Go to Post learning from what you made is more valuable that winning with what you made. - Veselin Kolev [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 4 votes, 4.75 average. Display Modes
  #1   Spotlight this post!  
Unread 07-01-2006, 11:30
Travis Hoffman's Avatar Unsung FIRST Hero
Travis Hoffman Travis Hoffman is offline
O-H
FRC #0048 (Delphi E.L.I.T.E.)
Team Role: Engineer
 
Join Date: Sep 2001
Rookie Year: 2001
Location: Warren, Ohio USA
Posts: 4,045
Travis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Explicit promotion of both offense AND defense! NO HUGE LIFT ARMS! Projectiles!

I think the FIRST GDC hit a homerun with this one (I'd have said they scored a touchdown, but Joe Montana would suddenly run into the room and admonish me for using a football cliche). Great job!
__________________

Travis Hoffman, Enginerd, FRC Team 48 Delphi E.L.I.T.E.
Encouraging Learning in Technology and Engineering - www.delphielite.com
NEOFRA - Northeast Ohio FIRST Robotics Alliance - www.neofra.com
NEOFRA / Delphi E.L.I.T.E. FLL Regional Partner

Last edited by Travis Hoffman : 07-01-2006 at 13:45.
Reply With Quote
  #2   Spotlight this post!  
Unread 07-01-2006, 11:34
Rob36 Rob36 is offline
Robotic God
None #1189 (Breaking Pointe (Gearheads))
 
Join Date: Jan 2003
Location: Grosse Pointe
Posts: 27
Rob36 is an unknown quantity at this point
Send a message via AIM to Rob36 Send a message via MSN to Rob36 Send a message via Yahoo to Rob36
Re: ***THE GAME OFFICIAL: AIM HIGH***

the balls say 7" diameter right?
on poof slinky website the balls they sell are 7.5"..
does someone know the actual correct balls? or are these the ones to buy...
Toys R Us run anybody?
Reply With Quote
  #3   Spotlight this post!  
Unread 07-01-2006, 11:34
Varun Varun is offline
Team Captain
FRC #1219 (Iron Eagles)
Team Role: Leadership
 
Join Date: Jan 2005
Location: Canada
Posts: 4
Varun is an unknown quantity at this point
Re: ***THE GAME OFFICIAL: AIM HIGH***

Nvm

Last edited by Varun : 07-01-2006 at 11:39.
Reply With Quote
  #4   Spotlight this post!  
Unread 07-01-2006, 11:38
Greg Perkins's Avatar
Greg Perkins Greg Perkins is offline
7 years, allready!!???!?!?!
AKA: Mongo
no team
Team Role: Alumni
 
Join Date: Feb 2002
Rookie Year: 2000
Location: Nashua, NH
Posts: 1,203
Greg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond repute
Send a message via AIM to Greg Perkins Send a message via MSN to Greg Perkins Send a message via Yahoo to Greg Perkins
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by wilshire
the max speed of a ball is 28.6 mph
lol
I hope their are shields at the regionals
I haven't read the manual yet, but you would think that they would've made it clear at kickoff that there was a speed limit. Correct me if I am wrong.
__________________
myResume -2004: PARC Referee; Beantown Staff; Battlecry Referee; Summer Frenzy Head Referee; River Rage Head Referee, 2005: Pittsburgh Regional Referee; PARC Referee


XBOX Live Gamertag = TrixAre4Kidss
Reply With Quote
  #5   Spotlight this post!  
Unread 07-01-2006, 11:40
patTeam241 patTeam241 is offline
College Student
AKA: Pat Cleary
no team
 
Join Date: Jan 2004
Rookie Year: 2001
Location: Boston, MA
Posts: 54
patTeam241 will become famous soon enoughpatTeam241 will become famous soon enough
Send a message via AIM to patTeam241
Re: ***THE GAME OFFICIAL: AIM HIGH***

4.3.1 <S02> defines muzzle velocity, he was right.
Reply With Quote
  #6   Spotlight this post!  
Unread 07-01-2006, 14:14
Greg Perkins's Avatar
Greg Perkins Greg Perkins is offline
7 years, allready!!???!?!?!
AKA: Mongo
no team
Team Role: Alumni
 
