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#1
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Re: Human Player
As human player, I noticed several matches in which the human player scoring/getting in the way made all the difference. Several matches the teams were seperated by a margin of like 3 points and then the human player made those extra four points, or on the converse side, got penalities and lost the game. THey may not be as important as a coach or a driver, but they can be useful.
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#2
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Re: Human Player
I was surprised how much strategy can come from the human player. I would spend a couple minutes with my drive team, and the other teams drivers on our alliance talking about strategies. Sometimes I would load up the other human players bin, or but the balls in an alliances robot when it came near me. I would do that on Defence, and on offence I would either score on the corner goals, or throw a ball neer my teams robot to help them. On the free-for-all part, I would just score, I never really did much else.
A lot can come from a human player. |
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#3
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Re: Human Player
Chantillty Robotics team 612's human player was able to get 20 balls in the corner goal, so i guess important since the human player are kinda the xfactor in the game if its close
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#4
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Re: Human Player
For the most part it seems like human players aren't that important, unless your bot is only human player loadable. Still, if your bot is only human player loadable you can just park in front of your own corner goal on defense and have an easy time of the loading. It also doesn't seem like a really good human player can change the game. In one match where our chain fell off and the other two robots couldn't score very well as human player I scored about 8 points out of our alliance's 12. Needless to say, we did not win that match.
Last edited by BBnum3 : 19-04-2006 at 21:17. Reason: Forgot a word. |
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#5
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Re: Human Player
Our HP is a very good HP. I didn't realize how hard it would be to get them into the side goals. I'm a mentor and a the preship event I decided to try it and I found out that it has to be bounced or landed at center court and then roll in. We kept track of how many our HP scored. For 3 regionals combined, he was able to score 100 pts. himself. That's a lot or points for one person. Like previously said above I don't see the HP being that important unless you have to load from the HP, or throw balls on the field for your robot to collect.
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#6
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Re: Human Player
I don't think it matters so much how well your human player is, but rather how well it adapts to benefit each and every human player on your team, for instance the triplets this year had a great hopper which worked amazingly well for throwing balls into, even if you were terrible at it... another think I've noticed, it the more human involvement a team puts into a match, the more they have been to win, as after all at this point there is very few areas were machines can do basic things better then humans... just my thoughts
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#7
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Re: Human Player
Quote:
also...at the high school, we lost many people last year to spring sports |
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#8
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Re: Human Player
Quote:
Quote:
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#9
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Re: Human Player
Maybe I have this wrong but I thought our Human players were at the end of the field where the other teams scoring zone was. If so, that would put two robots near the human players that could be loaded. I thought one strategy was that when the opposing team scored a goal that our human players were there and could hold onto the balls or put them back on the field. Our players would not be loading our backbot. It would be near the opposing alliance human players.
Aren't the human players on the opposite end from the scoring zone for each alliance? Last edited by chinckley : 15-02-2006 at 10:15. Reason: The top paragraph was a quote from the person before. I deleted it. |
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#10
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Re: Human Player
Quote:
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#11
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Re: Human Player
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Thank you so much for this answer. I thought I was confused. Not a great strategy on our part is it? Thanks anyway. ![]() |
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#12
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Re: Human Player
Quote:
![]() Hans, human players can go anywhere within the boundaries of their own alliance zone... they cannot go to the zone of the opposing alliance. |
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#13
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Re: Human Player
and the human player can launch balls over to your half of the scoring area so you have balls when you need them. even if they miss, then your robot can pick them up if you have a harvester to do so.
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#14
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Re: Human Player
Just to let you know, we attended the Winter Warzone Scrimmage today, and the champion of the scrimmage would have lost if the Human players had not scored any 1 pointers. Just something to ponder. I'm not sure if it will be the case in the future, but it ws big at the scrimmage.
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#15
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Re: Human Player
I think 1/100 seems a bit too low, i mean our human player during practice was making about 1/5 (throwing them across field) granted our field setup isn't 100% accurate but its similar (he is on the foot ball team though)
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