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#1
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Human players scoring
I read the rules but didn't see if the Human players scoring is also limited to "only when the alliance is offense" or can they score when the alliance is also on defense?
I suppose the air will be filled with flying balls at the end of each match as humans will be throwing everything they have before time runs out - and with most teams trying to get on the ramp it will probably be as good a time as any for a clear shot at the corner goals. Once enough missed balls are scattered about, the probability of not hitting a ball on the ground will be pretty low, but it will be fun to see all those balls flying about. |
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#2
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Re: Human players scoring
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When the green light above those goals is lit, those goals are active. 4.2.2A match is 2 minutes and 10 seconds long. An AUTONOMOUS PERIOD starts the match, which lasts 10 seconds. Following AUTONOMOUS PERIOD, there are 2 minutes of tele-operated game play, which are broken up into three 40-second periods. There may be a short pause between AUTONOMOUS PERIOD and the start of the tele-operated periods as the players stations are activated. The SECOND PERIOD and THIRD PERIOD are offense/defense, where only one ALLIANCE can score. During the FINAL PERIOD, both ALLIANCEs can score. <G02> SECOND PERIOD - The ALLIANCE with the highest score at the end of AUTONOMOUS PERIOD will play on defense during the SECOND PERIOD. In the event of a tie at the end of AUTONOMOUS PERIOD, the ALLIANCE playing on defense during SECOND PERIOD will be chosen at random. Any balls scored in the defensive ALLIANCE’s goals (opposite their DRIVER’s station) during this period will not be counted. Last edited by Katie Reynolds : 01-10-2006 at 01:39 PM. |
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#3
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Re: Human players scoring
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#4
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Re: Human players scoring
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Don |
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#5
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Re: Human players scoring
Its gonna be rare for an HP to make a 54 foot shot over a 6 foot wall into a 10" goal with a 7" in ball, but it wont cost ya at the end of matches to try for it.
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#6
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Re: Human players scoring
Thanks for the clarification on the scoring - Alliance does mean both robot and human, and the scoring only when the green light is on does indeed make sense.
Just to let ya know, we mocked up a goal and tried out throwing the ball 60 feet or more to observe the dynamics. Man o man, that is a long throw but with alot of practice I believe that the humans will score - as long as the path is clear and they can settle the ball into a rolling motion rather than a bouncing one. It's gonna be really hard to practice in an environment that allows the diagonal throw - all we could come up with is a long narrow corridor and the darn ceiling kept getting in the way! |
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#7
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Re: Human players scoring
Shu,
They may very well be throwing at the center goal by mistake - but I'm certain that the outcome of th match won't change because the humans cannot score in the middle goal (the balls don't count if thrown in by a human) - humans can ONLY score in the lower goals - but I'm sure some of them will get confused and excited at the end and they may try throwing at it. |
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#8
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Re: Human players scoring
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#9
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Re: Human players scoring
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#10
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Re: Human players scoring
I guess you gotta start training your human players early... get them to get those long low shots in.
Good luck to all of this years human players. Otherwise, leave it to the bot to score. ![]() |
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#11
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Re: Human players scoring
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#12
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Re: Human players scoring
Watch out guys!
Ashley is a dodgeball champion and can nail the lower goals without even bouncing the ball off the floor.....he, he, he By the way, here's a good math question: If the robot can only toss the ball at a max. of 12 meters per second and that results in about a 35 foot trajectory, then how fast does a human player have to toss the ball to make it all the way to the other end of the field and score in a lower "mouse hole" without bouncing along the floor? And, the human player has to do all that while getting high enough to get his/her arm over the wall....wow.. |
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#13
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Re: Human players scoring
Now I wish that I was on one of those teams that happens to have some oddly tall 7 ft person. Anyone of that description want to join my team?
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#14
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Re: Human players scoring
I'd say human players definently should train, myself included. I may be human player this year an i'm short, so i'm gonna need my practice.
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#15
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Re: Human players scoring
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