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Unread 03-02-2007, 01:18
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Re: The Triplet Challenge

Quote:
Originally Posted by MGoelz View Post
My team, Cyber Blue, is currently in the process of working towards a similar goal as suggested. Lack of interest caused a potentially all-girl team to never quite start. They would be the POWER team. We decided that the best way to get people interested was to build a second robot, similar to ours that they would be able to use over the summer at the IRI. What better way to promote FIRST, than to take a small group of people, give them a "loaner" persay, robot, and let them experience a FIRST competition for themselves?

All in all, a great way to promote all aspects of FIRST.
It would be cool if you didn't quite finish that robot and had helped the new team finish it so they could gain some good hands on experience. They would also probably be more attached as it would be part theirs, not just a loaner...
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Unread 07-04-2006, 13:17
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Re: The Triplet Challenge

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Originally Posted by KenWittlief
I like the idea of using collaboration to create new teams. There are so many things an existing team can do to pave the road for a new team - facilities, travel, old robot parts, mentors, teachers... but I dont like the Everything part.

FIRST is about doing, doing things yourself shows you that you can do it - thats the whole point.

Handing a team a completed robot design is, in a way, insulting.

Collarboration is an excellent tool, make sure the new team has a meaningfull role to play or they will end up feeling like second rate poor cousins.
I agree with Ken. It's hard to remember but FIRST isn't about a robot competition. The competition is the just celebration of your accomplishment.

Collaboration can help when resources aren't there but the other teams need to be actively involved in all aspects, not just handed a design or a kitbot to put together.

Real learning takes place when you have to overcome hard obstacles and challenges. Having a winning robot is nice but I would rather be a 'loser' and have the students on my team learn as much as they possibly can. That's just my opinion.
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Unread 07-04-2006, 13:30
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Re: The Triplet Challenge

I love the whole idea of collaborating on funds and leadership structure. But its the robot part i can see you collaborating by helping them design and build things but duplicating the same robot isn't the way to do it in my opinion. you could give them the same color scheme and name them similarly to let peole know your working together. but the best part of this competition is going to a competition and seeing all the different designs and how they work.
and if everyone make triplets and twins and so on it will continue and we'll never see truly unique robots there will always be copies. . just like chain stores taking over local business's like every restaurant you see will be a mcdonalds theres no unique places. so if everybody starts building duplicate robots we lose the individuality of the game.

i like the idea of collaboration just not on everything
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Unread 07-04-2006, 13:37
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Re: The Triplet Challenge

Quote:
Originally Posted by pathew100
I agree with Ken. It's hard to remember but FIRST isn't about a robot competition. The competition is the just celebration of your accomplishment.

Collaboration can help when resources aren't there but the other teams need to be actively involved in all aspects, not just handed a design or a kitbot to put together.

Real learning takes place when you have to overcome hard obstacles and challenges. Having a winning robot is nice but I would rather be a 'loser' and have the students on my team learn as much as they possibly can. That's just my opinion.
Please don't misunderstand my vision. I'm ONLY pitching collaboration when without it there would be NO team. I'm looking to get teams started that wouldn't have the guts to take the chance without it. If a school takes the initiative to start a team on their own because they have the resources and the support -- then that's great. They may not need a collaborative approach. No one should get handed a design that they don't need or want. I also don't believe in doing the work and handing it to them. Collaboration is defined by Mirriam-Webster as "to work jointly with others or together especially in an intellectual endeavor". Collaboration is PARTICIPATIVE.
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Unread 07-04-2006, 15:28
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Re: The Triplet Challenge

I traded homework assignments for honey-doos a long time ago - thank you.

But all on my own I'll go you one better and suggest one big collaboration. That is, instead of the sponsor's dollars/loonies and manpower going to a team or three, it all goes into a general fund. Share and share alike.

Hum, sometimes when an idea gets taken to the extreme it stops looking so good. They tried something like that in the Soviet Union - on a much bigger scale mind you, but it didn't work out.

So, we have to ask ourselves just where to draw the line on collaboration. In my opinion, we've already crossed it.
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Unread 07-04-2006, 15:53
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Re: The Triplet Challenge

I want to keep this thread on point. This is about growth. Period.

