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#1
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Re: lamancy in the games
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Not to mention that autonomous was so challenging no one got the vision tetra capped! However, I suppose all this does is to prove that this year's average difficulty was about the same as last year's. I think FIRST is doing a pretty good job designing the games if all it comes down to is personal preference! ![]() |
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#2
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Re: lamancy in the games
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In recent years, most alliances have worked together in an individual manner. (Team XXX plays defense against Team ZZZ, and Team YYY will fend off defender WWW while shooting at the goal.) The robots have not been challenged to act harmoniously to achieve a goal. I know many folks did not like the 2001 game, because of its' indirect competitiveness, but the robots that year were forced to work together as a unit, not individually to achieve the alliance goals. There have been posts this year talking about "feeder robots", and that may have happened, but to a very small degree overall. Otherwise, robots have acted on their own to accomplish their part of the alliance goal. A hockey type game though would force the robots to work together and set up passing plays. (i.e., the robot who carries the puck across the "blue" line cannot be the robot who scores, unless the puck is passed to a partner and returned to the original robot, or stolen by an opponent and stolen back) I would love to see more interaction in this manner, rather than the manner in which current games are designed. This is just an example, there are many quirky rules that would need to be hammered out, but the idea of having alliances interact with each other to win is the key point. |
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#3
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General design Stuff:
http://www.chiefdelphi.com/forums/fo...play.php?f=148 (oh look, a parent menu) http://www.chiefdelphi.com/forums/sh...ad.php?t=42208 http://www.chiefdelphi.com/forums/sh...ad.php?t=38139 http://www.chiefdelphi.com/forums/sh...ad.php?t=38141 http://www.chiefdelphi.com/forums/sh...ad.php?t=38142 http://www.chiefdelphi.com/forums/sh...ad.php?t=38140 Water stuff: http://www.chiefdelphi.com/forums/sh...ad.php?t=45731 http://www.chiefdelphi.com/forums/sh...ad.php?t=41024 We don’t need extraneous discussion about next year’s game or game ideas in this thread. Please keep this thread on topic about how lame the game is. (these words do not reflect my opinion but only the main argument of this thread) |
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#4
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Re: lamancy in the games
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. .... i think tahts a great idea... playing hockey with robots... lots of teamwork.. passing the puck.. good traction needed..lots of weight for pushing vs being able to stop without a lot of momentum... . i like.. i like a lot.. i might just have to make a post about that! ... this year the game is like football (field goals into the uprights.. . and the low goals are touchdowns...).. think about it ... |
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#5
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Re: lamancy in the games
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Pole vaulting? Now there's a FIRST game worth watching!!! |
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#6
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Re: lamancy in the games
I think large beanbags would be an interesting game piece. You could have the bags be of widely varying sizes, and score based on bag mass. The bags could be different colors easily indicating their mass to drivers. Maybe in the middle of the field could be a large walled-off pit that you get bonus points for tossing or dumping the bags into, making an interesting engineering challenge: how do you toss bags consistently?
You'd have to make the bags out of pretty durable material so they didn't spill though. Or have plenty of shop-vacs on hand to clean the field up quickly. |
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#7
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Re: lamancy in the games
I would love to see these used as a game object. They are similar to poof balls balls in size and general base geometry, but have a very unique difference.
http://froogle.google.com/froogle_cluster?q=Bumble+ball&pid=4850176807834817 576&oid=17006031747765714766&btnG=Search+Froogle&s coring=mrd&hl=en Imagine a game object like this which moves either away from you, or towards you constantly. It would add a whole new element to the game. |
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#8
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Re: lamancy in the games
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Hey, it's an official Olympic Sport! Don't they wave those batons around with long streamers on the end? How about "synchronized robots"? (Synchronized swimming is also an Olympic "Sport"). GDC can still remain in the "sport" realm and develop much lamer challenges. |
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#9
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Re: lamancy in the games
how about a football game piece or a rugby ball?
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#10
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Re: lamancy in the games
Can we get back on topic?
ANYWAYS.... I wouldn't call this years game lame as much as I would aasay that it isn't as interesting as other years. But that could also be because i cant be a driver this year and its a completely different thing watching from the stands than it is from the field... |
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#11
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Re: lamancy in the games
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#12
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Re: lamancy in the games
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Even you said last years game was dragging, "but began getting interesting at the end." The end is not here yet. ![]() |
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#13
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Re: lamancy in the games
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So from that I must conclude that (choose any one):A) the quality of the games just doesn't matter - we would all build robots to play "rock-paper-scissors" if FIRST told us to, cause it is just so freakin' much fun to build a robot until 2:30am every night for six weeks! B) the 25,000 people participating in the process of building robots to play this year's game are all morons that love to play games that suck C) the original premise is not quite correct, there is some room to improve but the games are not all that lame after all, and they provide a reasonable challenge for the teams to design toward and a reasonable level of excitement for the audience to watch D) the original premise is way off base, the games are perfect and absolutely impossible to improve upon I may admittedly be a little biased, but I think I am going to go with option "C." And, yes, if you didn't notice - Dean, Woodie, and I take these sort of comments a little personally. Believe me, if you ever saw some of the ideas that never made it into the final games, you would really know what a "lame game design" could be! (Dave thinks about the "score points by throwing Krispy Kreme donuts at Dave and Jason Morrella" game).-dave |
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#14
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Re: lamancy in the games
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#15
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Re: lamancy in the games
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