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Re: The Triplet Challenge
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#2
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Re: The Triplet Challenge
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Collaboration can help when resources aren't there but the other teams need to be actively involved in all aspects, not just handed a design or a kitbot to put together. Real learning takes place when you have to overcome hard obstacles and challenges. Having a winning robot is nice but I would rather be a 'loser' and have the students on my team learn as much as they possibly can. That's just my opinion. |
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#3
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Re: The Triplet Challenge
I love the whole idea of collaborating on funds and leadership structure. But its the robot part i can see you collaborating by helping them design and build things but duplicating the same robot isn't the way to do it in my opinion. you could give them the same color scheme and name them similarly to let peole know your working together. but the best part of this competition is going to a competition and seeing all the different designs and how they work.
and if everyone make triplets and twins and so on it will continue and we'll never see truly unique robots there will always be copies. . just like chain stores taking over local business's like every restaurant you see will be a mcdonalds theres no unique places. so if everybody starts building duplicate robots we lose the individuality of the game.i like the idea of collaboration just not on everything |
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#4
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Re: The Triplet Challenge
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#5
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Re: The Triplet Challenge
I traded homework assignments for honey-doos a long time ago - thank you.
But all on my own I'll go you one better and suggest one big collaboration. That is, instead of the sponsor's dollars/loonies and manpower going to a team or three, it all goes into a general fund. Share and share alike. Hum, sometimes when an idea gets taken to the extreme it stops looking so good. They tried something like that in the Soviet Union - on a much bigger scale mind you, but it didn't work out.So, we have to ask ourselves just where to draw the line on collaboration. In my opinion, we've already crossed it. |
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#6
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Re: The Triplet Challenge
I want to keep this thread on point. This is about growth. Period.
My “challenge” seeks to steer collaboration AWAY from all of the controversial aspects, and to focus it towards GROWTH (less controversial). For instance…..
There is a win-win here for both the “For” and “Against” Collaboration Camps. Keep the good aspects, toss out the bad. Focus it on growth only. I believe FIRST can grow faster with it, than without it. |
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#7
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Re: The Triplet Challenge
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I can't explain my point of view more clearly than I did two years ago when this issue first flared up. So, I'll just link it Quote:
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#8
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Re: The Triplet Challenge
Stephen,
I think the spirit and intent of this thread, to start new teams and make it as easy as possible for them, is excellent. The thing that seems to be getting people fur ruffled is the idea of giving the new team a robot design. Quote:
If FIRST is all about robot games then, ok - give then a starter robot, give them someone elses robot so they can compete. If FIRST is all about the engineering experience, then give them everything else they need to get started, but make them go through the process of designing as much of the robot as they can, themselves. We already have a default robot in the KOP that can be assembled in about two weekends - it would be easy for a team with 5 students and one adult mentor to assemble the KOP drivetrain, hook up the control system and battery, and you have a basic moving robot platform that can play defense - and you can bolt on other stuff to play offense, add sensors, get fancy with the SW, modify the wheels.... take it in whatever direction you think you can pull off by ship date. For most students FIRST is the hardest thing they ever do in HS. I think that is a large part of its appeal. If you make it too easy they will not really be engaged by it, and that hook is lost. For everything else, make it easy: Money, mentors, facilities, spare parts, tools, computers, money, playfield access, shared travel, money - I agree, collaborate on all the rest. Last edited by KenWittlief : 07-04-2006 at 17:15. |
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#9
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Re: The Triplet Challenge
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You don't lose out in seeing what engineering is all about. Product design is not the only engineering game in town. In my work, we manufacture the Corvette Engine. We don’t design the Corvette Engine, but we collaborate with the engineers that do. We manufacture copies of the design hundreds of times each day, and do a darn good job of engineering the manufacturing system. That doesn’t stop us from having a pretty inspired workforce and engineering team. This is one exciting product we're involved in. Zero to 60 m.p.h. in under 4 seconds! Yee-haw!!! And you can get pretty fired up about designing and improving the manufacturing system that makes these powerhouses at the highest quality, lowest cost possible. Creativity and engineering doesn’t just exist in product design -- it exists in the whole value stream. Inspiration is created by a vision and is reinforced with success. |
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#10
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Re: The Triplet Challenge
Keep on track here. Collaborate for growth.
If you always do what you’ve always done, you’ll always get what you’ve always gotten. FIRST’s growth may flatten out into 1, 2, 3, 4, 5, 6, 7, 8, 9, 10..... I’m suggesting we change the shape of the curve to: 1, 2, 4, 8, 16, 32, 64, 128, 256..... Here is FIRST’s growth percentages taken from their 2005 Annual Report: 1996 – 59% more teams than previous year 1997 – 61% 1998 – 32% 1999 – 36% 2000 – 38% 2001 – 38% 2002 – 25 % 2003 – 22% 2004 – 18% 2005 – 7% (and I understand 2006 is around 5%) Must change the inflection of the curve!!! Last edited by rourke : 07-04-2006 at 20:16. |
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#11
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Re: The Triplet Challenge
I read Karthik's explanation of the Triplet Philosophy in an earlier thread, and have to say that I am cautiously supportive of it.