Join Date: Feb 2002
Rookie Year: 2000
Location: Nashua, NH
Posts: 1,203
Greg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond repute
Send a message via AIM to Greg Perkins Send a message via MSN to Greg Perkins Send a message via Yahoo to Greg Perkins
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Greg Perkins
Quote:
Originally Posted by wilshire
the max speed of a ball is 28.6 mph lol I hope their are shields at the regionals
I haven't read the manual yet, but you would think that they would've made it clear at kickoff that there was a speed limit. Correct me if I am wrong.
OK, so apparently people think I'm a moron, because I got a few negative reps for apparently "being stupid". I clearly said I hadn't read the manual, and the point I was trying to make, was if safety is such a huge deal this year, they should've CLEARLY stated a ball's max velocity during the kickoff festivities. Wilshire did not state a direct rule from the manual (Xxx), so how was I supposed to know if this was a valid number? Now I know I'm no speed reader, and for all of those people ( who shall remain namelss ), who have allready read the rules, and memorized them, pardon me. Sorry for trying to ask a real question.
__________________
myResume -2004: PARC Referee; Beantown Staff; Battlecry Referee; Summer Frenzy Head Referee; River Rage Head Referee, 2005: Pittsburgh Regional Referee; PARC Referee


XBOX Live Gamertag = TrixAre4Kidss
Reply With Quote
  #7   Spotlight this post!  
Unread 07-01-2006, 11:43
Rafi Ahmed's Avatar
Rafi Ahmed Rafi Ahmed is offline
Mentor & Alumni
FRC #2522 (Royal Robotics)
Team Role: Mentor
 
Join Date: Mar 2005
Rookie Year: 2002
Location: Seattle
Posts: 199
Rafi Ahmed has a spectacular aura aboutRafi Ahmed has a spectacular aura about
Re: ***THE GAME OFFICIAL: AIM HIGH***

Theres a max speed?
I searched the manual for the game and i didnt find any max speed.
__________________
Team 2522 | Mentor
Formerly of Team 22 and Team 4

Last edited by Rafi Ahmed : 07-01-2006 at 11:45.
Reply With Quote
  #8   Spotlight this post!  
Unread 07-01-2006, 11:45
Greg Perkins's Avatar
Greg Perkins Greg Perkins is offline
7 years, allready!!???!?!?!
AKA: Mongo
no team
Team Role: Alumni
 
Join Date: Feb 2002
Rookie Year: 2000
Location: Nashua, NH
Posts: 1,203
Greg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond repute
Send a message via AIM to Greg Perkins Send a message via MSN to Greg Perkins Send a message via Yahoo to Greg Perkins
Re: ***THE GAME OFFICIAL: AIM HIGH***

True, but with the limitations of our motors, overdriving a provided motor from the kit at 50mph is about impossible.
__________________
myResume -2004: PARC Referee; Beantown Staff; Battlecry Referee; Summer Frenzy Head Referee; River Rage Head Referee, 2005: Pittsburgh Regional Referee; PARC Referee


XBOX Live Gamertag = TrixAre4Kidss
Reply With Quote
  #9   Spotlight this post!  
Unread 07-01-2006, 11:53
mini-shelby692's Avatar
mini-shelby692 mini-shelby692 is offline
Registered User
AKA: Krista Shelby
FRC #0692 (FEMBOTS)
Team Role: College Student
 
Join Date: Jan 2005
Rookie Year: 2002
Location: Irvine, California
Posts: 3
mini-shelby692 is an unknown quantity at this point
Re: ***THE GAME OFFICIAL: AIM HIGH***

does anyone know how the human players are operating this year? do they continue to throw balls onto the field during the scoring periods when the balls are being pushed into the scoring zones?

