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#1
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Shooter wheel balancing
So we noticed (but pretended not to) that our shooter wheel had a little vibration in it during testing right before shipping. Does anyone have any clever ideas on how to balance it? Obviously we would want to remove a little material from the heavy side (it's an 8" plastic wheel with rubber tread). I was thinking of spinning it a few times by hand and waiting to see which side ends up at the bottom. The problem with this is that the axel bearings are a little stiff, so this method may not be too reliable. Any cool ideas out there? I'm hoping to have time to fix it during our Lonestar Regional, you know how much free time there is! Or maybe we should just call it our ball agitator/shooter
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#2
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Re: Shooter wheel balancing
One way to do it would be set up to beams about 4" apart parallel to each other. Then put an axel through your wheel and set the two sides of the axel on the beams with the wheel in the middle. Look for the side that falls to bottom, and START FILING
Mike C. |
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#3
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Re: Shooter wheel balancing
It only has to last about three minutes. I wouldn't worry about it, unless the vibation threatens your structure.
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#4
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Re: Shooter wheel balancing
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). |
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#5
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Re: Shooter wheel balancing
Again, it all depends on where you mounted your vibration sensitive parts. Our wheel shook like there was no tomorrow. (maybe not as bad a s yours, but still pretty strongly) We fixed it, sort of. For us it was more of a aesthetics issue than a functionality problem. So, anyway, we got rid of the turreting action (for other reasons) and tightened some bolts. Now, instead of only having to shake itself, some 80/20, and sheet metal while mounted on a single turntable bearing, it had to shake the whole robot. It really couldn't overcome the inertia of the bot to produce meaningful shaking. Even if it did, it wouldn't have mattered much since all our electricals were mounted to Plexiglas which would absorb vibrations.
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#6
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Re: Shooter wheel balancing
Our vibration isn't all that bad. As an ex-Navy mechanic, though, it sort of offends me
I'm pretty sure the vibration is coming from the wheel, the shaft is good-n-straight with nice sturdy block bearings on either side of the wheel coupled via spider coupling to the motor. It really is sort of a low priorty fix right now, we need to complete some more important things first (like our ball feed). Just in case I have a kid standing around, though, I can have him work on it.Quote:
I was hoping for something to do in place though. |
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#7
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Re: Shooter wheel balancing
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If you're not going that fast, you shouldn't have to worry much though. |
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#8
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Re: Shooter wheel balancing
Static and dynamic balance will be different. You may be better off with trial & error. Try a light weight in different spots around the wheel and see if it gets better. If it gets better, try more or less weight.
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#9
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Re: Shooter wheel balancing
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#10
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Re: Shooter wheel balancing
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The wheels you are talking about were probably designed to go way slower than you are spinning them. How many wheelchairs do you know that have the front wheels spinning 20+mph? lol Anyways, keeping that in mind, check your pillow block or whatever you are affixing it to your frame to. Make sure they are aligned right. One .050" difference in center lines of the block from the X axis will make your wheel wobble a heck of a lot at these high speeds. |
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#11
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Re: Shooter wheel balancing
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Maybe we should harness the vibration as a battery charging mechanism! |
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#12
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Re: Shooter wheel balancing
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I think the machine uses lasers to detect the tire wobble, but I'm not sure. Anyway, it's a fancy machine. That's probably not a solution now that your robot is gone, but you can try the low tech method described above. It won't be perfect, though, since you probably won't be able to balance it up to the high rotation speed we normally use in FIRST shooters. |
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#13
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Re: Shooter wheel balancing
Ours were balanced professionaly. They are high speed gocart wheels.
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#14
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Re: Shooter wheel balancing
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I wanted to add some observation here. After two weeks of inspections, the teams that had problems with vibration were using small wheels designed for a much slower speed. As they brought them up to get near to the 12M/s speed rule, they would vibrate. Typically this was the 4" diameter vs. 6" diameter wheel chair type wheels. |
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#15
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Re: Shooter wheel balancing
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Sounds about right. Our's is 8" so at least we don't have to spin it TOO fast, although we are estimating 1200 rpm. Still faster than it was really designed for. Maybe the magical crate fairy will fix it for us! We will find out tomorrow! |
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