Go to Post And I will most definitely never forget watching this bald, brown thin wisp of a human being charging up to us across the sidelines after the semifinals ended waving his hands and shouting "New Strategy!!!!!! New Strategy!!!!!!" as he rallied the troops for our Finals push. - Travis Hoffman [more]
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Unread 13-03-2006, 13:00
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Re: Human Player

As human player, I noticed several matches in which the human player scoring/getting in the way made all the difference. Several matches the teams were seperated by a margin of like 3 points and then the human player made those extra four points, or on the converse side, got penalities and lost the game. THey may not be as important as a coach or a driver, but they can be useful.
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Unread 13-03-2006, 19:23
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Re: Human Player

I was surprised how much strategy can come from the human player. I would spend a couple minutes with my drive team, and the other teams drivers on our alliance talking about strategies. Sometimes I would load up the other human players bin, or but the balls in an alliances robot when it came near me. I would do that on Defence, and on offence I would either score on the corner goals, or throw a ball neer my teams robot to help them. On the free-for-all part, I would just score, I never really did much else.

A lot can come from a human player.
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Unread 19-04-2006, 20:57
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Re: Human Player

Chantillty Robotics team 612's human player was able to get 20 balls in the corner goal, so i guess important since the human player are kinda the xfactor in the game if its close
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Unread 19-04-2006, 21:16
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Re: Human Player

For the most part it seems like human players aren't that important, unless your bot is only human player loadable. Still, if your bot is only human player loadable you can just park in front of your own corner goal on defense and have an easy time of the loading. It also doesn't seem like a really good human player can change the game. In one match where our chain fell off and the other two robots couldn't score very well as human player I scored about 8 points out of our alliance's 12. Needless to say, we did not win that match.
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Unread 19-04-2006, 21:24
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Re: Human Player

Our HP is a very good HP. I didn't realize how hard it would be to get them into the side goals. I'm a mentor and a the preship event I decided to try it and I found out that it has to be bounced or landed at center court and then roll in. We kept track of how many our HP scored. For 3 regionals combined, he was able to score 100 pts. himself. That's a lot or points for one person. Like previously said above I don't see the HP being that important unless you have to load from the HP, or throw balls on the field for your robot to collect.
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Unread 19-04-2006, 22:18
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Re: Human Player

I don't think it matters so much how well your human player is, but rather how well it adapts to benefit each and every human player on your team, for instance the triplets this year had a great hopper which worked amazingly well for throwing balls into, even if you were terrible at it... another think I've noticed, it the more human involvement a team puts into a match, the more they have been to win, as after all at this point there is very few areas were machines can do basic things better then humans... just my thoughts
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Unread 02-03-2006, 22:39
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Re: Human Player

Quote:
Originally Posted by d.courtney
Well even if you don't have the above hopper which you toss into, human players still hold alot of power, as the balls on the ground can be very tempting to the other teams, you have to know when to throw them and where to throw them. the human player which isn't able to throw in the top hopper, will likely fail at this... besides which team out there doesn't have a member on a sports team, or which has a good throw... I don't think it will be very often that you find a "bad" human player, but they will pop up I am sure.
our team does not have a single person this year on a sports team, last year however our human player was a soccer player, which worked for us, since we used the human loading zone...keep in mind for the team's 2 years, the most active people we have had was about 8 and that was last year!!!
also...at the high school, we lost many people last year to spring sports
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Unread 15-02-2006, 09:33
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Re: Human Player