My “challenge” seeks to steer collaboration AWAY from all of the controversial aspects, and to focus it towards GROWTH (less controversial). For instance…..
  • I only support collaboration when without it there would be no second or third team.
  • My vision and application of collaboration is “participative”. Students that want to be involved in the design phase have the opportunity – they work hand-in-hand with the multi-school design team. Students that want to build parts get to – they work side-by-side building parts or make their own. Students that want to write programs get the chance to load their code into the robot and test it out. No one gets hand-outs. No one gets short changed.
  • My vision of collaboration does not have super teams wiping out smaller teams, or hundreds of robots all looking identical. If it is used for growth, then this is of no concern. Be responsible with it. Use GP as a sense check.
As Karthik mentioned, we are continuing to use collaboration as a growth strategy in Niagara, by adding a 4th team to the region. They are NOT copying The Triplets. But, they are copying a U.S. team’s robot. The students want to compete in off-season competitions and want the confidence in a proven design the first time. Next year they will build their own unique robot from scratch – because of this initial confidence builder. They would not have signed up to do this without it. It was really easy to convince them to jump on board and start spending money when they knew they had the ability to copy something that worked.

There is a win-win here for both the “For” and “Against” Collaboration Camps. Keep the good aspects, toss out the bad. Focus it on growth only. I believe FIRST can grow faster with it, than without it.
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Unread 07-04-2006, 16:27
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Re: The Triplet Challenge

Quote:
Originally Posted by rourke
... Keep the good aspects, toss out the bad. Focus it on growth only. I believe FIRST can grow faster with it, than without it.
I don't understand how you're tossing out the bad. Regardless of -why- a team choses to enter into a manufacturing alliance, doing so provides a competitive advantage, especially if the members of that manufacturing alliance attend the same regionals or are in the same division at the championship. There are many teams for whom such manufacturing alliances are not possible. There are also teams for whom manufacturing alliances are undesirable despite the competitive advantage they provide. My belief is that FIRST's tolerance and encouragement of manufacturing alliances is driving mentors away.

I can't explain my point of view more clearly than I did two years ago when this issue first flared up. So, I'll just link it

Quote:
Originally Posted by Me
My personal motivation for volunteering in FIRST is twofold. I strongly agree with the ideals and high level objectives of FIRST. I go to bed at night feeling good about having done something positive and contributing to my community. But, when I go in early, stay late, design, strategize, motivate, and pour my sweat and blood into a robot, I do it because I want to do whatever I can to help my team win.
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Unread 07-04-2006, 17:10
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Re: The Triplet Challenge

Stephen,

I think the spirit and intent of this thread, to start new teams and make it as easy as possible for them, is excellent.

The thing that seems to be getting people fur ruffled is the idea of giving the new team a robot design.

Quote:
...Offer to have the new team copy everything you are doing next year. Everything...
this goes back to the root of all the philisophical debate here on CD: are we here to get teams to a regional to play robot games, or are we here to show HS students what its like to be an engineer or scientist?

If FIRST is all about robot games then, ok - give then a starter robot, give them someone elses robot so they can compete.

If FIRST is all about the engineering experience, then give them everything else they need to get started, but make them go through the process of designing as much of the robot as they can, themselves.

We already have a default robot in the KOP that can be assembled in about two weekends - it would be easy for a team with 5 students and one adult mentor to assemble the KOP drivetrain, hook up the control system and battery, and you have a basic moving robot platform that can play defense - and you can bolt on other stuff to play offense, add sensors, get fancy with the SW, modify the wheels.... take it in whatever direction you think you can pull off by ship date.

For most students FIRST is the hardest thing they ever do in HS. I think that is a large part of its appeal. If you make it too easy they will not really be engaged by it, and that hook is lost.

For everything else, make it easy: Money, mentors, facilities, spare parts, tools, computers, money, playfield access, shared travel, money - I agree, collaborate on all the rest.

Last edited by KenWittlief : 07-04-2006 at 17:15.
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Unread 07-04-2006, 17:28
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Re: The Triplet Challenge

Quote:
Originally Posted by KenWittlief
Stephen,

I think the spirit and intent of this thread, to start new teams and make it as easy as possible for them, is excellent.

The thing that seems to be getting people fur ruffled is the idea of giving the new team a robot design.



this goes back to the root of all the philisophical debate here on CD: are we here to get teams to a regional to play robot games, or are we here to show HS students what its like to be an engineer or scientist?

If FIRST is all about robot games then, ok - give then a starter robot, give them someone elses robot so they can compete.

