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Unread 17-02-2006, 15:40
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Re: Human Player

cant the human players throw it into the the area where the robot is, its only 30 feet and easily atainable. then the robot can get them there. thats what i plan on doing since im a human player.
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Unread 17-02-2006, 17:30
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Re: Human Player

Someone was talking about having the human player shoot. I've been practicing for human player, and i've been able to hit goals pretty well. Obviously, it won't be as easy when there are robots blocking it, but the wall isn't really an obstacle.

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Unread 17-02-2006, 17:38
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There is a advantage of being tall for this game Ex:ME!!!
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Unread 18-02-2006, 19:48
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Re: Human Player

Well we just got back from the Colorado Scrimmage and lets just say thaty a human player shooting into those corner goals should NOT be ruled out. With about an hour or two of practice our amazing HP managed to get over half of his balls thrown into the corner goals. So, don't trule those corner goals out completely, they are still a viable option for human players.
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Unread 18-02-2006, 20:13
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Re: Human Player

Wow. I definitely agree. There were a lot of those balls coming through at the DC Scrimmage, especially later in the day.
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Unread 18-02-2006, 21:14
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Re: Human Player

Quote:
Originally Posted by Sgraff_SRHS06
Wow. I definitely agree. There were a lot of those balls coming through at the DC Scrimmage, especially later in the day.
We had a PAC NW scrimmage today. It is kinda sad how many of the HPs just wasted balls throwing them wildly in the air and getting in the way of the one out of 8 teams HP that really could do it.
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Unread 28-02-2006, 18:48
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Re: Human Player

They really got 20 out of 25. That may be a game changing factor. 20 points is definitely a lot.
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Unread 28-02-2006, 19:29
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Re: Human Player

Our team setup the field and from the look of it throwing a ball to the corner goal is not very difficult. If your human player can score that way consistantly you can even out every point the opponent make by dumping into the corner goal. Sure they can block it but sitting on the corner goal isn't really a good option, I'd be pushing around 3 point shooters instead. But then of course, if you put those balls back to your shooters instead of try scoring the corner goal you have the possibility of getting 3 times the points.
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Unread 28-02-2006, 22:35
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Re: Human Player

I think that if your opponent hoards balls into their scoring goal...then you get a HP to throw them all into a big hopper, then have that hopper dump all the balls into your goal, you could concievable score more points than you could be shooting, since you could do it quicker.

Granted, if you can only collect balls from the ground then that cuts the role of the HP considerably

It all depends on your robot design...although 11 did win a semi-final match in 2002 when our HP threw a hail mary shot into the goal at the buzzer. Granted, those goals were considerably larger than these, but still a hail mary shot at the buzzer isn't inconcevable
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Unread 02-03-2006, 07:00
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Thumbs up Re: Human Player

i personally think the human player is going to be important because at the beginning of the match there are no balls on the floor so i feel sorry for the team that goes on offense first. 60 balls= robots do they use them or not? 10 balls= each alliances total they have to get to the floor for a robot to bick them up so human player is going to be really important. they also have to keep watch on the time and try to keep the score so human players are going to be valuable
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Unread 10-03-2006, 01:13
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Re: Human Player

It's also not a bad idea to have a bot with a big open hopper to be if you or two HP's on the alliance have a good half court shot and still make it in the bot. Then ya don't need to go so far and such.
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Unread 11-03-2006, 22:11
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Re: Human Player

Members being people volunteering? Becuase if so, then yes it is legal. I'm not sure if it was in the rules, but as human player just getting back from the Hartford regional, they did that so that the balls wouldn't be pushed around in the corral. This is so that they don't get scored twice. The scoring mechanisms aren't at the top of the ramp, rather they are looking down about half way,(theres a net that makes it obvious). Anyway, even though they have a human counter they don't want balls being scored twice so they move it behind the human player.
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Unread 12-03-2006, 13:27
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Re: Human Player

On our team, the HP was very important.

On defense, we liked the load balls into our hopper, being that our ball picked up from the floor was extremely slow, and if we did that, nothing could be IN our hopper.

Some of these matches went well with HP loading, and some didn't go so well.

Being the HP, I did realize that HPs are more important than we all thought. They return the balls to the field, load your bot, and even an alliance bot.

I remember at one match, all three HPs were just getting balls to one corner because that's where our bots were that needed loading. It's good to stick together.

For future reference to HPs. Before a match, strategize with your allianced HPs and find out about their HP and bot. Do they need balls more than your bot does? Are they better at shooting/loading than you are? Find these things out, two minutes goes by very quickly.
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Unread 12-03-2006, 15:58
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Re: Human Player

I can say that an amazing human player can be a valuable asset to any team. I am the human player for Team 537, and we won the St. Louis Regional yesterday. I can say that in one match I scored at least 5 points and we would have won 22-20, but we got penalized because the team we told to be the backbot failed to be the backbot. In finals I was not scoring much in the low goals but I played a big part in loading up Beatty so that they could unload 10+ balls into the far goal and give us a lead going into the final period so that we could focus on defense.
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Unread 12-03-2006, 16:39
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Re: Human Player

During the New England Regional in Hartford, i was constinatally scoring balls in our hopper and the corner goals. Although it is not a constant way of scoring, i did score 14 in one round(not counting the ones i accidently threw when our team was on D). Though if you are going up against team such as Gael Force, it is smarter to just hold the balls instead of letting them reload and score.
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