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#1
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Hangin'-A-Round -- Official Game Discussion
So what are everyones thoughts on this crazy new VEX game?
Last edited by JVN : 13-09-2006 at 23:09. Reason: Requested Edit. |
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#2
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Re: Hangin' Around
Sounds like fun to me! What's wrong with page 22?
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#3
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Re: Hangin' Around
still don't see anything... another hint? I think the game looks fun though!
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#4
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Re: Hangin' Around
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#5
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Re: Hangin' Around
Hmmmm, is there even a Vex 1114?
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#6
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Re: Hangin' Around
I am the last person that can judge the game design committee, but in my opinion this game lacks creativity. It looks like they just collected a bunch of ideas and rules from past FIRST games and made a mixture out of them. The point system, the ways to earn points (1 for a ball in the lower goal, 3 for a ball in the upper goal, points for parking on platform, 10 for auto winner.)
Maybe this was the intention of the game committee (to take ideas from FRC games and implement them in vex), but if not, I think that the game is just very uncreative and copies a lot of the ideas from "Aim High". (This is just my opinion...I do not know why they have chosen these rules and what they want to achieve with this game, and therefore everything I have wrote above might just be a pile of nonsense.) |
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#7
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Re: Hangin' Around
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Last edited by Chuck Glick : 13-09-2006 at 17:39. |
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#8
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Re: Hangin' Around
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Personally, I like this game. Lots of ways to score, even with just a Squarebot, and lots of ways to play defense, and you can't just Beatty-in-2002 it. (I can hang and hold onto the Atlas ball, but a Squarebot on the ground can spin me around and double the balls for THEIR side.) Softballs should also make for a fun time, since last year's racquetballs were grippier, and were, well, round. The ridges from the softballs should make teams have to figure out a new system. Oh, and another thing: THANK GOODNESS that the autonomous setup has changed. (For those just tuning in, last year's game involved a 45-second 1v0 autonomous round played on a separate, sectioned-off field. Few of the matches were particularly spectacular, and it more or less became the red-headed stepchild of the driver-controlled matches.) The new FRC-style rounds should be pretty awesome, although I'll be interested to see how that round is actually executed, as the manual indicates that these are now happening one after the other, making for a 2:20 match. (Is IFI changing the code in the controllers?) |
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#9
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Re: Hangin' Around
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#10
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Re: Hangin' Around
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Yes, there is a FVC 1114. Some of you may remember us as FVC 268. In accordance with the new numbering rules, we inherited our FRC team number. I had hoped to keep our FVC team number since we were somewhat well known throughout the vex world, but our FRC team number will do nicely. |
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#11
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Re: Hangin' Around
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#12
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#13
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#14
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Re: Hangin' Around
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/me furiously writes notes to self.... . |
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#15
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Re: Hangin' Around
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