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Unread 21-01-2006, 14:30
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Re: 3D Animation Q/A

Well i finally got around to working on the trashcan again and when I made it using a tube, I can't figure out how to close the hole on the bottom of the tube any suggestions?
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Unread 21-01-2006, 14:47
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Re: 3D Animation Q/A

the easiest way to make a trashcan is to use a cylinder, delete the top, and adda shell modifier. shell just makes your 2-d objects have thickness.

if you have to do it with a tube, selcet the vetices on the inside edge of the end of your tube, like where the bottom will be, and scale them down until they are close enogh to weld into one vetex. that will give you issues, though. for the easiest solution, you should just go ahead and plug the bottom of the tube up with a cylinder.
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Unread 21-01-2006, 15:51
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Re: 3D Animation Q/A

Quote:
Originally Posted by Capt.ArD
if you have to do it with a tube, selcet the vetices on the inside edge of the end of your tube, like where the bottom will be, and scale them down until they are close enogh to weld into one vetex. that will give you issues, though. for the easiest solution, you should just go ahead and plug the bottom of the tube up with a cylinder.
Actually, the best way to plug the bottom of the tube would be to make a vertical segment in the tube, then convert to an editable poly. Using the vertex select tool, drag the vertex's for the middle segment down to just above the bottom (the height should be equal to the thicknes of the tube). Then delete the bottom inside poly's. And then cap the holes.
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Unread 21-01-2006, 17:11
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Re: 3D Animation Q/A

Quote:
Originally Posted by Capt.ArD
the easiest way to make a trashcan is to use a cylinder, delete the top, and adda shell modifier. shell just makes your 2-d objects have thickness.

if you have to do it with a tube, selcet the vetices on the inside edge of the end of your tube, like where the bottom will be, and scale them down until they are close enogh to weld into one vetex. that will give you issues, though. for the easiest solution, you should just go ahead and plug the bottom of the tube up with a cylinder.
I did the shell modifier one and it worked perfectly and easily. A little tinkering with mesh smooth and it looks great.
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Unread 21-01-2006, 19:48
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Re: 3D Animation Q/A

Trying to make a desk light and i just cant get it to look right any suggestions. Pic below:
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Unread 21-01-2006, 20:04
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Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
Trying to make a desk light and i just cant get it to look right any suggestions. Pic below:

Better base. make the base a tinny part of a hemisphered sphere. And make it white with an anisotropic specular.
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Unread 21-01-2006, 21:44
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Talking Re: 3D Animation Q/A

Quote:
Originally Posted by BuddyB309
Better base. make the base a tinny part of a hemisphered sphere. And make it white with an anisotropic specular.
I got teh hemispere but how do i do the anisotropic specular?
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Last edited by Damelvin : 21-01-2006 at 21:53.
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Unread 21-01-2006, 23:17
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Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
I got teh hemispere but how do i do the anisotropic specular?
In the Material options Under shader basic Parameters change the tab that says Blinn to anisotropic.
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Unread 21-01-2006, 23:20
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Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
I got teh hemispere but how do i do the anisotropic specular?
That's done with materials. If you're looking for a brushed metal look, try this tutorial
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Unread 04-02-2006, 17:29
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Re: 3D Animation Q/A

How do I stop selecting a selection class? It just won't stop!
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Unread 04-02-2006, 19:53
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Re: 3D Animation Q/A

Quote:
Originally Posted by xrabohrok
How do I stop selecting a selection class? It just won't stop!
Click the selection class tab on the main toolbar up at the top. select it to all.
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Unread 05-02-2006, 02:03
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Re: 3D Animation Q/A

I love 3d studio max 8 so much
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Unread 06-02-2006, 19:56
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Re: 3D Animation Q/A

I was wondering if anyone knew how i could change a question mark, into an exclamation mark in 3ds max? is it using a modifier? is it even possible? if not i will just stick to my original plan.
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Unread 06-02-2006, 21:06
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Re: 3D Animation Q/A

take a box, apply a bend modifier to make the '?' and then straighten it out so it forms a '!'

that's the only way I know...
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Unread 06-02-2006, 21:13
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Re: 3D Animation Q/A

The box thing didn't work.But what i was thinking of doing was using it with text.
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Last edited by animator1 : 06-02-2006 at 21:17.
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