Quote:
Originally Posted by Eldarion
I don't really see the viability of making goals all the way across the 50-something foot field, over the 6-foot wall.
The robot has a hard enough time making goals from half court!
It is definitely possible, that was all I worked on for the first week or two of the build season. However, it is kind of hard to account for all of the robots that will be winding in and out of the space in front of the opposing lower goals. They would either deflect balls from a human player or just suck them up and use them for something else like shooting.
Quote:
Originally Posted by chinckley
Can't the human player shoot balls over the wall into the hopper on top of the robot? That isn't 30 feet away. When a team is in defense mode can't they still be collecting balls, but not shooting them? They should be able to collect them from the floor and from the human player. On defense, two of the robots can be over in the end near their alliance human players "defending" against the other robots. Why can't they block a corner corral and have their human player load balls over the wall into their hopper?
If I read your post correctly, you are right - the human players can load balls into the hopper of the backbot while the other two robots are playing defense. Blocking a goal to manually load balls while the other 5 robots are on the other half of the field should not be a problem.
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Unread 15-02-2006, 09:51
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Re: Human Player

Maybe I have this wrong but I thought our Human players were at the end of the field where the other teams scoring zone was. If so, that would put two robots near the human players that could be loaded. I thought one strategy was that when the opposing team scored a goal that our human players were there and could hold onto the balls or put them back on the field. Our players would not be loading our backbot. It would be near the opposing alliance human players.

Aren't the human players on the opposite end from the scoring zone for each alliance?
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Last edited by chinckley : 15-02-2006 at 10:15. Reason: The top paragraph was a quote from the person before. I deleted it.
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Unread 15-02-2006, 10:59
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Re: Human Player

Quote:
Originally Posted by chinckley
Maybe I have this wrong but I thought our Human players were at the end of the field where the other teams scoring zone was. If so, that would put two robots near the human players that could be loaded. I thought one strategy was that when the opposing team scored a goal that our human players were there and could hold onto the balls or put them back on the field. Our players would not be loading our backbot. It would be near the opposing alliance human players.

Aren't the human players on the opposite end from the scoring zone for each alliance?
Human players are on the opposite side from the scoring zone, you are correct. However throwing a poofball from 3' BEHIND the lexan (yup, behind the starting line) over an 8' piece of lexan and into a robot that will most likely not be sitting still will be difficult. And if the robot is up against the lexan (guarding the side goal) it will be almost impossible (other than a lob) to put a poofball into the robot.
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Unread 15-02-2006, 11:05
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Re: Human Player

Quote:
Originally Posted by Daniel_LaFleur
Human players are on the opposite side from the scoring zone, you are correct. However throwing a poofball from 3' BEHIND the lexan (yup, behind the starting line) over an 8' piece of lexan and into a robot that will most likely not be sitting still will be difficult. And if the robot is up against the lexan (guarding the side goal) it will be almost impossible (other than a lob) to put a poofball into the robot.

Thank you so much for this answer.
I thought I was confused. Not a great strategy on our part is it?

Thanks anyway.
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Unread 15-02-2006, 11:20
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Re: Human Player

Quote:
Originally Posted by Daniel_LaFleur
Human players are on the opposite side from the scoring zone, you are correct. However throwing a poofball from 3' BEHIND the lexan (yup, behind the starting line) over an 8' piece of lexan and into a robot that will most likely not be sitting still will be difficult. And if the robot is up against the lexan (guarding the side goal) it will be almost impossible (other than a lob) to put a poofball into the robot.
Don't forget Dan, those dimensions are actually 4' behind and 6' 6.25" high in the space behind the low goals. (10' 5.25" in the central section). Anything is possible

Hans, human players can go anywhere within the boundaries of their own alliance zone... they cannot go to the zone of the opposing alliance.
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Unread 15-02-2006, 12:14
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Re: Human Player

and the human player can launch balls over to your half of the scoring area so you have balls when you need them. even if they miss, then your robot can pick them up if you have a harvester to do so.
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Unread 18-02-2006, 21:35
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Re: Human Player

Just to let you know, we attended the Winter Warzone Scrimmage today, and the champion of the scrimmage would have lost if the Human players had not scored any 1 pointers. Just something to ponder. I'm not sure if it will be the case in the future, but it ws big at the scrimmage.
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Unread 18-02-2006, 21:48
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Re: Human Player

I think 1/100 seems a bit too low, i mean our human player during practice was making about 1/5 (throwing them across field) granted our field setup isn't 100% accurate but its similar (he is on the foot ball team though)
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