*confuzzled*
Reply With Quote
  #10   Spotlight this post!  
Unread 07-01-2006, 11:32
abeD's Avatar
abeD abeD is offline
Registered User
FRC #4707 (Mentor FRC#4707 Alumni FRC#710)
Team Role: Mentor
 
Join Date: Sep 2003
Rookie Year: 2001
Location: Ft Lauderdale, FL
Posts: 305
abeD is a splendid one to beholdabeD is a splendid one to beholdabeD is a splendid one to beholdabeD is a splendid one to beholdabeD is a splendid one to beholdabeD is a splendid one to beholdabeD is a splendid one to behold
Re: ***THE GAME OFFICIAL: AIM HIGH***

I find this rule very interesting

<R04> "Wedge” robots are not allowed. Robots must be designed so that interaction with other robots results in
pushing rather than tipping or lifting. Neither offensive nor defensive wedges are allowed. All parts of a
robot between 0 and 8.5 inches from the ground (the top of the bumper zone – see Rule <R35>) that might
push against another robot must be within 10 degrees of vertical. Devices deployed outside the robot's
footprint should be designed to avoid wedging. If a mechanism or an appendage (a ball harvester, for
example) becomes a wedge that interferes with other robots, penalties, disabling, or disqualification can occur
depending on the severity of the infraction.
__________________
Penn Class 08
Reply With Quote
  #11   Spotlight this post!  
Unread 07-01-2006, 11:43
Aburame Shino's Avatar
Aburame Shino Aburame Shino is offline
Professional Gamer
FRC #0093 (N.E.W. Apple Corps.)
Team Role: Mechanical
 
Join Date: Sep 2004
Rookie Year: 2003
Location: Appleton, WI
Posts: 85
Aburame Shino will become famous soon enoughAburame Shino will become famous soon enough
Re: ***THE GAME OFFICIAL: AIM HIGH***

Hey, quick question everybody. Has anybody found anything about point/disqualification penalties if your robot accidentally ends up hitting an opposing robot with one of the balls while it's being fired (like the opposing robot getting in the way at the last second)? Since the balls can be fired at up to 26.8 miles per hour, it seems like it could do some serious damage to an opposing robot if they accidentally get in the way. I can't find anything that talks about this unless the damage was intentional.
Reply With Quote
  #12   Spotlight this post!  
Unread 07-01-2006, 12:26
Petey's Avatar
Petey Petey is offline
Strategy &amp; Gaming
AKA: Chris Peterson
None #1073 (Team F.O.R.C.E.)
Team Role: Alumni
 
Join Date: Jan 2003
Rookie Year: 2002
Location: Hollis-Brookline, NH
Posts: 644
Petey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Aburame Shino
Hey, quick question everybody. Has anybody found anything about point/disqualification penalties if your robot accidentally ends up hitting an opposing robot with one of the balls while it's being fired (like the opposing robot getting in the way at the last second)? Since the balls can be fired at up to 26.8 miles per hour, it seems like it could do some serious damage to an opposing robot if they accidentally get in the way. I can't find anything that talks about this unless the damage was intentional.
My friend, they are Nerf balls. I don't know if you've ever been hit with a nerf ball at that speed but it doesn't do anything more than leave a red mark that fades quickly.

If your robot falls prey to nerf balls, than you probably shouldn't be at comp.

Quote:
Originally Posted by iCurtis
You put your balls into your goal, which is right in front of the opposing human player (they are counted as they enter the goal). Then the opposing human player can do whatever he likes with them, most likely throwing them back on the field to his robot. Please guys, READ THE RULES!!
Exactly. Read the rules--this "official" thread is 4 pages of spam. Please guys--I know 1073 has forbidden any team members to post anything at this time until it has been cleared by a committee to prove it hasn't been answered in the manual already. It would be nice if some of the forum members could exercise that restraint.

Two legitimate questions as yet unanswered by the manual:

A) Can you broadcast a green light that is the same as the tall green light in order to trick CMU cams during the match? Edit answered by <R31> negatively.

B) How will the balls in the corner goals be scored? It seems that the balls in the corner goals are also fodder for the opposing team's human player.

So are balls scored on their passage through the portal of the goal, or upon their final resting place? For instance, if am I, as the red team HP, allowed to remove a ball from the blue corner goal (which is on my side)?

