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#1
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reactor
How do you change the time it makes keys for animations for?
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#2
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Re: reactor
You mean extend beyond 100 frames?
![]() Click here ![]() then here Open up all the roll outs and you should see a time setting that is 100. Change that to whatever frame you want it to end on. |
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#3
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Re: reactor
Quote:
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#4
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Re: reactor
No problem. Anything else I could help you with?
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#5
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Re: reactor
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#6
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Re: reactor
I have a question. I know most of the reactors and how to use them but the toy car. What is it?
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#7
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Re: reactor
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Whoops!! that was me above there Im on a friends computer. |
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#8
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Re: reactor
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#9
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Re: reactor
You can designate objects as wheels and chassis, assigning the objects chosen as wheels a certain angular acceleration I believe. The result, in a reactor simulation, is a moving car.
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#10
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Re: reactor
kk, It seems this toy car would be difficult to rig up right. Ill try later tonight.
anybody know about the damper? I know from the name its suppose to cushion something but how do you rig that up and what scenario would you use it in? |
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#11
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Re: reactor
as in the 3ds max object that you make from the create panel? I believe that was an obsolete dynamics objects for the old max dynamics system
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