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#1
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Re: Scoring For Your Opponents
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1) The winner of the match gets their ranking points increased. 2) The loser of the match gets their ranking points increased. The way I see it, there is nothing un-GP about helping to raise the ranking points of the losing team. I think this shows a great deal more sportsmanship than if you were to completely shut down the opposing alliance. Quote:
I believe that this is a legitimate game strategy. My team did this several times at the UTC New England Regional. No one approached us afterwards saying that this offended them. Quote:
Far too often, people take occurrences on the playing field in much too personal a manner. In my team's case (and in many others), scoring for our opponent was never done to make them feel bad about their team's performance. The only reason we did this was to increase our ranking points. I don't see any legitimate reason for teams to see this as unfair - the only thing it does to them is increase their own ranking points. If this happens to your team, don't take it so personally. It does not mean that your alliance parters think your robot is trash. You could have done poorly because you were having problems with your robot, or were placed on a not-so-hot alliance. Be glad that your opponents had the forethought and professionalism to make the loss not as hard on both your and their ranking points. -- Jaine Last edited by Jaine Perotti : 19-03-2006 at 14:22. |
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#2
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Re: Scoring For Your Opponents
I think that scoring for your opponent is a good strategy to get higher in the leaderboard, but the whole purpose of having the loosing team score is this:
If an great alliance, lets say (1114,1503, 67), against 3 bots that dont score score is: 80:7 you dont get awarded a good RP because it was oviously not a challenge. ok .. this time you score some for the other team. the score is 80:55 do you deserve the better ranking for winning against really bad teams? NO! .. the purpose of using the loosing teams score, is to rank alliances higher if they beat a EVENLY matched team in a match, so your spoofing RP to make it seem like every match you played was a HARD game. If you can barely beat an great alliance, you deserve RP more then being the amazing alliance and beating a lower calliber team and spoofing RP. PS: i dont have anything against 1114, 1503, or 67, i just used them as an example since they won GLR, and they are a great alliance! congrats to them at that! thats my two $0.02 -kevin |
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#3
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Re: Scoring For Your Opponents
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I think that any team that feels the need to cheat the system to get a better ranking has let winning become to important to them. |
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#4
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Re: Scoring For Your Opponents
My psychic powers must be a little off today
I thought the idea behind giving the winning team the losing teams score was so that super alliances dont completely shut out a weak alliance. If you got your own score, then you could - you could have 200 to 0 matches. I would think that evenly matched alliances would see matches end up in low scores for both sides because the great offense was matched by great defense - thats what I saw in the finals, teams were winning with low scores by one or two points. Now that I think about it somemore, I think the idea behind giving the winning team the losing teams score is this: The winning team gets the losing teams score! <= That is the game - play to win: the match, the best seed, the finals. |
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#5
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Re: Scoring For Your Opponents
It's not gracious. It's not professional. It's just plain insulting and rude.
If you're so bent on winning that you do that, then FIRST is not for you. |
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#6
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Re: Scoring For Your Opponents
not so long ago teams would get some multiple of the loser's score, if they won. This "tweaking" of points that we are seeing at some competitions is like a remnant of that frame of mind.
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#7
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Re: Scoring For Your Opponents
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#8
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Re: Scoring For Your Opponents
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#9
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Re: Scoring For Your Opponents
The only reason that this issue even matters is because of tie breakers in seeding. Teams with the same number of wins are then ranked by the points derived by the formula that promotes scoring for the opponent, once the win/loss has been determined.
Which is often by the end of the auton period or the end of the next period - leaving the final period when everyone can score to decide what they will do. I don't advocate scoring for the opponent - because I think thats demeaning and not worth upsetting the opponents feelings, but I do realize and understand why others may feel differently about this - and that is their choice. What could have been done to eliminate this entire issue, is when they decided to go back to seeding using this method (it wasn't always like this), they could have used a formula that didn't encourage this kind of behaviour. The problem with that is, there are times when point differential isn't the issue - its more a problem of what attributes the alliance has, and the number of robots that are working and play in the match. On top of the problem with unbalanced alliances, often their are 3 team alliances, where 1 or 2 teams can carry the 3rd team to victory regardless of the score for either team. Scoring teams provide the next level of seeding for everyone in the alliance - even if some of them cannot score at all. This doesn't seem like a good way to determine which teams should be seeded above others - to me. Teams playing great defense don't get extra points for the team, but they do keep the score down (which is opposite of what the next level of seeding is based on). Something is wrong with this concept. Using score differential as the next level tie breaker in seeding implies that the teams CAN score, but often that is NOT the case. 3 Defensive teams can win matches by outnumbering the scoring teams that have little or no help - 7 to 9, 8 to 10, whatever. Low scores with little point differential. The teams playing defense cannot afford to let the other team score for them and as the match progresses the teams are too busy trying to get enough of their own points, let alone worry about scoring for the other team. I think if you are going to use the points for wins method to determine seeding, the second tier for ranking is going to be very difficult to determine and make it so everyone is going to be happy - perhaps just draw straws at the time of the alliance selection process would suffice and drop the formula scoring differential altogether as the tie breaker. All teams with 0 losses draw straws to determine which is higher ranked for alliance selection, then those with 1 loss, and on and on until the top 12 are determined - after all, beyond the top 12 seeding doesn't much matter. Last edited by meaubry : 19-03-2006 at 09:04. |
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#11
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Re: Scoring For Your Opponents
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If this strategy backfires on any alliance that attempts it, they will have no one to blame but themselves. Be smart - know the risks before proceeding. |
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#12
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Re: Scoring For Your Opponents
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In engineering you cannot guarantee results, all you can do is guarantee your best effort will be applied to the project. I have been on projects that did not turn out well, I have been on projects that were cancelled. We still had end-of-project parties, and we still had the same level of pride in our work because we did the best we could under the circumstances. Besides, sometimes no matter how good you are someone else will one-up you and do better. Sometimes pride is great. Sometimes humility is called for. No one can humiliate you if you are already humble in the presence of greatness. |
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#13
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Re: Scoring For Your Opponents
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FIRST is not just engineering. FIRST is a sport, in which opposing teams play against each other. In hockey, in baseball, in soccer, opposing teams would never score for you, not only because they are competitive, but because they have respect for your effort. I'm not saying that this is what would be going through the opposing team's minds when they score for you, but it's what some people will get out of it. There is a fine line between humility and humiliation, and for some, who certainly have humility, this may cross that line. |
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#14
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Re: Scoring For Your Opponents
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If the other team did not get your points at the end of the match they dump points into your goal, then that would be weird (when they could dump them in their own goal instead). How about the flip side of this, when a team knows they are going to lose, so they stop playing, knowing their low score will hurt the team that is beating them? BTW, I was wondering - if you hold the reset button on the OI down, do the lights on the robot go off? Would it be possible for a robot to 'play dead' by doing this, and then come back to life, to win a close match? Last edited by KenWittlief : 13-03-2006 at 11:12. |
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#15
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Re: Scoring For Your Opponents
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