
on poof slinky website the balls they sell are 7.5".. does someone know the actual correct balls? or are these the ones to buy... Toys R Us run anybody? |
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#3
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Nvm
Last edited by Varun : 07-01-2006 at 11:39. |
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#4
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Quote:
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#5
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Re: ***THE GAME OFFICIAL: AIM HIGH***
4.3.1 <S02> defines muzzle velocity, he was right.
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#6
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Quote:
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#7
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Theres a max speed?
![]() I searched the manual for the game and i didnt find any max speed. Last edited by Rafi Ahmed : 07-01-2006 at 11:45. |
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#8
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Re: ***THE GAME OFFICIAL: AIM HIGH***
True, but with the limitations of our motors, overdriving a provided motor from the kit at 50mph is about impossible.
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#9
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Re: ***THE GAME OFFICIAL: AIM HIGH***
does anyone know how the human players are operating this year? do they continue to throw balls onto the field during the scoring periods when the balls are being pushed into the scoring zones?
*confuzzled* |
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#10
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Re: ***THE GAME OFFICIAL: AIM HIGH***
I find this rule very interesting
<R04> "Wedge” robots are not allowed. Robots must be designed so that interaction with other robots results in pushing rather than tipping or lifting. Neither offensive nor defensive wedges are allowed. All parts of a robot between 0 and 8.5 inches from the ground (the top of the bumper zone – see Rule <R35>) that might push against another robot must be within 10 degrees of vertical. Devices deployed outside the robot's footprint should be designed to avoid wedging. If a mechanism or an appendage (a ball harvester, for example) becomes a wedge that interferes with other robots, penalties, disabling, or disqualification can occur depending on the severity of the infraction. |
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#11
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Hey, quick question everybody. Has anybody found anything about point/disqualification penalties if your robot accidentally ends up hitting an opposing robot with one of the balls while it's being fired (like the opposing robot getting in the way at the last second)? Since the balls can be fired at up to 26.8 miles per hour, it seems like it could do some serious damage to an opposing robot if they accidentally get in the way. I can't find anything that talks about this unless the damage was intentional.
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#12
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Quote:
If your robot falls prey to nerf balls, than you probably shouldn't be at comp. Quote:
Two legitimate questions as yet unanswered by the manual: A) Can you broadcast a green light that is the same as the tall green light in order to trick CMU cams during the match? Edit answered by <R31> negatively. B) How will the balls in the corner goals be scored? It seems that the balls in the corner goals are also fodder for the opposing team's human player. So are balls scored on their passage through the portal of the goal, or upon their final resting place? For instance, if am I, as the red team HP, allowed to remove a ball from the blue corner goal (which is on my side)? It seems that you're able to, or else the HP would be denied ammunition. But doesn't this imply that emasculating your opponent's corner goal is as easy as emptying it at the end of the match in a flurry of Nerf? But I don't see anything about scoring-as-you-go, and FIRST has always been "tally at the end of the match"....rule <G39> is exquisitely ambiguous on this standpoint. iCurtis, for the life of me I can't find any documentation to support your contention that balls are counted in progress. Please cite me a rule and prove it's not just a common sense deduction... Insummary:Whence do human players derive their scoring objects, and does that derivation deprive their opponents of scored objects? Breaking news from kickoff: our kickoff kids just got back and pointed out that there are cameras above each corner goal that apparently count as the balls are scored--so that seems to answer this question. Until I have verification from FIRST though...I'll wait and ask this in the official questions page. When will the video of kickoff be up... --Petey p.s. I won't edit it like I originally did, but here's a strategy hint 1073 rookie Sean Sabo figured out. Take a good look at <G24> and think of a strange answer Dean gave during the game show that everyone laughed at, but perhaps shouldn't have. Last edited by Petey : 07-01-2006 at 14:39. |
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#13
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Re: ***THE GAME OFFICIAL: AIM HIGH***
this appears that the scoring will not be a tally at the end, becasue the balls are removed after scored by human players and restocked on the field, correct?
anyways, yes, read the rules, and it is apparent that they didnt cover some important things such as the things you mentioned. Read the rules, ask later, thats what i'm doing so i'll be able to be more knowledgeable by the end of today ![]() |
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#14
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Quote:
Upon reading the rules (although it is slightly hidden) balls are counted as they go through the corner slot. Therefore, it doesn't matter where the balls end up. As long as they go through the slot they are scored, then when put back on the field by your opponents HP, they can score again. Yes Petey, I was going on the circumstantial evidence throughout the manual. Another instance however is rule Quote:
Last edited by Ian Curtis : 07-01-2006 at 14:37. Reason: I'm off to find poof balls, i'll edit agin when I get back |
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#15
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Re: ***THE GAME OFFICIAL: AIM HIGH***
if you have 1 robot in the endzone when the buzzer rings, you get 5 points, for 2 robots you get 10 points and for 3 robots you get 25.
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