Based on a
post by Andy Baker, I started thinking about something.
Quote:
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Originally Posted by Andy Baker
The gears and the plates go together to make a 2 speed, shift-on-the-fly shooter. This is to optimize acceleration. They can start their flywheel in low gear, get up to a good rpm and then shift to high gear. With this shifter, they will be spinning at top speed faster than their opponents. Very nice.
Andy B.
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Based on the motors we're dealing with, is a 2-speed shooter advantageous?
Andy is (of course) right about decreasing the acceleration of the system by using a 2-speed; I'm wondering, is it necessary?
Unfortunately, I haven't had a a chance this year to play around with the design of these systems. Who has more information about the acceleration time for a shooter in this year's game?
First set of questions--
- How long does your shooter take to reach top speed?
- Do you think this is an unreasonable time?
- What advantage do you think you'd gain by decreasing that time (by half or more)?
Second set of questions--
- If you had a 2-speed gearbox, how much time would it shave off your acceleration time?
- Would you be able to reduce the power applied to the shooter, and still have comparable acceleration time (using 1 motor, instead of 2)?
- Would a shifter weigh less than this 2nd motor?