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#1
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Re: 10 Balls per second?
hey
we were checking this out and messing with the video. we dont believe this for one second!!! the video is reversed and u shot the balls through the other side of the hole. better luck next time! ![]() |
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#2
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Re: 10 Balls per second?
Actually, I can verify for a fact that this video wasn't tampered with at all. I saw the mechanism last night along with some other videos, and this really is 10 balls in pretty much one second.
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#3
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Re: Mind tricks on CD?
The question is, why would you risk taking too much power for a risky shot of ten balls in a sceond?
And yes, the clip didn't have a robot--or at least a regulation robot. |
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#4
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Re: Mind tricks on CD?
Quote:
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#5
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Re: 10 Balls per second?
just a few things i lisend to this over and ooer and it dosent sould like ne thing legal for F.I.R.S.T.
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#6
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Re: 10 Balls per second?
just a few things i lisend to this over and over and it dosent sould like ne thing legal for F.I.R.S.T.
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#7
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Re: 10 Balls per second?
10 balls/second- ok
but from where? they don't seem to be too far out there........ and you need to get to the shooting spot first WC ![]() |
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#8
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Re: 10 Balls per second?
A shooter may not be able to pick up that many balls for this to be a huge advantage. but what if an alliance harvester can transfer balls effectively to this shooter say 30-40 balls?
My team is making a harvester trying to do something similar to that. I even started a discussion trying to find out how are most shooter's ball container built so we can transfer balls effectively to most shooters. http://www.chiefdelphi.com/forums/sh...ad.php?t=42586 |
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#9
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Re: 10 Balls per second?
Our bot has a vertical lift which draws balls out of the hopper. We can hold up to twelve balls in that vertical lift. We can clear out the lift in a second. We have a "double barrel" shooter so in the best of conditions, if our lift is full, we can shooter 12 bps.
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#10
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Re: 10 Balls per second?
Depending on how the balls are loaded (we have three parallel shooters), Team 95's bot can shoot around 10 balls a second, although it's more accurate if they are all loaded in the center hopper.
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#11
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Re: 10 Balls per second?
Quote:
Like you said, they look like they are falling down. For them to be doing that, they would have to be exceeding muzzle velocity constraints. And the shot is very jerky, like it was sped up. I dunno for sure, but I'm pretty sure this is fake. Sorry if its real, so offense... JBotAlan |
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#12
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Re: 10 Balls per second?
just from watching it with out sound it looks like its been made faster and played backwards. and as for the upside down part, unless they put a light on the floor, how do you explain the glimse of light at the top?
I think its real but a tad bit altered and not mounted on a robot. But then again it could be anything Last edited by Michelle Celio : 15-01-2006 at 18:37. |
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#13
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Re: 10 Balls per second?
Ok, this is a little suspicious.
![]() The balls are coming from the same area, there was a slight delay between the first and last balls, and there was a lot of static noise in the video. I'm going to theorize that 968 decided they had a little spare time at the end of their day, parked something in front of the goal other than a robot, and then let it rip. Yet again, that's just a theory. Good luck to 968 and all teams! This game will prove to be interesting when it comes time for competition. -Joe |
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#14
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Re: 10 Balls per second?
Quote:
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#15
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Re: 10 Balls per second?
Dang Travis. That's some impressive stuff, being only a week into the build. Would you maybe want to IM me some more pictures, videos, or CADs over the next couple days? It'd make my job a whole lot easier.
![]() I, for one, am looking forward to seeing another amazing robot from 968 this season. Talk to you soon, man. -Bill |
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