It seems that you're able to, or else the HP would be denied ammunition. But doesn't this imply that emasculating your opponent's corner goal is as easy as emptying it at the end of the match in a flurry of Nerf? But I don't see anything about scoring-as-you-go, and FIRST has always been "tally at the end of the match"....rule <G39> is exquisitely ambiguous on this standpoint.

iCurtis, for the life of me I can't find any documentation to support your contention that balls are counted in progress. Please cite me a rule and prove it's not just a common sense deduction...

Insummary:Whence do human players derive their scoring objects, and does that derivation deprive their opponents of scored objects?

Breaking news from kickoff: our kickoff kids just got back and pointed out that there are cameras above each corner goal that apparently count as the balls are scored--so that seems to answer this question. Until I have verification from FIRST though...I'll wait and ask this in the official questions page.


When will the video of kickoff be up...

--Petey

p.s. I won't edit it like I originally did, but here's a strategy hint 1073 rookie Sean Sabo figured out. Take a good look at <G24> and think of a strange answer Dean gave during the game show that everyone laughed at, but perhaps shouldn't have.
__________________

Bio:
Team 1073 alumnus, now Admissions Officer at MIT.

Thanks to all those who have helped me through FIRST over the years.

Last edited by Petey : 07-01-2006 at 14:39.
Reply With Quote
  #13   Spotlight this post!  
Unread 07-01-2006, 12:36
Rob36 Rob36 is offline
Robotic God
None #1189 (Breaking Pointe (Gearheads))
 
Join Date: Jan 2003
Location: Grosse Pointe
Posts: 27
Rob36 is an unknown quantity at this point
Send a message via AIM to Rob36 Send a message via MSN to Rob36 Send a message via Yahoo to Rob36
Re: ***THE GAME OFFICIAL: AIM HIGH***

this appears that the scoring will not be a tally at the end, becasue the balls are removed after scored by human players and restocked on the field, correct?
anyways, yes, read the rules, and it is apparent that they didnt cover some important things such as the things you mentioned. Read the rules, ask later, thats what i'm doing so i'll be able to be more knowledgeable by the end of today
Reply With Quote
  #14   Spotlight this post!  
Unread 07-01-2006, 13:09
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,520
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Petey
B) How will the balls in the corner goals be scored? It seems that the balls in the corner goals are also fodder for the opposing team's human player.

So are balls scored on their passage through the portal of the goal, or upon their final resting place? For instance, if am I, as the red team HP, allowed to remove a ball from the blue corner goal (which is on my side)?

Upon reading the rules (although it is slightly hidden) balls are counted as they go through the corner slot. Therefore, it doesn't matter where the balls end up. As long as they go through the slot they are scored, then when put back on the field by your opponents HP, they can score again.

Yes Petey, I was going on the circumstantial evidence throughout the manual. Another instance however is rule

Quote:
<G39> Scoring interference - HUMAN PLAYERs, DRIVERs, or COACHes may not reach into a ball chute or in
any way interfere with the ball counting system. Violations of this rule will result in disqualification.
which seems very pointed to me.
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery

Last edited by Ian Curtis : 07-01-2006 at 14:37. Reason: I'm off to find poof balls, i'll edit agin when I get back
Reply With Quote
  #15   Spotlight this post!  
Unread 07-01-2006, 11:07
newgrl101's Avatar
newgrl101 newgrl101 is offline
Registered User
AKA: Glory
FRC #0696 (Circuit Breakers)
Team Role: Mechanical
 
Join Date: Jan 2005
Rookie Year: 2005
Location: La Crescenta
Posts: 10
newgrl101 is on a distinguished road
Send a message via AIM to newgrl101
Re: ***THE GAME OFFICIAL: AIM HIGH***

if you have 1 robot in the endzone when the buzzer rings, you get 5 points, for 2 robots you get 10 points and for 3 robots you get 25.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Video Game game. Eria4044 Games/Trivia 168 01-06-2006 10:11
We Aim For The Stars Part III Ken Leung General Forum 5 03-01-2006 16:57
"Gyrating Jamboree" game Mike Ciance Chit-Chat 7 26-05-2004 09:35
crazy game Mike Ciance Fantasy FIRST 22 25-05-2004 11:37
i didnt like this years game....please read archiver 2001 19 24-06-2002 03:23


All times are GMT -5. The time now is 23:15.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi