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#1
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Re: The advantage of holonomic drivetrains
213 decided to pursue a holonomic drive with 4 sets of dual Kornylak omni wheels mounted to the KOP gearbox mounted under our machine. We were at BAE and Boston this year, and we were a corner goal dumper. The disadvantage going into the competition we saw immediately, that being we could be pushed. When we finally got out onto the field, and had our driver perfect his method, we were actually able to become nearly as strong as the other robots. At full power we were capable of stopping (or severely impeding) our competitors. Only when we were not moving could we be pushed around. Because of our incredible maneuverability and ability to stop opponents from scoring we were often utilized as ramp defenders at the end of the match, and against high scoring teams sometimes we played nearly exclusive defense. We got to be pretty good at it (especially in Boston). The only problem came in the form of wheel durability, our wheels could easily shatter and did after matches. I suppose this was not necessarily the year for holonomic drives, but I think my team did pretty well (finals in Boston). To see videos of our matches in Boston, go to this site, and download any videos with 213 in them. You will find that a couple of them showcase the omni drive quite nicely. We are also in the eliminations (qf4m1,2 sf2m1,2,3 finals).
Last edited by Daniel Morse : 02-04-2006 at 23:02. |
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#2
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Re: The advantage of holonomic drivetrains
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We had to use two omni's on the back of our robot to improve our ability to turn. |
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#3
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Re: The advantage of holonomic drivetrains
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#4
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Re: The advantage of holonomic drivetrains
team 830, my team, made a holonomic robot this year, and I think that the advantages have helped more than the disadvantages. Having it eliminates the need for a turret, since we have code that will auto rotate the base to allign the camera with the shooter, and we can also play an Allen Iverson or Rip Hamilton style offense that allows for quick shots, even if we have to move around a little bit after making 2 or 3. Additionally, if we do get in the right range, we can quickly posisiton and make many shots in a row. We were one of four holonomic robots at waterloo, and I think we were among the best of the overall competition. In the eliminations we found ways to score against the #3 alliance (who ended up as regional finalists ) and we actually scored almost all the points for our alliance, inluding 36 in match.
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#5
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Re: The advantage of holonomic drivetrains
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Another holonomic team (854) was 8th alliance captain, picking 830 and 1189 (J&J Sportsmanship). My own team (931) also had holonomic drive, won the Saturday Judges Award, and was part of the 5th alliance along with 1680 (the third Niagara triplet) and 1901 (GMID and Rookie Inspiration). So holonomic teams were well recognized and in good company; however, I don't think any advanced to the semifinals. I don't recall which other team had holonomic drive at Waterloo. Any help? |
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#6
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Re: The advantage of holonomic drivetrains
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859 was the other Holonomic at Waterloo. It was the one with the dragon painted on the Hopper |
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#7
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Re: The advantage of holonomic drivetrains
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#8
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Re: The advantage of holonomic drivetrains
Our team has an omni-drive robot this year. We are usnig our own form of the mechanum wheels. So far(just in our test runs before ship day) it seemed to work really well. The way our wheels are designed, we have a good pushing ability and also it is fairly hard to push us around. We are also able to make it up the ramp(or at least we are pretty sure we can). We leave to go to Las Vegas tomarrow so we will know for sure how well our drive train works.
Josh Team Driver/Designer |
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#9
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Re: The advantage of holonomic drivetrains
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As for defense, I don't think we sacrificed that much. Because of the extra maneuverability, we are able to out position some robots, stopping them from shooting. We have beaten high-profile teams like 1680 (a triplet) and 68 by doing this. |
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#10
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Re: The advantage of holonomic drivetrains
Just to throw my 2 cent's in... This year has been different than many other years in that you need the fine movements to shoot the balls, and the brute pushing force. In the end I think that because there are so many machines on the field at once, and you will be pushed at some point. It is better to have a quick machine that has a drive system that will facilitate power over finesse. The team I worked with, 388 had the omni system, it worked well, but when it came to side blows, the aim was gone... I know I'm going to start a riot by saying this, but personally I see no use of holonomic systems in the games thus far. Reason: there is too much pushing for a machine to not move so much so that fine movement or aim can not be lost by collisions from other machines. So until the point where we are in a maze and can not touch the sides, I don't see a good use of the system. But crab drive is another story, there you do have more traction when being pushed. My 2 cents, take it or leave it...
mark |
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#11
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Re: The advantage of holonomic drivetrains
While I origianally wanted omni drive we decided against it for a strong drive train to play defense with.
Team 40 had an extremely effective shooter using mecanum wheels (jester drive) They were very easy to push around but required constant attention because they could quickly line up and shoot if they were left alone. The biggest advantage to their drive was their multiple Auto modes they often evaded defensive bots and scored 7+ balls this combined with very smart driving and strategy seeded them 3rd and got them all the way to the finals in Boston. 213 also used omni drive very effectively to make one of the best side goal dumpers that I saw in boston and manchester they were very difficult to defend and often dumped 20 balls with no problem. |
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#12
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Re: The advantage of holonomic drivetrains
all i can say is that in a game like this if i would make a swerve drive it would be a coaxle with ifi roughtop tread.
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