If FIRST is all about the engineering experience, then give them everything else they need to get started, but make them go through the process of designing as much of the robot as they can, themselves.
Ken,
You don't lose out in seeing what engineering is all about. Product design is not the only engineering game in town. In my work, we manufacture the Corvette Engine. We don’t design the Corvette Engine, but we collaborate with the engineers that do. We manufacture copies of the design hundreds of times each day, and do a darn good job of engineering the manufacturing system. That doesn’t stop us from having a pretty inspired workforce and engineering team. This is one exciting product we're involved in. Zero to 60 m.p.h. in under 4 seconds! Yee-haw!!! And you can get pretty fired up about designing and improving the manufacturing system that makes these powerhouses at the highest quality, lowest cost possible. Creativity and engineering doesn’t just exist in product design -- it exists in the whole value stream. Inspiration is created by a vision and is reinforced with success.
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Unread 07-04-2006, 17:57
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Re: The Triplet Challenge

Keep on track here. Collaborate for growth.

If you always do what you’ve always done, you’ll always get what you’ve always gotten. FIRST’s growth may flatten out into 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.....

I’m suggesting we change the shape of the curve to: 1, 2, 4, 8, 16, 32, 64, 128, 256.....

Here is FIRST’s growth percentages taken from their 2005 Annual Report:

1996 – 59% more teams than previous year
1997 – 61%
1998 – 32%
1999 – 36%
2000 – 38%
2001 – 38%
2002 – 25 %
2003 – 22%
2004 – 18%
2005 – 7%
(and I understand 2006 is around 5%)

Must change the inflection of the curve!!!
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Last edited by rourke : 07-04-2006 at 20:16.
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Unread 07-04-2006, 20:19
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Re: The Triplet Challenge

I read Karthik's explanation of the Triplet Philosophy in an earlier thread, and have to say that I am cautiously supportive of it.

I would encourage anyone entering into such an agreement to do so with an exit strategy in mind from the beginning. One long-term commitment would be to invite students from a school without a team to join your team the first year. Collaborate as two separate teams the second year or maybe third year. Then split apart with separate designs, but share resouces (such as machining) when needed.

It must always be a collaboration though, not a "here's your robot, insert Tab A in to Slot B, have fun driving" thing.
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Unread 07-04-2006, 20:34
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JVN on Collaboration

Short & Sweet:
I think collaboration is a good thing, and I hope lots of teams take Steve's challenge.

I predict 1114 will have us all amazed with the success of this experiment, and will have a Chairman’s Award within 4 years.



(For those who care about my opinion),
Here is a longer philosophical analysis:
There are many ways to form collaborations. We have seen several different collaborative examples within FIRST already and there are many more out there. For discussion purposes, I will divide these methods into two major categories:
  • Collaboration to Grow FIRST (Start New Teams)
  • Collaboration to Sustain FIRST (Sustain & Improve Veteran Teams)
The triplet model falls heavily into the first category. A successful veteran team spreads itself thin, and in the process helps start one (or more) rookie teams. These rookie teams get to (ideally) play at the same level as the successful veteran team almost immediately. This success then helps them build into a sustainable program.

Now I’m going to say something that may be unpopular:
Teams that perform well on the field are more sustainable than ones that do not. A rookie that is “competitive” (insert whatever definition you’d like, but the one I’m thinking of involves some success on the field) stands a better chance of coming back than one that doesn’t. This does not just apply to rookie teams (which is something I will discuss below). This is not a universal, but it is true MOST of the time.

There are many people, who will disagree with the above paragraph, and many would accuse me of being out of line for saying it, but based on my experiences it is all true. “Winning cures all” – This can be very true. Sponsors, school administration, community members, everyone likes to see a team with a chance to win gold. Everyone likes telling the story about coming out there and playing hard, and having a shot at winning. No one talks about the team that doesn’t move.

The triplet model gives teams the “taste of success”, and also gives them hands on experience with some proven methods. They fly up through the learning curve, and within a few years, are ready to become a separate, self-sustaining program.

Now, how much collaborative-meddling-involvement is required?
This depends on the situation. In some cases, it requires no more than quick phone call every few weeks. In others, it requires you hold their hand through every step of the process, and/or build identical robots. This is the way of life; every situation is different, and every situation requires a different way of doing things. This is not black & white, as many people seem to think it is.

Some will argue that you could choose a more hands-off approach if you will accept a less competitive showing from your rookie. This is probably true, but why would you? A FIRST team does not need to learn for itself how to be successful. This Darwinian approach to survival is dangerous, and the attrition is killing teams. Let’s face it, there are a LOT of teams that couldn’t figure out how to be successful, and didn’t last in this program. What if we could save them? Collaborative support could have kept them around. Again, the amount of support is not black & white.

So now we’ve got teams collaborating, and spawning new super-teams, who will eventually grow-up and spawn their own super-teams. This is good (will anyone argue that more good teams is a bad thing?). Now how do we save the veteran teams?