I would encourage anyone entering into such an agreement to do so with an exit strategy in mind from the beginning. One long-term commitment would be to invite students from a school without a team to join your team the first year. Collaborate as two separate teams the second year or maybe third year. Then split apart with separate designs, but share resouces (such as machining) when needed. It must always be a collaboration though, not a "here's your robot, insert Tab A in to Slot B, have fun driving" thing. |
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#12
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JVN on Collaboration
Short & Sweet:
I think collaboration is a good thing, and I hope lots of teams take Steve's challenge. I predict 1114 will have us all amazed with the success of this experiment, and will have a Chairman’s Award within 4 years. (For those who care about my opinion), Here is a longer philosophical analysis: There are many ways to form collaborations. We have seen several different collaborative examples within FIRST already and there are many more out there. For discussion purposes, I will divide these methods into two major categories:
Now I’m going to say something that may be unpopular: Teams that perform well on the field are more sustainable than ones that do not. A rookie that is “competitive” (insert whatever definition you’d like, but the one I’m thinking of involves some success on the field) stands a better chance of coming back than one that doesn’t. This does not just apply to rookie teams (which is something I will discuss below). This is not a universal, but it is true MOST of the time. There are many people, who will disagree with the above paragraph, and many would accuse me of being out of line for saying it, but based on my experiences it is all true. “Winning cures all” – This can be very true. Sponsors, school administration, community members, everyone likes to see a team with a chance to win gold. Everyone likes telling the story about coming out there and playing hard, and having a shot at winning. No one talks about the team that doesn’t move. The triplet model gives teams the “taste of success”, and also gives them hands on experience with some proven methods. They fly up through the learning curve, and within a few years, are ready to become a separate, self-sustaining program. Now, how much collaborative-meddling-involvement is required? This depends on the situation. In some cases, it requires no more than quick phone call every few weeks. In others, it requires you hold their hand through every step of the process, and/or build identical robots. This is the way of life; every situation is different, and every situation requires a different way of doing things. This is not black & white, as many people seem to think it is. Some will argue that you could choose a more hands-off approach if you will accept a less competitive showing from your rookie. This is probably true, but why would you? A FIRST team does not need to learn for itself how to be successful. This Darwinian approach to survival is dangerous, and the attrition is killing teams. Let’s face it, there are a LOT of teams that couldn’t figure out how to be successful, and didn’t last in this program. What if we could save them? Collaborative support could have kept them around. Again, the amount of support is not black & white. So now we’ve got teams collaborating, and spawning new super-teams, who will eventually grow-up and spawn their own super-teams. This is good (will anyone argue that more good teams is a bad thing?). Now how do we save the veteran teams? Let’s talk about Division by Chicken. This was an alliance formed between two veteran teams (217 & 229). Why did these teams form this alliance? For 3 main reasons:
This is not the only example of this type of partnership; this is merely the one I’m most familiar with (obviously). Another famous example is 254+60 in 2004 (there are many others). How much collaboration is required in this type of example? Do the robots need to be identical? No. Teams can collaborate on something as small as a gearbox or something as small as a motor-mount. Again, this is not black and white, there is an entire spectrum of collaborative involvement, any amount of which can be used to help a team; depending on the particular situation. Now, there is one major catch here. 90% of arguments against collaboration come down to one thing. It needs to be done right, to be effective. How is collaboration done effectively? I think this is a topic for another time, I’ve been rambling for long enough. If there is demand, maybe I'll help put together a "collaboration methodology" paper. Based on the potential to GROW, and SUSTAIN this wonderful program, not to mention the unique and beneficial experiences it can provide a team, I believe collaboration is a good thing, and I hope you will feel the same way. $.02 -JV Last edited by JVN : 07-04-2006 at 20:36. |
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#13
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Re: The Triplet Challenge
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#14
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Re: The Triplet Challenge
I've been watching this thread for a while, really trying to figure out how to add to this conversation without detracting from the initial idea of starting teams.
I would rather see a veteran team donate one of its senior mentors, college students, or anyone close enough to running the team, to run the rookie team, and let them do it for themselves. I've been through three rookie years now... and the rookie year is the most precious. Its the first year your team really sees the game, its when the amazing enlightenement occurs. I would propose to give them a leader rather than a robot design. Most teams dont want to give up their mentors. I get this... but if you are serious about the growth, let them catch the bug for themselves. I will be sad the day that a rookie team that was lead through everything wins the Championship Rookie All Star. We cherish that award, and its because our team did it all for themselves. Did they have my help? of course! Did they have my past experience? Definitely! Did we get help from teams like 229 & 191? Of course! Did they attempt things no other rookies had? Yup. Did they have a team design a robot for them? No. Ok, so going back to Steve's point that you should do it where no team would exist or no team would have the courage to pursue/continue FIRST. I would argue that given a good leader, ANY team can succeed in FIRST. Look at all the teams that are starting to spring up from FIRST veterans. They all work, they all have courage, they all attempt FIRST, possibly without design experience. This year, we adopted a team that lost its sponsor and dropped out of FIRST. We let their students continue with us, and next year, we are helping them start their old team back up. We have already agreed the robots will be completely different, but we will help eachother everywhere else we can. I really thought the idea of the triplets was cool when I first saw it... but now that I see it popping up more and more, I have my doubts. The dependency scares me. I can see teams sharing designs in the offseason, maybe even building new robots from old designs for offseason competitions... but let the rookies learn what it is like to struggle. Show them how to ask for help from the veterans, show them how to fundraise, how to design an omnidrive, how to build an effective manipulator. FIRST is about growth... but to be honest, I dont think it can sustain the opposite curve of growth Stephen is suggesting. If it becomes too big, too political, too fast, it just wont have the same effect. I know... I didnt really stay on the topic, but I will be honest, I dont know what is expected in this thread. |
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#15
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Re: The Triplet Challenge
I just want to clarify something that I am pretty sure is true, however people seem to be confusing. With the Niagara Triplets at least, the students, all of them from all teams, work with their mentors to design and build the robot. Steve, correct me if I am incorrect with this, but I don't feel like Steve is in any way insinuating that the veteran does everything and the rookie goes by observation only. I've watched the Niagara Triplets, the kids are assisted and helped by their mentors when they get stuck, but to the best of my knowledge, all team members contribute in all aspects.
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