|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
|||||
|
|||||
|
What If...
Here is an interesting question I pose to you...
Here is an observation I have made in reguards to this years game design (post build period). It seems like FIRST went into this game trying to steer designs into a preferential base. In other words...they created rules essentially preventing extention of a robot to the 3 point goal so that they could see robots shoot. The result...many designs with very similar structures and setups. There are essentially two types of robots... 1. The shooter, for the most part flywheel designs. 2. The 1 point bot with a ramp or roller to unload into the 1 point goal. Sure there are some robots with some creative designs, as is to be expected, but overall, most of the robots are the same. Just look at pictures of the robots and look at the shooters. I would hazard a guess and say that 75 percent of them have the ol' "Neverending Story statue with the shooting eyes" complex. (For those who have seen the movie, you will understand very quickly...just look at the wings of the statue.) Anyhow...I pose this question... Designwise and strategywise...how much would designs change if... 1. The expansion rule was lifted. and 2. For each opponent robot on your ramp, you get 25 points. What do you think? Disclaimer: This is not a thread to blast the design of the game, just a rhetorical question. |
|
#2
|
|||||
|
|||||
|
Re: What If...
My predictions:
1) You'd instantly see a bunch of folks cannibalizing their 2005 lifts and adding a sheet of lexan in the place of the end effector. 2) The final 40 seconds become a massive pushing match. Expect for holonomics to get tag-teamed and shoved up the ramp. Robots would ignore trying to get onto the ramp themselves. |
|
#3
|
||||
|
||||
|
Quote:
|
|
#4
|
||||
|
||||
|
Re: What If...
Quote:
Josh Team Drive/Designer |
|
#5
|
||||
|
||||
|
Re: What If...
I thought the whole no extension rule was so that teams would not create robots that would just block the 3 pt goal with like a net or something. That would have made it a really bad and boring game.
|
|
#6
|
|||||
|
|||||
|
Re: What If...
Quote:
![]() |
|
#7
|
|||||
|
|||||
|
Re: What If...
1) The game would be much like a 2 min NBA game if every player was Shaq
Lots of dunking and blocking, but no shooting. Very physical and the refs would have to Foul Out (disable bots) for flipping others. 2) Very physical and the refs would have to Foul Out (disable bots) for flipping others. Quote:
|
|
#8
|
|||
|
|||
|
Re: What If...
Quote:
|
|
#9
|
|||||
|
|||||
|
Re: What If...
Correct.
I reckon that you'd need two robots double-teaming a holonomic robot, though, since they're so darn maneuverable. |
|
#10
|
|||
|
|||
|
Re: What If...
As for the fact that a lot of designs are similar regarding the shooter mechanism, I think it's for 2 reasons.
1. No one has done this before so there isn't much variance from the standard time-tested way to shoot stuff. 2. The shooting mechanisms consisting of flywheel(s) and a plate(s) just work well. Our team had an idea for a really interesting design consisting of a lot of arms on a flywheel but we never built it because it was way too complex, and actually impossible to aim due to the fact that the controller loops through the code about every 16ms. Also, the no-extension rule is to prevent people from extending shields over the goals, which would make a really boring game. P.S. what is a holonomic robot? |
|
#11
|
|||||
|
|||||
|
Re: What If...
Quote:
|
|
#12
|
||||
|
||||
|
Re: What If...
Well, for sure I would have pushed for us to make a "lifting dump bed" that would simply pour the balls into the three point goal.
|
|
#13
|
||||
|
||||
|
Re: What If...
Quote:
It's in no way similar to holographic, in which a robot can translate and rotate simultaneously. |
|
#14
|
||||
|
||||
|
Re: What If...
Quote:
I think Chriszuma got them switched. |
|
#15
|
||||
|
||||
|
Re: What If...
Quote:
The other alliance cannot score any balls, and I have 25 pts for being on the ramp. All my alliance needs is to score one ball anywhere and get the other two robots on the platform and we're unbeatable. Now that would be a boring match. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|