Let’s talk about Division by Chicken.
This was an alliance formed between two veteran teams (217 & 229). Why did these teams form this alliance? For 3 main reasons:
  • Enhance & Sustain both teams through the use of resource sharing.
  • Provide the unique long-distance collaborative opportunity for students on both teams to experience.
  • So Paul and John could have fun working together.
Both teams participated (equally!), both teams benefited, all students benefited. These veteran teams came together and became stronger from collaboration. Both teams did well, and both teams had fun with the partnership (and the mentors on these teams, had a LOT of fun). Some may argue the point, but I think THIS is a good thing. This is an example of the second type of collaboration. (Remember when I divided it up, waaaaay up at the top of this post?)

This is not the only example of this type of partnership; this is merely the one I’m most familiar with (obviously). Another famous example is 254+60 in 2004 (there are many others).

How much collaboration is required in this type of example? Do the robots need to be identical? No. Teams can collaborate on something as small as a gearbox or something as small as a motor-mount. Again, this is not black and white, there is an entire spectrum of collaborative involvement, any amount of which can be used to help a team; depending on the particular situation.

Now, there is one major catch here. 90% of arguments against collaboration come down to one thing. It needs to be done right, to be effective. How is collaboration done effectively? I think this is a topic for another time, I’ve been rambling for long enough. If there is demand, maybe I'll help put together a "collaboration methodology" paper.

Based on the potential to GROW, and SUSTAIN this wonderful program, not to mention the unique and beneficial experiences it can provide a team, I believe collaboration is a good thing, and I hope you will feel the same way.

$.02
-JV
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Unread 07-04-2006, 20:37
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Re: The Triplet Challenge

Quote:
Originally Posted by rourke
1996 – 59% more teams than previous year
1997 – 61%
1998 – 32%
1999 – 36%
2000 – 38%
2001 – 38%
2002 – 25 %
2003 – 22%
2004 – 18%
2005 – 7%
(and I understand 2006 is around 5%)
The growth rate from 2005 to 2006 is slightly over 10%. In 2005 there were 1024 teams, there are now 1133. Not where we'd like it to be, but better than 5%.
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Unread 07-04-2006, 21:27
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Re: The Triplet Challenge

I've been watching this thread for a while, really trying to figure out how to add to this conversation without detracting from the initial idea of starting teams.

I would rather see a veteran team donate one of its senior mentors, college students, or anyone close enough to running the team, to run the rookie team, and let them do it for themselves. I've been through three rookie years now... and the rookie year is the most precious. Its the first year your team really sees the game, its when the amazing enlightenement occurs. I would propose to give them a leader rather than a robot design. Most teams dont want to give up their mentors. I get this... but if you are serious about the growth, let them catch the bug for themselves. I will be sad the day that a rookie team that was lead through everything wins the Championship Rookie All Star. We cherish that award, and its because our team did it all for themselves. Did they have my help? of course! Did they have my past experience? Definitely! Did we get help from teams like 229 & 191? Of course! Did they attempt things no other rookies had? Yup. Did they have a team design a robot for them? No.

Ok, so going back to Steve's point that you should do it where no team would exist or no team would have the courage to pursue/continue FIRST. I would argue that given a good leader, ANY team can succeed in FIRST. Look at all the teams that are starting to spring up from FIRST veterans. They all work, they all have courage, they all attempt FIRST, possibly without design experience.

This year, we adopted a team that lost its sponsor and dropped out of FIRST. We let their students continue with us, and next year, we are helping them start their old team back up. We have already agreed the robots will be completely different, but we will help eachother everywhere else we can.

I really thought the idea of the triplets was cool when I first saw it... but now that I see it popping up more and more, I have my doubts. The dependency scares me. I can see teams sharing designs in the offseason, maybe even building new robots from old designs for offseason competitions... but let the rookies learn what it is like to struggle. Show them how to ask for help from the veterans, show them how to fundraise, how to design an omnidrive, how to build an effective manipulator. FIRST is about growth... but to be honest, I dont think it can sustain the opposite curve of growth Stephen is suggesting. If it becomes too big, too political, too fast, it just wont have the same effect.

I know... I didnt really stay on the topic, but I will be honest, I dont know what is expected in this thread.
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Re: The Triplet Challenge

I just want to clarify something that I am pretty sure is true, however people seem to be confusing. With the Niagara Triplets at least, the students, all of them from all teams, work with their mentors to design and build the robot. Steve, correct me if I am incorrect with this, but I don't feel like Steve is in any way insinuating that the veteran does everything and the rookie goes by observation only. I've watched the Niagara Triplets, the kids are assisted and helped by their mentors when they get stuck, but to the best of my knowledge, all team members contribute in all aspects.
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